Q:
Hi all,
there are several item prefixes in the game
http://wiki.guildwars2.com/wiki/Giver%27s#Triple_attribute
and they tend to stay constant through the items, for example, berserker armor will have power as a main stat and precision and critical damage as a secondary stat, on all gear pieces, and weapons. and it will have a complementary jewelry type that also has the same stats (power as a main stat and precision and critical damage as a secondary stat)
givers armor is different…
armor parts have toughness as main stat and healing power and boon duration as secondary stat.
givers weapons have condition duration as a main stat and precision / vitality as secondary stat
givers jewels (aka snowflake) give
healing as primary stat, then magic find (??? because this game just NEEDS more magic find items isn’t it?) and boon duration as secondary stat
http://www.gw2db.com/recipes/11635-snowflake-orichalcum-amulet
I would like to know what the devs were smoking (if this word offend you please read it as “thinking”) on that night when they decided to create this prefix and give the same name to three different sets of stats…
why cant they have the same stats? if it was intended to be the “classic healer” gear why not give all pieces healing power as main stat, toughness + boon duration as secondary stat?
my second problem with givers prefix is the stats percentage ratio.
- flat 1% boon duration on items? wait, what?
1% boon duration on chest, legs, shoulders etc, for a total of a whooping 6% boon duration for 1:37 ratio…
why it cant be like critical damage ratio?
5% on chest, 3% on legs, 2% on other armors, 5+3+2+2+2+2 =16.
16% boon duration is not more overpowered than 16% critical damage.
same goes with the jewelry…
if we take a whole givers armor and jewelry set that will scale as crit damage.
your total boon duration will be 48%. hardly OP.
if we will take the whole boon duration sources available it will be:
armor and jewelry 48% + runes 2*water 15% + 2*monk 15% +2*major w 10% + 30% from full trait line + Chocolate Omnomberry Cream 20% will give 138% boon duration. nice, but hardly OP if you consider that this character has absolutely no offensive capabilities. even by stacking perma 25 mights and protection. it will never be “flavor of the month” class…
and it will give the PVE healer enthusiasts something to play…
now we reached givers weapons.
yes, condition duration items are needed in order to cultivate any CC viable play… not just the current mindless crit damage zerg.
the current condition duration’s are too low , the CD is too high, and the bosses are immune to half and get only 10% duration from others…
http://wiki.guildwars2.com/wiki/Unshakable
but even if these weapons were not completely bugged and give flat ZERO condition duration.
(see here: https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-10-Condition-Duration-doesn-t-work )
why 10% on all weapons? shouldn’t two handed weapons give double the bonus than one handed weapons? like 20% so a two handed weapon will have stats of two one handed like in ALL the other prefixes?
what, are we afraid that we can perma blind bosses with that? with what? (unshakable 10% of 20% is 2%… ) with 2% blind duration increase on bosses?
