stuff that need changing.
This seems like a request to the developers.. this is the Players Helping Players forum. Perhaps you want to hit the feedback link for this input?
Hmmm. Seems like you’re saying since you can’t kill certain classes you want them nerfed. Original.
As above, I think this is in the wrong forum.
I’m sure somebody here must play a warrior and do well with it, but I’m not qualified to comment. Suffice to say that warriors have one of the most simple profesison mechanics in the game – I’m not sure that means it’s the worst.
Many players fear a warrior with an offhand axe, or so I’m told. I fear no one lol.
i don’t understand this forum anyways, but yes its for developers.
thought it was like blizzards forums, where blizz always look through the forums ^^
warriors are simple as hell, which makes them boring, i would want them to redo that class
i don’t understand this forum anyways, but yes its for developers.
thought it was like blizzards forums, where blizz always look through the forums ^^
warriors are simple as hell, which makes them boring, i would want them to redo that class
https://forum-en.gw2archive.eu/forum lists the forum categories.
Right above this one (Players helping players) is the Suggestions category. It would make sense to put suggestion there…
The Dev’s do read them but Devs associated with gameplay are more likely to read suggestions than players helping players. In this category you are more likely to get customer support/forum moderators reading your messages and they don’t get to make game changes.
I play a warrior in PvP, so I’d like to toss in my 2 copper.
I run a sword/horn build with a longbow on weapon swap. I can’t recall the name, but I have a stomp utility that knocks players back, “fear me”, and I’ve been dabbling with changing my other utility, so I can’t recall what it is currently set to. I use the banner for my elite.
I don’t PvP a lot, but I have a 67% win rate when I do. It may not be perfect, but for random matchups (and that accursed autobalance) I consider anything over 50% to be decent (ignoring the people that quit while losing—I will fight to the bitter end, regardless of which side I am on).
I can kill or be killed by any class. Mesmers can be a little tougher than others sometimes, but this is where the smartness comes into play. You can usually tell which is the real one by watching how they move and act. If an engineer (or anyone) knocks you back, just close the gap and kill or, better yet, evade the knockback and cripple them. Also, don’t forget that you have a team. If the mesmer is attacking you, they are not attacking the elementalist that is blasting the kitten out of them.
I’m even going to share my secret for having a winning rate as a rather crappy PvPer (I’m under no illusions as to my actual skill level—I’m bad), and this works for all classes. In PvP your goal is to score 500 points. The enemy’s gate is down, so to speak (if you don’t get the reference, don’t worry, just accept that it is a literary reference and move on). To do this, you need to capture and hold objectives. This is not a deathmatch. Killing other people is helpful, but if you want to win and, therefore, be of service to your team, it is all about the points.
It is more constructive for you to delay the other team for a minute while your team is up 2-1 and die than it is for you to get a single kill. Your personal glory may not be as high this way, but if you want to win, it is a team game, not a solo event.
Getting to objectives first is more useful than killing someone that beat you there. They are winning the game while you fight them and re-capture the objective.
Keeping opposing players from capturing objectives is more useful than the simple act of killing them—when most people die, they run to either the location of most of their team, or they capture an objective that is undefended—a stalled player, however, does not support their team and does not take an objective. Multiple stalled players are even less useful to their team—if you can keep three people at bay, just think about how much easier the rest of your team can run the map.
If you can stall the other team long enough for reinforcements to arrive to support you, then you get the best of both worlds. Stomp them, fear them, kite them—do what you can to get them outside the capture area and then you fight them… while you’re standing inside it.
Hutchmistress of the Fluffy Bunny Brigade [FBB]