stuff that need changing.

stuff that need changing.

in Players Helping Players

Posted by: Jonthh.6319

Jonthh.6319

There is so many things u need to change in sPvP.
a lot of classes have spells that are so op and makes them very hard to kill.. perhaps its because i play as a warrior im the only one having a hard time killing them, since i have no op spell of my own.
Mesmers, their illusions and slows and stuff. im dead before they get to 70% hp. illusions everywhere and the mesmer PLAYER turns inviserable while there are 3 illusions running around shooting me and so on.
Theifs go invis like 3 times per fight. and they can still do dmg while invis.
enginers just use bombs that blows u away all the time. u die before u can do any significant dmg to them.

this all might be a problem for warriors only, since warriors do not have any OP ability to use. hundred swords are not that good of an attack since u can not move while using it. the only way to kill someone as a warrior is to get a target stunned/immobilized and then use frenzy following with dmg buffs if u play with those and then hundred swords, after that ur opponent is most likely at least at 50% health.
well that isn’t reliable at all for dmg. warriors can not be played at higher tiers because they are simply too weak. too easy to kite and 100swords is so easy to dodge/interrupt.

please do something about this. but i know you wont. change it in some way…. just balance things out…

stuff that need changing.

in Players Helping Players

Posted by: SpyderBite.6274

SpyderBite.6274

This seems like a request to the developers.. this is the Players Helping Players forum. Perhaps you want to hit the feedback link for this input?

Rock, Paper, Scissors, Lizard, Spock.

stuff that need changing.

in Players Helping Players

Posted by: Blarrg.8305

Blarrg.8305

Hmmm. Seems like you’re saying since you can’t kill certain classes you want them nerfed. Original.

\m/ \m/

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in Players Helping Players

Posted by: Curuniel.4830

Curuniel.4830

As above, I think this is in the wrong forum.

I’m sure somebody here must play a warrior and do well with it, but I’m not qualified to comment. Suffice to say that warriors have one of the most simple profesison mechanics in the game – I’m not sure that means it’s the worst.

stuff that need changing.

in Players Helping Players

Posted by: Bluestone.7106

Bluestone.7106

Many players fear a warrior with an offhand axe, or so I’m told. I fear no one lol.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

stuff that need changing.

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Posted by: Jonthh.6319

Jonthh.6319

i don’t understand this forum anyways, but yes its for developers.

thought it was like blizzards forums, where blizz always look through the forums ^^

warriors are simple as hell, which makes them boring, i would want them to redo that class

stuff that need changing.

in Players Helping Players

Posted by: Bluestone.7106

Bluestone.7106

i don’t understand this forum anyways, but yes its for developers.

thought it was like blizzards forums, where blizz always look through the forums ^^

warriors are simple as hell, which makes them boring, i would want them to redo that class

https://forum-en.gw2archive.eu/forum lists the forum categories.
Right above this one (Players helping players) is the Suggestions category. It would make sense to put suggestion there…

The Dev’s do read them but Devs associated with gameplay are more likely to read suggestions than players helping players. In this category you are more likely to get customer support/forum moderators reading your messages and they don’t get to make game changes.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

stuff that need changing.

in Players Helping Players

Posted by: Fildydarie.1496

Fildydarie.1496

I play a warrior in PvP, so I’d like to toss in my 2 copper.

I run a sword/horn build with a longbow on weapon swap. I can’t recall the name, but I have a stomp utility that knocks players back, “fear me”, and I’ve been dabbling with changing my other utility, so I can’t recall what it is currently set to. I use the banner for my elite.

I don’t PvP a lot, but I have a 67% win rate when I do. It may not be perfect, but for random matchups (and that accursed autobalance) I consider anything over 50% to be decent (ignoring the people that quit while losing—I will fight to the bitter end, regardless of which side I am on).

I can kill or be killed by any class. Mesmers can be a little tougher than others sometimes, but this is where the smartness comes into play. You can usually tell which is the real one by watching how they move and act. If an engineer (or anyone) knocks you back, just close the gap and kill or, better yet, evade the knockback and cripple them. Also, don’t forget that you have a team. If the mesmer is attacking you, they are not attacking the elementalist that is blasting the kitten out of them.

I’m even going to share my secret for having a winning rate as a rather crappy PvPer (I’m under no illusions as to my actual skill level—I’m bad), and this works for all classes. In PvP your goal is to score 500 points. The enemy’s gate is down, so to speak (if you don’t get the reference, don’t worry, just accept that it is a literary reference and move on). To do this, you need to capture and hold objectives. This is not a deathmatch. Killing other people is helpful, but if you want to win and, therefore, be of service to your team, it is all about the points.

It is more constructive for you to delay the other team for a minute while your team is up 2-1 and die than it is for you to get a single kill. Your personal glory may not be as high this way, but if you want to win, it is a team game, not a solo event.

Getting to objectives first is more useful than killing someone that beat you there. They are winning the game while you fight them and re-capture the objective.

Keeping opposing players from capturing objectives is more useful than the simple act of killing them—when most people die, they run to either the location of most of their team, or they capture an objective that is undefended—a stalled player, however, does not support their team and does not take an objective. Multiple stalled players are even less useful to their team—if you can keep three people at bay, just think about how much easier the rest of your team can run the map.

If you can stall the other team long enough for reinforcements to arrive to support you, then you get the best of both worlds. Stomp them, fear them, kite them—do what you can to get them outside the capture area and then you fight them… while you’re standing inside it.

-Fildydarie
Hutchmistress of the Fluffy Bunny Brigade [FBB]