'ravaging' bonus makes no sense to me?
you have quiet an amount of sigils and traits that give conditions when you crit like the sigil that gives 60% chance to bleed when crit thats why you have ravaging type gear
ah ok, ty, that sort of makes sense now
Also, Warriors get a lot of stuff like bleed or vulnerability chances on crit, so having condition damage off on the side is a nice little amount of bonus damage to go on their massive crits.
Level 80 Elementalist/Warrior/Ranger/Mesmer
Leader and founder of [BIO] on Sea of Sorrows
Leader and founder of [BIO] on Sea of Sorrows
Also mesmers have a trait that make their illusions stack bleed on crits, in again you want both then
Aren’t they counted separately, anyway? Like if I have an attack that naturally causes bleeding, the +Condition Damage affects that, while at the same time any attack capable of getting a critical hit is helped by the +Precision, right?