please Explain "Givers" prefix items to me

please Explain "Givers" prefix items to me

in Players Helping Players

Posted by: Lalangamena.3694

Lalangamena.3694

Q:

Hi all,

there are several item prefixes in the game
http://wiki.guildwars2.com/wiki/Giver%27s#Triple_attribute

and they tend to stay constant through the items, for example, berserker armor will have power as a main stat and precision and critical damage as a secondary stat, on all gear pieces, and weapons. and it will have a complementary jewelry type that also has the same stats (power as a main stat and precision and critical damage as a secondary stat)

givers armor is different…
armor parts have toughness as main stat and healing power and boon duration as secondary stat.
givers weapons have condition duration as a main stat and precision / vitality as secondary stat

givers jewels (aka snowflake) give
healing as primary stat, then magic find (??? because this game just NEEDS more magic find items isn’t it?) and boon duration as secondary stat
http://www.gw2db.com/recipes/11635-snowflake-orichalcum-amulet

I would like to know what the devs were smoking (if this word offend you please read it as “thinking”) on that night when they decided to create this prefix and give the same name to three different sets of stats…

why cant they have the same stats? if it was intended to be the “classic healer” gear why not give all pieces healing power as main stat, toughness + boon duration as secondary stat?

my second problem with givers prefix is the stats percentage ratio.
- flat 1% boon duration on items? wait, what?
1% boon duration on chest, legs, shoulders etc, for a total of a whooping 6% boon duration for 1:37 ratio…
why it cant be like critical damage ratio?
5% on chest, 3% on legs, 2% on other armors, 5+3+2+2+2+2 =16.
16% boon duration is not more overpowered than 16% critical damage.

same goes with the jewelry…
if we take a whole givers armor and jewelry set that will scale as crit damage.
your total boon duration will be 48%. hardly OP.
if we will take the whole boon duration sources available it will be:

armor and jewelry 48% + runes 2*water 15% + 2*monk 15% +2*major w 10% + 30% from full trait line + Chocolate Omnomberry Cream 20% will give 138% boon duration. nice, but hardly OP if you consider that this character has absolutely no offensive capabilities. even by stacking perma 25 mights and protection. it will never be “flavor of the month” class…
and it will give the PVE healer enthusiasts something to play…

now we reached givers weapons.

yes, condition duration items are needed in order to cultivate any CC viable play… not just the current mindless crit damage zerg.
the current condition duration’s are too low , the CD is too high, and the bosses are immune to half and get only 10% duration from others…
http://wiki.guildwars2.com/wiki/Unshakable

but even if these weapons were not completely bugged and give flat ZERO condition duration.
(see here: https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-10-Condition-Duration-doesn-t-work )
why 10% on all weapons? shouldn’t two handed weapons give double the bonus than one handed weapons? like 20% so a two handed weapon will have stats of two one handed like in ALL the other prefixes?
what, are we afraid that we can perma blind bosses with that? with what? (unshakable 10% of 20% is 2%… ) with 2% blind duration increase on bosses?

please Explain "Givers" prefix items to me

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Posted by: Leo G.4501

Leo G.4501

I was going to make a snide post about this being the dev’s way of telling you NOT to wear a full set of this mis-matched giver’s equipment, but the set is pretty horid when you get down to it.

The extra boon duration is…well, kitteny. The magic find is out of place and the condition duration is probably the best part of this but two-handers only get the bonus of a one-hander…it’s a mess.

My suggestion:
-keep all the stats the same except 2-handers which should get 20% condition duration.
-Add Boon Duration, Condition Duration and Magic Find to all pieces.

So the armor, for instance, would look like +toughness main and +healing/magic find secondary with an extra 1%boon and 1%condition (basically making those just extras ontop).

Two handers would get 2%boon added and jewelry would get an extra stat and 1%condition…basically, the Giver’s set would become a Magic Find set with some boon/condition freebies except for weapons which sacrifice a stat for lots of condition duration (when they fix it).

please Explain "Givers" prefix items to me

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Posted by: Flamenco.3894

Flamenco.3894

Giver’s set is actually a balanced set. Well, if you look at it in a certain way, from a certain angle and the eleventh dimension.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

please Explain "Givers" prefix items to me

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Posted by: Lalangamena.3694

Lalangamena.3694

this post was written as a “question” to the Devs, it was a “rhetoric” question.

but Anet moderator moved me to players helping players part…

they have to check their sarcasm detector ….

please Explain "Givers" prefix items to me

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Posted by: Leo G.4501

Leo G.4501

You made your point too long winded. The mods probably just skimmed your post