4v5 soloq misery has to end!
it has had to end for the past 2 years yet it has not ended
4v5 is here to stay
lets call it a feature
Yep, a problem that’s 2 years old. The player number balancing is terrible, it’ll make people change teams while in combat. There is NO player score balancing, so the majority of matches are one side stomping the other. There’s certainly no class or rank balancing.
PvP is basically the only area of the entire game that has gotten meaningful permanent content, so we’re not totally left for dead. But there are dumb issues like this that very much so stop it from being taken seriously.
i dont PvP often but have quit doing solo que because waiting for a game just to have someone leave is terrible.
Gates Of Madness
Jewelcrafting to 500!
There are so many ways to fix this – the community has given them countless ideas, yet they just ignore it and keep on working on new “features” and living story…
Punishment has to be immediate and significant to stop it.
You can’t assume the best and think every 4v5 is a disconnect. The reality is that only a few of the 4v5 are due to unintentional disconnects. Most are due to personal fails that corrupt the game with their quitting/afk attitude.
It also starts in hotjoins too. There is so little attention paid to the quality of hotjoin and fails who team swap…that it creates a culture that “anything goes” and Anet won’t do anything.
What if you immediately banned someone 30 minutes from hotjoins and ranked pvp for leaving? Why is that such a harsh punishment? Even if you legitimately dc’d, then you shouldn’t be queing again immediately with an unstable connection.
This would cleanup a lot of the problem and, more importantly, create a culture that gets out the losers who quit and corrupt the game.
counter is on 7 today now on approx 2 hours of playing time. This is just getting rediculous
Punishment has to be immediate and significant to stop it.
You can’t assume the best and think every 4v5 is a disconnect. The reality is that only a few of the 4v5 are due to unintentional disconnects. Most are due to personal fails that corrupt the game with their quitting/afk attitude.
It also starts in hotjoins too. There is so little attention paid to the quality of hotjoin and fails who team swap…that it creates a culture that “anything goes” and Anet won’t do anything.
What if you immediately banned someone 30 minutes from hotjoins and ranked pvp for leaving? Why is that such a harsh punishment? Even if you legitimately dc’d, then you shouldn’t be queing again immediately with an unstable connection.
This would cleanup a lot of the problem and, more importantly, create a culture that gets out the losers who quit and corrupt the game.
i agree, similar system to gw1 dishonerable, immediate punishment
Having all players press ready before the match starts is way too difficult!!
Its harder than colored commander tags which took two years!