4v5 Annoyance [ + a Solution ]
i think it needs similar report system as in wow BGs
if you are afk in BG and ppl report you for afk, you get kicked if you don’t start to fight; if you got kicked from BG you get debuff which stops you from queueing for 40 min
if you got reported for afk multiple times (or botting) you might even get banned; they don’t have to necessary bann people but can bann them from doing pvp for month etc.
Legaue has kind of similar system for competitive play
It won’t completely stop people from going afk but probably reduce their numbers
[Teef] guild :>
(edited by Cynz.9437)
GW1 had a reporting system as well that caused a debuff.
You don’t take into account people who just queue up and when it pops they decide to log off because they didn’t get their desired map or whatever. What would you do about those? I’ve often been in a 4v5 or 3v5 because of people leaving the game but you can’t really tell if they disconnected or left on purpose.
You could argue that if one has a bad connection they shouldn’t queue up for a game where this can affect other people’s ratings and ranks.
The only solution I see is a 30 second timer on disconnects or afk-reports after which the game ends and everyone gets requeued except for the one who was offline or afk. This sounds fair as people wouldn’t lose ranks but it would still be annoying to get people queueing up and leaving. I’m not sure about a punishment though because as I said some people might just have a bad day with their connections or it could be a server-side as well.
110k WvW kills | Champion Legionnaire, Paragon |
You don’t take into account people who just queue up and when it pops they decide to log off because they didn’t get their desired map or whatever. What would you do about those? I’ve often been in a 4v5 or 3v5 because of people leaving the game but you can’t really tell if they disconnected or left on purpose.
You could argue that if one has a bad connection they shouldn’t queue up for a game where this can affect other people’s ratings and ranks.
The only solution I see is a 30 second timer on disconnects or afk-reports after which the game ends and everyone gets requeued except for the one who was offline or afk. This sounds fair as people wouldn’t lose ranks but it would still be annoying to get people queueing up and leaving. I’m not sure about a punishment though because as I said some people might just have a bad day with their connections or it could be a server-side as well.
If you’re in a 4v5 and losing, the game should end immediately and the game should be considered a draw.
I don’t think more excessive punishment will really fix the problem.
I don’t oppose the idea of a 10 hour queuing ban but don’t expect it to fix the problem.
People AFK because queue times are long. If I have to queue for 5 minutes don’t expect me to wait around all that time. Eventually I’ll go off doing something else, or maybe alt+tab out of the game and forget about my queue.
I can’t really blame people for that. The system just needs a way to compensate for quitter and afkers.
It should be able to draft in a replacement if 3 members of a team report someone for being afk. If that players win the match, it should count, if he loses, it should not. That should be enough encouragement to participate in forgone matches.
That, or the game doesn’t start until everyone has clicked the “I am ready” button. If someone hasn’t clicked 30 seconds before the game starts they are replaced.
30 matches today yoloQ
10 4vs5.
Awefull
QUIT- RETIRED
edit: Never mind, this probably needs another thread
(edited by Wintel.4873)
I’ve said it before, I’ll say it again.
A. Prevent respawn on the team with more people so that it is always XvX. The advantaged team will still have an advantage until someone dies. But if the disadvantaged team knows this they can team up for that first kill.
B. No movement in spawn area for 30 seconds gets kick from match and loss plus 30 minute debuff that prevents requeue.
This seems just logical to me.
For hotjoin, when someone picks a team they are put into a queue until another joins on the other team. If someone leaves a match, prevent respawn on the opposite team.
Original Member of Blackgate.
Member of HB.
I’ve said it before, I’ll say it again.
A. Prevent respawn on the team with more people so that it is always XvX. The advantaged team will still have an advantage until someone dies. But if the disadvantaged team knows this they can team up for that first kill.
B. No movement in spawn area for 30 seconds gets kick from match and loss plus 30 minute debuff that prevents requeue.This seems just logical to me.
For hotjoin, when someone picks a team they are put into a queue until another joins on the other team. If someone leaves a match, prevent respawn on the opposite team.
Who wants to get locked out of a game to sit and watch because someone else didn’t show up?
Also, how do you decide who gets locked? What if its the other teams only bunker?
pre-ordered HOT at this point,
save yourself the money and don’t bother.