Why are the words tank and healer still used?

Why are the words tank and healer still used?

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Posted by: RoRo.8270

RoRo.8270

I’ve done a lot of dungeons seeing as i’ve been 80 for quite sometime now. Every now and then I will get party members that tell the warrior/guardian to go tank the boss. I instantly face palm. Also it seems most groups prefer having specific professions such as guardians not shocked there

Why are the words tank and healer still used?

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Posted by: shaidyn.4016

shaidyn.4016

The holy trinity has been around for the better part of a decade and a half. It’s baggage that’s going to be hard to lose.

Also, guardians have a lot of ‘baked in’ group buffs, notably heals and damage reductions. Having one in the party can make a run a lot easier.

“Those who believe a thing cannot be done,
should stay out of the way of those doing it”
- Thomas Edison

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Posted by: Prowl.5097

Prowl.5097

Often times having a master of 1 trade is better than a jack of all trades, just fits together better in group play.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

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Posted by: Sadisticwolf.5376

Sadisticwolf.5376

Light, medium, and heavy armor…. nuff said.

Why are the words tank and healer still used?

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Posted by: Carniak.1850

Carniak.1850

Light, medium, and heavy armor…. nuff said.

The math for that is not so simple.

The short of it is… there is only a negligible difference in armor from Light > Medium > Heavy.

Desperate Dolyak

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Posted by: Keikat.1752

Keikat.1752

The holy trinity isnt used much but still someone has to go and take the damage of the boss, it doesnt mean that char has to be a full tank, it just means that players are still used to having the heavy plated classes to be the meat shields

Katarina Darckcleave: Leader of the Heralds of Balthazar in Blacktide Server

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Posted by: Eofkent.8632

Eofkent.8632

I just wish there was a clear replacement. I agree that the trinity is dated and more complexity is welcome, but it seems that most players having trouble with even the “easy” story modes are not seeing ANY roles at all. I know some people get it and others don’t as evidenced by those encountering success, but I’d just like an explanation beyond “work together,” " lrn2dodge," and the related ilk. All that reads to me is “random twitch zergfest” and I know it has to be more than that.

“I do profess to be no less than I seem,
to serve him truly…to love him that is honest…”
-The Earl of Kent – King Lear I.iv.547-548

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Posted by: Anethma.2169

Anethma.2169

Really people just need to suck it up and take their turn.
Boss is on you? Duck, dodge, dip, dive and dodge! Or turn on your tanky abilities and hope for the best.

I still find it useful to have someone hotbar a few extra heals though, just in case (necromancer healing well is great)

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Posted by: Zoridium JackL.7463

Zoridium JackL.7463

because someone still has to tank, they won’t be doing it full time but someone has to get hit by things or targeted by things, and it’s best if you try and have it be the guy who has the best defenses. same goes for heals, it’s always good to have somebody with a few extra heals on their bar.

as much as I like playing outside the trinity I think flat out removing it was the wrong way to go about it, I’d much rather they had just opened up the encounters so it wasn’t as much of a path of least resistance.

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Posted by: ComeAndSee.1356

ComeAndSee.1356

I like how the system is now. Basically everyone has to support each other.

I have a Guardian and even with heavy armor + shield we can’t take a beating without flopping over. If you spec. into it though you can get a lot of heals which makes you able to sit there and face tank some bosses.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

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Posted by: Kailthir.6384

Kailthir.6384

The problem is not so much the lack of the holy trinity (which is good btw), it the lack of people actually working together, and finding out what the new rolls or mechanics of a group is. Someone else already touched on it… People now just zerg the mobs without even looking at what is happening to the party.

If it’s just an area boss, no one takes the time to see what others are doing. They all just try to spam the target with everything they have all the time. Spawned extra mobs are not being picked up, toons being downed and no one reviving them(if it is feasiable). Just everyone out to do the most damage on the boss. I think it may be a combination of the learning curve for the game and people wanting to get the gold medal.

Why are the words tank and healer still used?

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Posted by: ComeAndSee.1356

ComeAndSee.1356

The problem is not so much the lack of the holy trinity (which is good btw), it the lack of people actually working together, and finding out what the new rolls or mechanics of a group is. Someone else already touched on it… People now just zerg the mobs without even looking at what is happening to the party.

If it’s just an area boss, no one takes the time to see what others are doing. They all just try to spam the target with everything they have all the time. Spawned extra mobs are not being picked up, toons being downed and no one reviving them(if it is feasiable). Just everyone out to do the most damage on the boss. I think it may be a combination of the learning curve for the game and people wanting to get the gold medal.

Area bosses and quests are just massive zerg fests at the moment. The second they pop up you have about 20 people converging. There’s no real risk of wiping. People basically camp on the spawn points.

The learning curve of most MMOs is they give you only a little bit of your tools at a time and you gradually add more to as you level. This game hands you everything up front except for skills and traits which aren’t hard to get. By level 30 you have most of the ones you need anyway.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer