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Posted by: NaturalPortman.9562

NaturalPortman.9562

for me 0,25s is fine. dont see why people are complain a lot about it

Because .25s is enough time to be reacted to. Puts it on par with Thief/Warrior.

So in other words people are crying because it is balanced now.

(im a girl btw)

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Posted by: ilJumperMT.4871

ilJumperMT.4871

There is more then .25 delay. Shatters are totally unresponsive now.

Guess time for everyone to roll haste BV thief

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Posted by: Sprawl.3891

Sprawl.3891

There is more then .25 delay. Shatters are totally unresponsive now.

Guess time for everyone to roll haste BV thief

you could always spend more time getting stomped on your necro in hot joins

Sprawl – Necro – Eredon Terrace

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

i am fine with the change.

URTFC.COM

BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

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Posted by: possante.8310

possante.8310

There is more then .25 delay. Shatters are totally unresponsive now.

Guess time for everyone to roll haste BV thief

? i play today and for sure isnt more than 0,25s . i didnt use the exploit combo so for me the changes are almost irrelevant.

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Posted by: Sprawl.3891

Sprawl.3891

i am fine with the change.

  1. mesmer NA is fine with change, sounds like L2P issue jumper.
Sprawl – Necro – Eredon Terrace

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Posted by: ilJumperMT.4871

ilJumperMT.4871

i am fine with the change.

  1. mesmer NA is fine with change, sounds like L2P issue jumper.

Thats because he’s a macro user.

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Posted by: Arheundel.6451

Arheundel.6451

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

Can you kindly confirm that the .25 second GCD is temporary and will be removed when you fix the exploit?

Lol, without the 1s gcd , eles would be able to combo in a correct manner, you complain for a miserable 1/4 s delay on your main mechanic…..hey WHY ELES MUST BE ONLY ONES TO HAVE A GCD OF 1S ON THEIR MAIN MECHANIC?

Switching attunements is like switching your weaponset (Which has a much higher cd than 1 second, mind you), shattering an illusion is like using an attack.

Having a gcd on shatter skills is like having a gcd on your weapon skills.
How would you feel about that one?

Attunements are not weapon set..-_-
-they don’t change your range
-they don’t change the style
We change attunements because…that’s our main and only mechanic, shatters is your mechanic so the gcd is justified

just curious, if it’s not the same as weapon swapping then why everytime we switch attunements do we get the benefits of a weapon sigil that states it works on weapons swap?

Because this is easier than coding an alternative sigil which works only for attunements

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Posted by: ilJumperMT.4871

ilJumperMT.4871

for me 0,25s is fine. dont see why people are complain a lot about it

Because .25s is enough time to be reacted to. Puts it on par with Thief/Warrior.

Lets add .25s between all thief skills shall we?

Mr Glasscannon useless thief with Balisik Venom whining about mesmers, when thieves counter mesmer easy.

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Posted by: Shukran.4851

Shukran.4851

a rank 54 (?)faming 24/7 should stop whining this way.
really.

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Posted by: possante.8310

possante.8310

a rank 54 (?)faming 24/7 should stop whining this way.
really.

what the problem about farming? i do lot of farming and i agree with mesmers changes so my opinion is irrelevant now?

farm guys cant complain about what things they think are wrong with game? even if he only do hot join, if he is lvl54 for sure he know almost every class very well

if you want lvl up rank dont exist better way than farming hot join. a big game flaw, hot join should give low rank and tournaments should give much more rank

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Posted by: Oni.5429

Oni.5429

for me 0,25s is fine. dont see why people are complain a lot about it

Because .25s is enough time to be reacted to. Puts it on par with Thief/Warrior.

Lets add .25s between all thief skills shall we?

Mr Glasscannon useless thief with Balisik Venom whining about mesmers, when thieves counter mesmer easy.

Wanna go ahead and try to 1v1 me with your thief?

Crs Helseth, Mesmer for Team Curse

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Posted by: Levetty.1279

Levetty.1279

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

I know this is as PvP forum but any chance this is the reason why shattered strength was also nerfed for PvE players in stead of being split like practically every guardian change has been? Not that it needed nerfing in PvP, it just ended up lumped in with the shatter exploit and bad players didn’t want to actually learn the difference, but at the very least let PvE Mesmers keep this to keep up with every other glass cannon build or to actually make Signet of Inspiration useful and provide Mesmers with an engaging support play style for dungeons.

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Posted by: Solori.6025

Solori.6025

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Pyrial.2917

Pyrial.2917

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

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Posted by: nerva.7940

nerva.7940

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

I know this is as PvP forum but any chance this is the reason why shattered strength was also nerfed for PvE players in stead of being split like practically every guardian change has been? Not that it needed nerfing in PvP, it just ended up lumped in with the shatter exploit and bad players didn’t want to actually learn the difference, but at the very least let PvE Mesmers keep this to keep up with every other glass cannon build or to actually make Signet of Inspiration useful and provide Mesmers with an engaging support play style for dungeons.

if you thought that stacking 20 might in a matter of seconds was okay, then youre nuts. if you thought it wouldnt get nerfed, youre completely out of touch with reality. most specs couldnt stack 20 might to begin with. doing so in 2-3 seconds was broken.

mesmers were fine in PVE. you can still get 6-9 stacks with shatters alone, and about 15 if you use GS. you can still share 15 stacks of might. gg.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Solori.6025

Solori.6025

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

?!

Well…
its only the person I quoted >_>

Not sure if that became unclear…

from the direct quote and all…


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Pyrial.2917

Pyrial.2917

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

?!

Well…
its only the person I quoted >_>

Not sure if that became unclear…

from the direct quote and all…

If that’s the case, then please explain where the person you were quoting was wrong.

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Posted by: Levetty.1279

Levetty.1279

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

I know this is as PvP forum but any chance this is the reason why shattered strength was also nerfed for PvE players in stead of being split like practically every guardian change has been? Not that it needed nerfing in PvP, it just ended up lumped in with the shatter exploit and bad players didn’t want to actually learn the difference, but at the very least let PvE Mesmers keep this to keep up with every other glass cannon build or to actually make Signet of Inspiration useful and provide Mesmers with an engaging support play style for dungeons.

if you thought that stacking 20 might in a matter of seconds was okay, then youre nuts. if you thought it wouldnt get nerfed, youre completely out of touch with reality. most specs couldnt stack 20 might to begin with. doing so in 2-3 seconds was broken.

mesmers were fine in PVE. you can still get 6-9 stacks with shatters alone, and about 15 if you use GS. you can still share 15 stacks of might. gg.

You really do have no idea what other classes are capable of do you? Going to give you two tips, one don’t just play one class in PvP it takes like 5 mins to create a new PvP character so try them all. Two don’t just sit in your little hot join bubble and think you know how any other part of the game works, you spent $60 on the game (or pounds or Euros or wherever you live) try experiencing all of it.

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Posted by: Solori.6025

Solori.6025

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

?!

Well…
its only the person I quoted >_>

Not sure if that became unclear…

from the direct quote and all…

If that’s the case, then please explain where the person you were quoting was wrong.

In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…

sigh

Auto Attacks from Dagger- Lets start their k

Dragons Claw- 400u

Vapor blade-600u

Lightning whip-300u

Impale-300u

Skill ID 2

Drakes Breath-400u

Cone of Cold-400u

Lightning touch-300u

ring of earth- 240r PBAoE

..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..

Would you like me to continue on this comparison?


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Pyrial.2917

Pyrial.2917

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

?!

Well…
its only the person I quoted >_>

Not sure if that became unclear…

from the direct quote and all…

If that’s the case, then please explain where the person you were quoting was wrong.

In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…

sigh

Auto Attacks from Dagger- Lets start their k

Dragons Claw- 400u

Vapor blade-600u

Lightning whip-300u

Impale-300u

Skill ID 2

Drakes Breath-400u

Cone of Cold-400u

Lightning touch-300u

ring of earth- 240r PBAoE

..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..

Would you like me to continue on this comparison?

You and I are reading the responses differently. I see the second response in direct reference to the “attunements have different ranges” where the second person is saying the ranges vary depending on weapon sets and not attunement.

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Posted by: Solori.6025

Solori.6025

That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.

Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.

I cant begin to tell you how wrong you are…

So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google

Who are you talking to here?

?!

Well…
its only the person I quoted >_>

Not sure if that became unclear…

from the direct quote and all…

If that’s the case, then please explain where the person you were quoting was wrong.

In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…

sigh

Auto Attacks from Dagger- Lets start their k

Dragons Claw- 400u

Vapor blade-600u

Lightning whip-300u

Impale-300u

Skill ID 2

Drakes Breath-400u

Cone of Cold-400u

Lightning touch-300u

ring of earth- 240r PBAoE

..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..

Would you like me to continue on this comparison?

You and I are reading the responses differently. I see the second response in direct reference to the “attunements have different ranges” where the second person is saying the ranges vary depending on weapon sets and not attunement.

I was responding to this.

Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon

Every weapon has a general placement, for example Staff for long range, some scepter for mid range, and dagger for melee. ( speaking of mainhand only, Im well aware dagger and focus have different abilities with different ranges and effects)

But like i said, and like i showed, with the comparison on auto attacks.
The weapons have a different range in different attunements.

And that is where the person I quoted is wrong.

Now if that person had said.

“Each attunement has exactly the same range as the other three attunements do on a single weapon * Depending on the weapon*
then I would have agreed, as far as mainhand’s go


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

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Posted by: Arheundel.6451

Arheundel.6451

In the end mesmers whining on GcD are completely out of touch with reality really…They even go that far and say that GcD on ele attunements are justified because..attunements are like weapon swap, lmao, that must be the reason why we’ve got 15s CD on attunement swap plus the 1s GCD

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Posted by: Solori.6025

Solori.6025

In the end mesmers whining on GcD are completely out of touch with reality really…They even go that far and say that GcD on ele attunements are justified because..attunements are like weapon swap, lmao, that must be the reason why we’ve got 15s CD on attunement swap plus the 1s GCD

I remember when swapping attunements was on a 7 (?) second CD in beta…

ahh the good ole days..


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Arheundel.6451

Arheundel.6451

In the end mesmers whining on GcD are completely out of touch with reality really…They even go that far and say that GcD on ele attunements are justified because..attunements are like weapon swap, lmao, that must be the reason why we’ve got 15s CD on attunement swap plus the 1s GCD

I remember when swapping attunements was on a 7 (?) second CD in beta…

ahh the good ole days..

The funny thing is the developers say that ele being a high skill cap profession, it’s an excellent candidate for GCD, therefore a skilled ele player should be perfectly able to execute a combo without the game doing it for you, you know? manual aiming-long delay-short radius ect ect.
Still this game got professions like mesmer where the game does 90% the job for them, auto-targeting, auto-positioning and large radius, and apparently a GCD on their main mechanic is not OK, and yet the ele got a 1s GCD on its main mechanic on top of 15s CD for each attunement.
To add even more fuel to the fire we can even state that an ele geared toward offense would still do less dmg then an equally offensive specced mesmer while stil having less survivability, isn’t it funny? Anet nerf a profession to the ground prior to the game release…everything is ok, now they FIX a bug for a profession and all hell break through

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Posted by: NaturalPortman.9562

NaturalPortman.9562

In the end mesmers whining on GcD are completely out of touch with reality really…They even go that far and say that GcD on ele attunements are justified because..attunements are like weapon swap, lmao, that must be the reason why we’ve got 15s CD on attunement swap plus the 1s GCD

I remember when swapping attunements was on a 7 (?) second CD in beta…

ahh the good ole days..

The funny thing is the developers say that ele being a high skill cap profession, it’s an excellent candidate for GCD, therefore a skilled ele player should be perfectly able to execute a combo without the game doing it for you, you know? manual aiming-long delay-short radius ect ect.
Still this game got professions like mesmer where the game does 90% the job for them, auto-targeting, auto-positioning and large radius, and apparently a GCD on their main mechanic is not OK, and yet the ele got a 1s GCD on its main mechanic on top of 15s CD for each attunement.
To add even more fuel to the fire we can even state that an ele geared toward offense would still do less dmg then an equally offensive specced mesmer while stil having less survivability, isn’t it funny? Anet nerf a profession to the ground prior to the game release…everything is ok, now they FIX a bug for a profession and all hell break through

Why is the engineer class getting unnoticed in this thread? That kittening class is the real OP class in the game.

(im a girl btw)

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Posted by: pmnt.4067

pmnt.4067

The funny thing is the developers say that ele being a high skill cap profession, …

The funny thing is that elementalist has been designed as an easy profession (the Warrior for casters). In the same interview they gave 2 examples of complex classes: Thief and the mysterious-not-yet-revealed-8th-profession-which-nobody-ever-could-have-guessed.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Mufa.1326

Mufa.1326

In the end mesmers whining on GcD are completely out of touch with reality really…They even go that far and say that GcD on ele attunements are justified because..attunements are like weapon swap, lmao, that must be the reason why we’ve got 15s CD on attunement swap plus the 1s GCD

I remember when swapping attunements was on a 7 (?) second CD in beta…

ahh the good ole days..

The funny thing is the developers say that ele being a high skill cap profession, it’s an excellent candidate for GCD, therefore a skilled ele player should be perfectly able to execute a combo without the game doing it for you, you know? manual aiming-long delay-short radius ect ect.
Still this game got professions like mesmer where the game does 90% the job for them, auto-targeting, auto-positioning and large radius, and apparently a GCD on their main mechanic is not OK, and yet the ele got a 1s GCD on its main mechanic on top of 15s CD for each attunement.
To add even more fuel to the fire we can even state that an ele geared toward offense would still do less dmg then an equally offensive specced mesmer while stil having less survivability, isn’t it funny? Anet nerf a profession to the ground prior to the game release…everything is ok, now they FIX a bug for a profession and all hell break through

Funny to see elementalist and mesmers argue who is currently more OP (worse designed).

Developers have no clue what constitutes skill unfortunately, one big problem with current design of elementalist class. To them skill is not in reacting to the environment, but cycling pretty much the same rotation over and over again while you are not even required to face the target to ensure hit (since most of the skills auto-face you). Dmg on d/d ele is mostly aoe (just let us make sure that he does not miss even if he does), what enemy is doing is pretty irrelevant (protection + crazy healing + ton of snares and interrupts/knockdowns … who gives a ‘kitten’ what is going on they are probably chasing me in circle trying to clear chill and snare or they are on their backs knocked down )
If one of my teammates does down, I can aoe knock down ppl trying to stomp….and once i start healing teammate, I just pop mist form so noone can interrupt my kitten.

Bot on very simple algorithm could achieve extremely good results with d/d ele as it currently is, just keep rolling the same kitten over and over and watch the grass grow, break stun here and there and we are golden, even if they could dodge all the kitten ele throws on them, who has enough dodges for all of that; and even if they are doing significant dmg to me, I will outheal them … nice design.

But mesmers are worse, I agree. Currently, about the only thing worse OP than d/d ele is mesmer (+ its bugs).

Soko D Medo

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Posted by: Mufa.1326

Mufa.1326

Didn’t you hear ppl…the more different keys you press while watching grass grow, the more skill you have….if you press them really fast even more skill. If you macro them, you are genius.

Discussion between elementalists and mesmers is essentially about what constitutes skill:
1. Is skill defined as "executing pretty slowly very long rotation (pressing a lot of different keys over and over again at the rate of one every second or so on average).
OR
2. Is skill defined as “pressing few keys really fast (like make secondary binding of the ‘combo’ to 12345 and roll your finger over the keys)” in order to insta-blow-up-the-enemy-who-came-too-close. (I saw a guy calling rolling finger over 5 keys ‘reflex’…true story)…(another player who characterized himself as ‘top/pro’ told me “do you know how much skill this requires????” after he (prepatch) insta blew me up from 100% while sitting at 2% health himself (I stupidly stayed next to him for extra second thinking I will finish him off)…I do not know if he did 12345 really fast or was he genius who macro-ed it)

Both classes can pretty much ‘not give a kitten’ about what is going on around them (mesmer has to pay minimum amount of attention to ensure the enemy about to insta blow up is in the melee range when he executes ‘the combo’).

You be the judge…what is the correct definition…

Now that they gave us generous 0.25seconds to detect 25 stacks of vulnerability on ourselves before we get blown up, mesmers are crying all over forums. My god…hey

ANET, it would be helpful if you gave us ‘kitten’ BIG VISUAL CLUE that we are dazed so we can react faster with stunbreaker (snce we have 250ms before we are blown to kingdom come). Right now we are wasting time detecting we are dazed based on some small purple crap around our head (or do you want us to detect it among 10 other conditions mesmers craps on us? Take a clue from easier detectable knockdown (bull charge ..kitten HB is comming), or basilisk venom (kitten i am stone), generic stun (ups i cannot move)…….maybe if you turns us all …i dunno..all white or something… currently daze is by far the most difficult to detect because you keep moving, you try the skill, it does not work, then you process, oh i am dazed here comes ‘booooom’…so make it visually easily detectable since it is as dangerous as other you-cannot-use-your-skills-and-you-are-about-to-blow-up states….especially when fighting mesmer.

Soko D Medo

(edited by Mufa.1326)

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Posted by: Arheundel.6451

Arheundel.6451

I wonder how bad you must be to get hit by a guy charging at you from distance while visibly engulfed in flame(burning speed) or get hit by a guy standing still charging a skill for 4s(churning earth).
Huh? And where are the other “huge” aoe dmg?…I see you get killed by burning/bleed…how sad that people can’t even clean 2 conditions.

And what about the tons of snares? Ha I see that you’re talking about the single cripple skill a d/d ele got : ring of earth, again that 3s cripple at close distance is truly OP

Finally where are the extra dodge of the ele? I’m not a ranger XD..

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Posted by: Arheundel.6451

Arheundel.6451

Didn’t you hear ppl…the more different keys you press while watching grass grow, the more skill you have….if you press them really fast even more skill. If you macro them, you are genius.

Discussion between elementalists and mesmers is essentially about what constitutes skill:
1. Is skill defined as "executing pretty slowly very long rotation (pressing a lot of different keys over and over again at the rate of one every second or so on average).
OR
2. Is skill defined as “pressing few keys really fast (like make secondary binding of the ‘combo’ to 12345 and roll your finger over the keys)” in order to insta-blow-up-the-enemy-who-came-too-close. (I saw a guy calling rolling finger over 5 keys ‘reflex’…true story)…(another player who characterized himself as ‘top/pro’ told me “do you know how much skill this requires????” after he (prepatch) insta blew me up from 100% while sitting at 2% health himself (I stupidly stayed next to him for extra second thinking I will finish him off)…I do not know if he did 12345 really fast or was he genius who macro-ed it)

Both classes can pretty much ‘not give a kitten’ about what is going on around them (mesmer has to pay minimum amount of attention to ensure the enemy about to insta blow up is in the melee range when he executes ‘the combo’).

You be the judge…what is the correct definition…

Now that they gave us generous 0.25seconds to detect 25 stacks of vulnerability on ourselves before we get blown up, mesmers are crying all over forums. My god…hey

ANET, it would be helpful if you gave us ‘kitten’ BIG VISUAL CLUE that we are dazed so we can react faster with stunbreaker (snce we have 250ms before we are blown to kingdom come). Right now we are wasting time detecting we are dazed based on some small purple crap around our head (or do you want us to detect it among 10 other conditions mesmers craps on us? Take a clue from easier detectable knockdown (bull charge ..kitten HB is comming), or basilisk venom (kitten i am stone), generic stun (ups i cannot move)…….maybe if you turns us all …i dunno..all white or something… currently daze is by far the most difficult to detect because you keep moving, you try the skill, it does not work, then you process, oh i am dazed here comes ‘booooom’…so make it visually easily detectable since it is as dangerous as other you-cannot-use-your-skills-and-you-are-about-to-blow-up states….especially when fighting mesmer.

I’m speechless -_-

http://www.youtube.com/watch?v=5hfYJsQAhl0

Ele•
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

This is what a true developer think.

It’s better if you design something like thiss a “developer” like you should be able to come with something similar
http://www.youtube.com/watch?v=uswzriFIf_k

(edited by Arheundel.6451)

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Posted by: Mufa.1326

Mufa.1326

@Arheundel.6451 (Second post; the first one I will answer after this):
Of course you are speechless, you are elementalist (who apparently thought you do well not because you play idiotic class but because you are good) and what I said is true.
As for what ‘true’ developers think: They are unfortunately very clueless about good design. Their first game sucked when I tried playing it (the movement skill was irrelevant since you would auto-stick to target…who played that crap?). The second one is better, but it needs some radical fixes (no autofacing; proper modes and ladders; some serious rebalancing).

Soko D Medo

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Posted by: Arheundel.6451

Arheundel.6451

I must be playing this idiotic profession in a very fantastic way if I can still beat the pro players like you, but then again if you’re that pro why you lose? maybe you should give up on what you think is pro and play my idiotic profession so that you may improve your obvious lack of self-esteem

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Posted by: Mufa.1326

Mufa.1326

I wonder how bad you must be to get hit by a guy charging at you from distance while visibly engulfed in flame(burning speed) or get hit by a guy standing still charging a skill for 4s(churning earth).
Huh? And where are the other “huge” aoe dmg?…I see you get killed by burning/bleed…how sad that people can’t even clean 2 conditions.

And what about the tons of snares? Ha I see that you’re talking about the single cripple skill a d/d ele got : ring of earth, again that 3s cripple at close distance is truly OP

Finally where are the extra dodge of the ele? I’m not a ranger XD..

Eh, eles are always missing the point with their ‘if you cannot dodge our burning speed, then you are bad’ nonsense.
Unfortunately for your inane response, it is very easy to dodge burning speed or any of your kitten on its own (if you look at it in isolation) (usually knockdown comes before burning speed so both need dodging or you need to waste stunbreak but anyway).
What you and ppl like you conveniently ignore is that ‘burning speed’ is NOT THE ONLY THING that needs to be dodged (there is SOOO much more).

You and your brethren apparently did not notice people do not have infinite dodges. Endurance regenerates at rate 5 per second, giving you about 1 dodge per 10 sec on average.

Let me spell the problem out for you since you are obviously clueless:

Let us see what needs dodging among d/d elementalist hits that hurts:
1. Burning speed (15s).
2. Earthquake. (45s)
3. updraft. (40s).
4. Magnetic grasp (12s) (if you eat this you sit immobilized for whatever comes next).
5. Churning earth (30s)
6. fire grab (45s)
7. frozen burst (15s) (or you are ‘chilling’ 3 sec, while elementalist screws you up)

….there is more but these are probably the most important ones…

Now, to dodge all of these (and some of them are not so easy to dodge like burning speed) you need dodge about every 3.1 seconds (calculate it yourself). That is about 3 times more dodges than normal endurance regeneration gives you, and that is without dodging any of your more ‘standard’ dmg. Can you grasp that concept… that you guys have way too much crap that needs to be dodged?? No…too difficult for you ppl….?

Such clueless ppl posting on forums….eh..please do not say ‘those are numbers, reality is different….’…there is simply not enough dodges….just stop with nonsense.

Soko D Medo

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Posted by: Mufa.1326

Mufa.1326

I must be playing this idiotic profession in a very fantastic way if I can still beat the pro players like you, but then again if you’re that pro why you lose? maybe you should give up on what you think is pro and play my idiotic profession so that you may improve your obvious lack of self-esteem

First, I do not blame the players, I blame the anet for bad design. Ppl flock to classes that ‘feel right to them’ or that they think give them competitive advantage….it is ANET’s job to balance the classes in their game.

Second, I am not ‘pro’.

Third, I doubt you can ‘beat’ me. At best I know ppl who 50%/50% with me.

Fourth, why make it personal and talk about things you have no clue about? (You have no clue about my self-esteem)

Soko D Medo

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Posted by: Arheundel.6451

Arheundel.6451

I wonder how bad you must be to get hit by a guy charging at you from distance while visibly engulfed in flame(burning speed) or get hit by a guy standing still charging a skill for 4s(churning earth).
Huh? And where are the other “huge” aoe dmg?…I see you get killed by burning/bleed…how sad that people can’t even clean 2 conditions.

And what about the tons of snares? Ha I see that you’re talking about the single cripple skill a d/d ele got : ring of earth, again that 3s cripple at close distance is truly OP

Finally where are the extra dodge of the ele? I’m not a ranger XD..

Eh, eles are always missing the point with their ‘if you cannot dodge our burning speed, then you are bad’ nonsense.
Unfortunately for your inane response, it is very easy to dodge burning speed or any of your kitten on its own (if you look at it in isolation) (usually knockdown comes before burning speed so both need dodging or you need to waste stunbreak but anyway).
What you and ppl like you conveniently ignore is that ‘burning speed’ is NOT THE ONLY THING that needs to be dodged (there is SOOO much more).

You and your brethren apparently did not notice people do not have infinite dodges. Endurance regenerates at rate 5 per second, giving you about 1 dodge per 10 sec on average.

Let me spell the problem out for you since you are obviously clueless:

Let us see what needs dodging among d/d elementalist hits that hurts:
1. Burning speed (15s).
2. Earthquake. (45s)
3. updraft. (40s).
4. Magnetic grasp (12s) (if you eat this you sit immobilized for whatever comes next).
5. Churning earth (30s)
6. fire grab (45s)
7. frozen burst (15s) (or you are ‘chilling’ 3 sec, while elementalist screws you up)

….there is more but these are probably the most important ones…

Now, to dodge all of these (and some of them are not so easy to dodge like burning speed) you need dodge about every 3.1 seconds (calculate it yourself). That is about 3 times more dodges than normal endurance regeneration gives you, and that is without dodging any of your more ‘standard’ dmg. Can you grasp that concept… that you guys have way too much crap that needs to be dodged?? No…too difficult for you ppl….?

Such clueless ppl posting on forums….eh..please do not say ‘those are numbers, reality is different….’…there is simply not enough dodges….just stop with nonsense.

Oh dear god..now I see people complaining even about churning earth and fire grab…
I’ve just lost that little hope I had in humanity

-edit- you shouldn’t get so worked up anyway, you should watch out for when more people will learn how to play s/d better or find a non-supportive staff build…if you cry now against d/d eles when s/d hit 3-4x harder….I pray for your sanity

(edited by Arheundel.6451)

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Posted by: jportell.2197

jportell.2197

I must be playing this idiotic profession in a very fantastic way if I can still beat the pro players like you, but then again if you’re that pro why you lose? maybe you should give up on what you think is pro and play my idiotic profession so that you may improve your obvious lack of self-esteem

First, I do not blame the players, I blame the anet for bad design. Ppl flock to classes that ‘feel right to them’ or that they think give them competitive advantage….it is ANET’s job to balance the classes in their game.

Second, I am not ‘pro’.

Third, I doubt you can ‘beat’ me. At best I know ppl who 50%/50% with me.

Fourth, why make it personal and talk about things you have no clue about? (You have no clue about my self-esteem)

Balance comes not in the classes but how you gear your self and trait yourself with the class you choose… Mesmers are meant to have high DMG if they spec for it. They are also meant to be great support combo field suppliers (Nullfiled/Feedback/ Chaos storm/Timewarp/Temporal curtain/veil) all provide great group support and allow for a crap load of combo finishers… Thieves YES EVEN thieves can do great at being support… Shadow refuge/blinding powder and using their SB do wonders for group support. So every profession can do insane dps like warriors… or great support. Shout warriors for instance. So the classes are balanced in that EACH class has variety based on how you choose to spec the class. Which was the point of this game that is why there are NO DEDICATED healers/damage doers/ and so on. It is up to the players to spec for the situation and your team to decide who will be doing what. Make sense?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mufa.1326

Mufa.1326

@Arheundel.6451: in reply to: Oh dear god..now I see people complaining even about churning earth and fire grab…
I’ve just lost that little hope I had in humanity

Answer: Did you even read what I wrote?
I did not complain about churning earth per se but about amount of attacks that must be dodged and how many dodges it requires.
I just said churning must be dodged (or you will get hit with it when ele insta-teleports to you just before explosion). If you get hit with it it will take 70% of thief’s health (if not more). So it adds to the number of dodges one has to have to dodge all your ‘important’ attacks…do you understand the concept?
What a clueless guy.

Soko D Medo

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Posted by: Mufa.1326

Mufa.1326

@jportell.2197
Your generic statements are irrelevant for the discussion. Balance comes ‘from gear and traits’….really??? What about all the cc and invulnerability that comes just from your weapons. What about quality and synergy of traits? What about class mechanics etc….

For your info:
Balance comes from TRADEOFFS. In other words, if class gets A and B, then it cannot have C and D at the same time. Problem with mesmer is that it gets pretty much everything in one package at the same time:
1. Insane dmg (spike + aoe).
2. Insane defense (2sec invul every 8 or so sec PLUS 4sec invul every 42 sec). In the first 50 sec of fight that guy can be invulnerable whole 20 seconds (yes…not a joke..that is invulnerability almost 50% of time). Also teleport away from enemy on 10sec timer or so.
3. Insane cc (2sec stun at 25sec cd. 2sec snare at 10sec cd, random condition field, random condition
4. insane group support. (teleport, 10sec group haste..wtf? )

So let us recap:
in the first 50 sec (or so) of fight mesmer is:
1. Defense: invulnerable about 20seconds. He can teleport away from you about 4 times (when he is not invul, just to get away from you).
2. He puts on 6 seconds of stun (3 × 2sec). He puts about 12 seconds on snare (6 × 2 sec). He is dazing you twice with shatter and twice with random condition field.
3. he super-aoe-blows-you-up (with 25 stacks of vuln and daze on you) twice. He mini-aoe-blows-you up (without 25 stacks of vuln) about 4 more times.
5. He pops 10 seconds of haste….teleport to ensure instant presence on two points…

You mention thieves….do you know glass thief has 14K of health in standard setup, while glass mesmer has about 19K? That is a lot more health.

It is as I said above: Anyone with a clue would know that giving a class everything (great defense (through invulnerability of almost 50% of time), great offense (aoe that can insta blow up entire team from 100% to 0% on 36sec timer), great CC (read above), great team utilities….) is a bad idea for balance.

Anet decided to differentiate themselves by making a class with ‘new feel’ , and they essentially made class that has everything. Wow…what a strike of genius….

Soko D Medo

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Posted by: Mufa.1326

Mufa.1326

And I can tell you the first problem with mesmer:
it has way too much invulnerability on one weapon skill (2sec invul on 8sec cooldown). And it has too much teleporting away from enemy on another (teleport every 10sec). That (with some stealth and 5K extra health relative to thief) allows those guys to go glass cannon equipment and trait wise and still be very survivable.

Second problem is that it has way too much cc on weapon skills (so it does not have to trait or spend utilities/elites for cc, allowing them to spend utilities and elites for great team support).

It is great that every class has its feel. It is also great that every class can bunker up or glass-up.
It is not great to construct a class that has everything at once. And they did that with mesmer.

Soko D Medo

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Posted by: jportell.2197

jportell.2197

And I can tell you the first problem with mesmer:
it has way too much invulnerability on one weapon skill (2sec invul on 8sec cooldown). And it has too much teleporting away from enemy on another (teleport every 10sec). That (with some stealth and 5K extra health relative to thief) allows those guys to go glass cannon equipment and trait wise and still be very survivable.

Second problem is that it has way too much cc on weapon skills (so it does not have to trait or spend utilities/elites for cc, allowing them to spend utilities and elites for great team support).

It is great that every class has its feel. It is also great that every class can bunker up or glass-up.
It is not great to construct a class that has everything at once. And they did that with mesmer.

I still have a hard time beating thieves in WvW. If you kill a clone before it shatters dmg is reduced. And also I do not think it has to much invulnerability on one weapon skill because D/D eles can go invuln… Engineers/guardians/warriors/ and so on can block quite a bit. There is nothing more frustrating as mesmer then shattering a clone on a warrior and all you see is block block block block. Mesmers still are squishy compared to other classes aside from a thief and our only main line of defense is our clones yes shattering invuln then going nuts on someone like you is fun. But it does not mean that we have it all. We have NO AOE heals. ONE melee weapon 3 AOE weapon skills (not shatters) also only two of our shatters are AOE one only affects a single target and the last one affects the mesmer itself… So please stop whining about BALANCE before every class is boring to play and PVP and WvW turn into spamming the auto attack.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mufa.1326

Mufa.1326

jportell…
that is why they need to give us ranked 1v1 deathmatch que.
Truly there is no way to measure how much is thief’s extra armor and stealth worth relative to extras mesmer has. We can talk but we cannot calculate the balanced point.

If there are rankings then you get information to balance. If in top 100 players you get 35 mesmers and 20 thieves, then both classes are OP and both need nerfs (thief just less and mesmer more)….etc

As for your having trouble….you or anyone else is individually not a measure stick. You may be overall mediocre player who has trouble against good players. Only objective rankings are measure of balance.

Soko D Medo

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Posted by: jportell.2197

jportell.2197

jportell…
that is why they need to give us ranked 1v1 deathmatch que.
Truly there is no way to measure how much is thief’s extra armor and stealth worth relative to extras mesmer has. We can talk but we cannot calculate the balanced point.

If there are rankings then you get information to balance. If in top 100 players you get 35 mesmers and 20 thieves, then both classes are OP and both need nerfs (thief just less and mesmer more)….etc

As for your having trouble….you or anyone else is individually not a measure stick. You may be overall mediocre player who has trouble against good players. Only objective rankings are measure of balance.

Even in a 1v1 deathmatch. It still depends on your build/weapons you slot. And so on. This game gives us so much more options than any I have seen with how we can set up our characters. But it instead leads to non-stop whining and nerf calling…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Sezneg.8630

Sezneg.8630

@jportell.2197
Your generic statements are irrelevant for the discussion. Balance comes ‘from gear and traits’….really??? What about all the cc and invulnerability that comes just from your weapons. What about quality and synergy of traits? What about class mechanics etc….

For your info:
Balance comes from TRADEOFFS. In other words, if class gets A and B, then it cannot have C and D at the same time. Problem with mesmer is that it gets pretty much everything in one package at the same time:
1. Insane dmg (spike + aoe).
2. Insane defense (2sec invul every 8 or so sec PLUS 4sec invul every 42 sec). In the first 50 sec of fight that guy can be invulnerable whole 20 seconds (yes…not a joke..that is invulnerability almost 50% of time). Also teleport away from enemy on 10sec timer or so.
3. Insane cc (2sec stun at 25sec cd. 2sec snare at 10sec cd, random condition field, random condition
4. insane group support. (teleport, 10sec group haste..wtf? )

So let us recap:
in the first 50 sec (or so) of fight mesmer is:
1. Defense: invulnerable about 20seconds. He can teleport away from you about 4 times (when he is not invul, just to get away from you).
2. He puts on 6 seconds of stun (3 × 2sec). He puts about 12 seconds on snare (6 × 2 sec). He is dazing you twice with shatter and twice with random condition field.
3. he super-aoe-blows-you-up (with 25 stacks of vuln and daze on you) twice. He mini-aoe-blows-you up (without 25 stacks of vuln) about 4 more times.
5. He pops 10 seconds of haste….teleport to ensure instant presence on two points…

You mention thieves….do you know glass thief has 14K of health in standard setup, while glass mesmer has about 19K? That is a lot more health.

It is as I said above: Anyone with a clue would know that giving a class everything (great defense (through invulnerability of almost 50% of time), great offense (aoe that can insta blow up entire team from 100% to 0% on 36sec timer), great CC (read above), great team utilities….) is a bad idea for balance.

Anet decided to differentiate themselves by making a class with ‘new feel’ , and they essentially made class that has everything. Wow…what a strike of genius….

There’s so much wrong in this post…

Your “in the first 50 seconds” list accurately states what we can possibly do… but when you account for actual action time during that 50 seconds we can NOT in any way shape or form do ALL of the things you list:

1. Using sword invulnerability precludes all other actions for 2 seconds, so 8 seconds out of that 50 is otherwise occupied and no actions will take place.
2. Using pistol stun twice in the sequence requires you to start with sword/pistol out and then either keep it out (which precludes using the AOE random condition field and the short cooldown teleport), OR swapped which precludes us from using the sword invulnerability on cooldown.

So while it’s a good list of some of the things a mesmer can do, you’re flat out wrong about us being able to do everything you list in a 50 second window.

It’s a very powerful class, I’m fine with the changes:

1. SS was over the top. Go back far enough on the mesmer forum to when this was buffed up and you’ll find plenty of posts from mesmers predicting a quick nerf in the next patch. Im actually surprised they let it stay as long as they did… but Christmas/New Years tend to cause a lot of productivity loss.

2. The global cooldown is an acceptable bandaid fix for what was a pretty rough exploit. I’m actually hoping they change the shatter mechanic and do away with the illusions running up to their target, which was how this bug snuck in to begin with. Just have the illusions poof as soon as we hit the shatter and cause an AOE effect centered on our current target. The only thing this messes up is people who put illusions on multiple targets for dazes… and that’s not a lot of mesmers.

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Posted by: Mufa.1326

Mufa.1326

Even in a 1v1 deathmatch. It still depends on your build/weapons you slot. And so on. This game gives us so much more options than any I have seen with how we can set up our characters. But it instead leads to non-stop whining and nerf calling…

And who said things do not depends on build/weapons? Who said game does nto give options? Beating on the straw man?

Try reading what I said and try understanding it. Problem is that the build mesmer can make is build without significant tradeoffs, which is the basis of balancing. You should not be able to get everything in single build and mesmer can do it (very high burst, burst being aoe, high survivability, high team utility, high cc).
If thief glasses up he is single target glass cannon and that is it. Survivability low, no team utility, burst not aoe, no cc.

I did not say other classes cannot build glass cannons or have decent 1v1 builds or whatever. I clearly stated where the problem is (lack of tradeoffs in some mesmer builds). So stop trying to veer off the topic with generic statements noone ever disputed.

Soko D Medo

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Posted by: Mufa.1326

Mufa.1326

There’s so much wrong in this post…

Your “in the first 50 seconds” list accurately states what we can possibly do… but when you account for actual action time during that 50 seconds we can NOT in any way shape or form do ALL of the things you list:

1. Using sword invulnerability precludes all other actions for 2 seconds, so 8 seconds out of that 50 is otherwise occupied and no actions will take place.

Actually you are lying. You can snare person and then go into blurred frenzy thus delivering both snare and invul at the same time. (actually u can stun them as well during the time)

You can also stagger them:
seconds 0-10:
2sec snare + invul, 2sec stun, 4sec autoattack (spawn phant), 2 sec invul,
seconds 10-20:
2sec snare + teleport away, random cond field if enemy closses in, spawn more clones/phantasms and kite, teleport away,
seconds 20-30:
2sec snare + 2sec invul, 4 sec autoattack (spawn phantasm, dodge, invul shatter, whatever…), 2sec stun again, 2sec invul
seconds 30-40:
2sec snare, teleport away, kite (random cond shield if needed) spawn more illusions, teleport away
seconds 40-54
2sec invul, 2sec snare, 3sec autoattack (spawn phantasm), 2sec invul, 2sec auto (dodge, phantsm..whatever), 2sec snare+stun…..etc

Now, in those spaces where it says autoattack (spawn phantasm) you can also do some invul off of shatter (for more invul…you have 8 seconds of invul on top of what i listed), dodge (for more clones and more invul), you can deliver your dmg spikes at any time you like…etc..
Also many of those things (stun/invul/snare) CAN be delivered TOGETHER.

2. Using pistol stun twice in the sequence requires you to start with sword/pistol out and then either keep it out (which precludes using the AOE random condition field and the short cooldown teleport), OR swapped which precludes us from using the sword invulnerability on cooldown.
So while it’s a good list of some of the things a mesmer can do, you’re flat out wrong about us being able to do everything you list in a 50 second window.

I gave you basic rotation so you are lying that it is impossible. Yes, you start with s/p. You use pistol stun at seconds 2, 27 and 52. Yes you get to use staff twice in 50 sec (sec 10-20 and sec 30-40. And yes you can deliver all I said (and more).

Soko D Medo

(edited by Mufa.1326)

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Posted by: Mufa.1326

Mufa.1326

It’s a very powerful class, I’m fine with the changes:
1. SS was over the top. Go back far enough on the mesmer forum to when this was buffed up and you’ll find plenty of posts from mesmers predicting a quick nerf in the next patch. Im actually surprised they let it stay as long as they did… but Christmas/New Years tend to cause a lot of productivity loss.
2. The global cooldown is an acceptable bandaid fix for what was a pretty rough exploit. I’m actually hoping they change the shatter mechanic and do away with the illusions running up to their target, which was how this bug snuck in to begin with. Just have the illusions poof as soon as we hit the shatter and cause an AOE effect centered on our current target. The only thing this messes up is people who put illusions on multiple targets for dazes… and that’s not a lot of mesmers.

[/quote]

It is my strong belief we need 1v1 ranked que to see which classes need nerfs/buffs and how much (classes should keep receiving nerfs/buffs until they are statistically represented at the top (100 and 500)) in proportion to 1/“# of classes”.

Now, that you are ‘very powerful class’ is severe understatement, but we need 1v1 ranked que to prove that, otherwise is just an opinion of this or that person.

As for #1: You are fine with ‘changes’…what changes? They just put 0.25s delay to allow ppl to stunbreak before they are blown up and they reversed totally unwarranted buff.

As for #2: Oh…so you want to blow us up from the distance now….so you want a super buff for already unbelievably OP class??? And you are masking that as a “modest proposal from ‘reasonable’ mesmer”. Makes me laugh. So let me see how the fight would go now:
I attack you, you get 3 illusions out and shatter-daze me for 4sec (even if I am far away from you and your illusions I get to eat it with your proposed buff) putting 25 stacks of vuln on me. Then if I stunbreak out of 4sec daze quickly before you blow me up, I dodge roll, but you know I am gonna do that….so you ‘wisely’ wait until I blow up my stunbreak and dodge, because distance does not matter anymore. Once I blow my stun break and dodge you just insta spawn 3 clones and blow me up to kingdon come ‘from the distance’.
Then you tell me what mad skillz you have..mmm….anet really hit the spot with mesmer players, that part of player pool is full of geniuses with maaaad skillz.

I dunno why you ask for such an insane buff. You already have the tools to do something similar: You spawn few illusions and shatter them for daze and 25sec of invul. Then if i stunbreak from daze and dodge away, you spawn leap clone, swap places with him to snare me and place yourself next to me (you can stun me there as well), and THEN you do ‘mirror images’+ dodge_into_me (so as to be in shatter range from me for personal shatter effect to hit and spawn one more illusion) + mind_wr to blow me up.

Funny how people do not have enough self-reflection to differentiate between ‘i am a good player’ and ‘my class is some crazy op kitten’.

Soko D Medo

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

Even in a 1v1 deathmatch. It still depends on your build/weapons you slot. And so on. This game gives us so much more options than any I have seen with how we can set up our characters. But it instead leads to non-stop whining and nerf calling…

And who said things do not depends on build/weapons? Who said game does nto give options? Beating on the straw man?

Try reading what I said and try understanding it. Problem is that the build mesmer can make is build without significant tradeoffs, which is the basis of balancing. You should not be able to get everything in single build and mesmer can do it (very high burst, burst being aoe, high survivability, high team utility, high cc).
If thief glasses up he is single target glass cannon and that is it. Survivability low, no team utility, burst not aoe, no cc.

I did not say other classes cannot build glass cannons or have decent 1v1 builds or whatever. I clearly stated where the problem is (lack of tradeoffs in some mesmer builds). So stop trying to veer off the topic with generic statements noone ever disputed.

Lol. MOST of the traits that help turn thieves into power houses also add into their toughness/vit trait lines… The mesmer traits that add power/precision and so on do not happen in those lines… Even while revisiting my thief and tinkering with his build I noticed that… Most shatter mesmers don’t even touch there Chaos/Inspiration Trait lines. So yes there is a trade off… And lets not forget the warriors that have the highest vitality AND the highest DMG output with a single skill stop trying to single out mesmers for whatever reason you feel you need to. We got the Shattered Strength nerd which was expected and the GCD doesn’t really mess with mesmers that aren’t macroing/exploiting… But if people like you keep saying its to OP instead of trying to figure out how to play whatever class it is you play then we are gonna have the entire game turned into mindless spamming of our auto attack.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: Visionary.5681

Visionary.5681

I love the fact that whenever any arguements about class mechanics go on, no one bothers to mention Necro

Its a little depressing as a Necro player.

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

I love the fact that whenever any arguements about class mechanics go on, no one bothers to mention Necro

Its a little depressing as a Necro player.

Necros are scary so no one will want to kitten them off.

Johnny The Gray
GASM’s Bunker Mesmer