50% dmg reduction in stealth back

50% dmg reduction in stealth back

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Posted by: Hansen.3264

Hansen.3264

Can we plz get 50% dmg reduction in stealth back.
This would help aginst the overall aoe dmg that have come after HoT

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

No.

They should actually remove the damage reduction thieves get now, because stealth is op enough.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: incisorr.9502

incisorr.9502

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

Yep.

Agree 100%.

Totally braindead. Stealth op.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Shadowstep.6049

Shadowstep.6049

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

You must be insane .

Thief is already tanky as is in stealth. Now you want to buff them more?

puh-lease

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: meow one twenty.4376

meow one twenty.4376

Is it only Warriors that hate Thieves right now?

Alright meow, where were we?

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Posted by: Kolly.9872

Kolly.9872

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

You forgot to say “15k backstab OP”

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Is it only Warriors that hate Thieves right now?

No.

Anyone who loses to a thief (and has never played one) hates thieves.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: SlayerSixx.5763

SlayerSixx.5763

https://wiki.guildwars2.com/wiki/Detection_Pulse
https://wiki.guildwars2.com/wiki/Lock_On
https://wiki.guildwars2.com/wiki/Gaze_of_Darkness
https://wiki.guildwars2.com/wiki/Light's_Judgment
https://wiki.guildwars2.com/wiki/%22Sic_'Em!%22

That’s direct counterplay to stealth across 3 different classes. Incisorr, I’m starting to think you really like your berserker so much man. Seems like you’re roleplaying the mindless rage beast really well.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Is it only Warriors that hate Thieves right now?

Seems like it lol.

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Posted by: Haptic Repulse.9437

Haptic Repulse.9437

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

You might have downs syndrome.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Is it only Warriors that hate Thieves right now?

Seems like it lol.

Man, I absolutely hate thieves.

When they stealth, its like I cant even fight them man

No counterplay at all.

Also whenever I can see them they always spam blind.

bad bad bad.

Not like I have a thief alt or anything and know how to play around this.

They need more nerfs. Stealth op.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Now I’m not sure if you’re serious.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Now I’m not sure if you’re serious.

rollseyes

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.

I suppose Thieves will have to use abilities like Shadow Refuge intelligently.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Shadowstep.6049

Shadowstep.6049

Now I’m not sure if you’re serious.

we have a winner….

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.

I suppose Thieves will have to use abilities like Shadow Refuge intelligently.

I got nothing.
You’ve defeated me.
SR surely was the epitome of defensive skills.

Now they just have to decide whether to drop their big knockbackbait circle 600m away or not.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Serious Thought.5394

Serious Thought.5394

I agree with this Azure guy. Nerf Thief man, they can BREATHE IN MY AIRSPACE. Also, buff my Dragonhunter. I died once, terrible track record.

Jeez, that stealth so strong (hides engi, ranger, guardian, warrior (that was fun), Revenant (that was fun too), mesmer and necro). Stealth too strong, nerf Thief Stealth.

Also, Thief has stealth only skills. Remove them. And the dual skills. I’m tired of the 3 spam.

Worst Thief in the world, yes I am.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I agree with this Azure guy. Nerf Thief man, they can BREATHE IN MY AIRSPACE. Also, buff my Dragonhunter. I died once, terrible track record.

Jeez, that stealth so strong (hides engi, ranger, guardian, warrior (that was fun), Revenant (that was fun too), mesmer and necro). Stealth too strong, nerf Thief Stealth.

Also, Thief has stealth only skills. Remove them. And the dual skills. I’m tired of the 3 spam.

agree 100%

would sub

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: bloodpyrope.8630

bloodpyrope.8630

…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.

yeah.

After all, its not like their emergency stealth skill requires them to stand in a small visible circle.

Thieves need to l2p.

I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.

I suppose Thieves will have to use abilities like Shadow Refuge intelligently.

I got nothing.
You’ve defeated me.
SR surely was the epitome of defensive skills.

Now they just have to decide whether to drop their big knockbackbait circle 600m away or not.

I do understand. Dodging a predictably incoming ability, or standing near an edge to not be knocked all the way out are both really difficult concepts. If you aren’t spamming evasion, when do you otherwise use it?

I’d hate for Thieves to have to try.

…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.

Hahaha, couldn’t help but laugh at the imagery of this.

“Guys guys, look what they’re saying on the forums!”

“Dear god… Johnson! Get some nerfs out to Thieves, immediately!”

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Serious Thought.5394

Serious Thought.5394

No doubt, Thief op. It once killed me when I ran away with no cooldowns at 20% hp. Clearly broken, nerf em.

Worst Thief in the world, yes I am.

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Posted by: Kolly.9872

Kolly.9872

…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.

If only devs would put the same effort on actually balancing the game as they put on nerfing thieves, this game could even be taken seriously

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Serious Thought.5394

Serious Thought.5394

Shh Thief is fine. Can kill low hp players. Its fine. Cuz shortbow 5.

Worst Thief in the world, yes I am.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.

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Posted by: Kolly.9872

Kolly.9872

Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.

So what you’re saying is that thief mobility (sb5) is what is keeping thieves alive in conquest since they have the worst teamfight potential. So moving away in another game mode that requires less mobility but more teamfight presence would benefit more thieves. Sounds right.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Farzo.8410

Farzo.8410

Thieves aren’t difficult to fight, just annoying and mind numbingly boring. Stealth being the reason, really.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.

Necro wells actually found a solid place in WvW, which is completely open-area fighting without restricting players to a single area.

So I’m not sure I agree with you.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: TheLastNobody.8319

TheLastNobody.8319

No, thief doesn’t need MORE reasons to go and stay in stealth, it really really doesn’t. You’ll just be pushing it into more of a decap role and cause further nerfs by tieing it even more to that horrible mechanic.

What thief NEEDS horribly are ways for it to stay fighting and not risk getting blown up in 3 seconds if it shows its face.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

@kolly

Ditch the shortbow, pick up something else. I know for a fact that staff +p/p is a very potent combination when it comes to raw combat. If you’re without HoT, you can take sw/d and make use of the sw2 for repositioning.

@cogbyrn

Wells are potent because the entire squad is coordinated and working to keep the targets in place. This only works in a larger scale fight where there are tons of CCs to lock your targets down. It wouldn’t work as well in a smaller scale fight.

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Posted by: Dakarius.3284

Dakarius.3284

Thieves need more nerfs, I can still occasionally kill a player who’s not paying attention.

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Posted by: Chapell.1346

Chapell.1346

are you kittening kittenting me? if you;’re d/p or s/d

thief is currently so kittening overpowered and braindead and easy mode kitten

Agree.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Rezzet.3614

Rezzet.3614

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

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Posted by: Shadowstep.6049

Shadowstep.6049

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

…you want revealed to have an effect on unstealthed targets? How would this even work? Would they start glowing through walls like a thermal sensor?

You engage the thief. It literally takes a second or two for most DPS classes to down a thief. They have 0 stab or protection. If you catch them with a reveal and aren’t running a cookie cutter build, that fight is basically yours.

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Posted by: Rezzet.3614

Rezzet.3614

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?

running Glass cannon as a thief is not mandatory

50% dmg reduction in stealth back

in PvP

Posted by: runeblade.7514

runeblade.7514

Is it only Warriors that hate Thieves right now?

No.

Anyone who loses to a thief (and has never played one) hates thieves.

Thats true. I hated thieves until I played one. Now I love being OP.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

50% dmg reduction in stealth back

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Posted by: Highlie.7641

Highlie.7641

Thief stealth is the worst. It’s countered by CC,\
Stealth on any other class is fine though cause they got stability…
that’s balance

50% dmg reduction in stealth back

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Posted by: Sagat.3285

Sagat.3285

This will get trashed in thief forums sooooo do y’all need a link to the Nerf Wish List or has the fuel ran out? Not picking sides just entertain me…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

50% dmg reduction in stealth back

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Posted by: Highlie.7641

Highlie.7641

Shhh don’t talk about the nerf wish list. one of there new mod’s is anti thief and will delete it again.

50% dmg reduction in stealth back

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Posted by: Shadowstep.6049

Shadowstep.6049

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?

running Glass cannon as a thief is not mandatory

immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa

yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~

50% dmg reduction in stealth back

in PvP

Posted by: Yasha.5963

Yasha.5963

Eh? I thought DH and engi were the stealth classes???

50% dmg reduction in stealth back

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Posted by: Sagat.3285

Sagat.3285

Eh? I thought DH and engi were the stealth classes???

I thought revenant was…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

50% dmg reduction in stealth back

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

are you kittening kittenting me? if you;’re d/p or s/d

thief is currently so kittening overpowered and braindead and easy mode kitten

Agree.

He personifies genius. Thief op and braindead and easy mode. Must be true.

Worst Thief in the world, yes I am.

50% dmg reduction in stealth back

in PvP

Posted by: Rezzet.3614

Rezzet.3614

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?

running Glass cannon as a thief is not mandatory

immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa

yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~

if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil

50% dmg reduction in stealth back

in PvP

Posted by: glaphen.5230

glaphen.5230

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?

running Glass cannon as a thief is not mandatory

immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa

yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~

if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil

Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.

50% dmg reduction in stealth back

in PvP

Posted by: Sagat.3285

Sagat.3285

are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.

stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening

thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween

thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke

same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten

1/10 would read again

as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)

name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures

engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd

meanwhile stealth can be spammed every 3 seconds

have you ever wondered why thieves have to “spam” stealth?

have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?

running Glass cannon as a thief is not mandatory

immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa

yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~

if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil

Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.

He never tried DD dual SB with initiative regen on swap that is why. So much sustain it’s like you are not even there and it’s just for 50 bucks so many are showing in PvP with it why you no join?!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread