50% dmg reduction in stealth back
No.
They should actually remove the damage reduction thieves get now, because stealth is op enough.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
Yep.
Agree 100%.
Totally braindead. Stealth op.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
You must be insane .
Thief is already tanky as is in stealth. Now you want to buff them more?
puh-lease
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Is it only Warriors that hate Thieves right now?
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
You forgot to say “15k backstab OP”
but they’re a lot stronger
than they will be next year!
Is it only Warriors that hate Thieves right now?
No.
Anyone who loses to a thief (and has never played one) hates thieves.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.
“He’s like a man with a fork in a world of soup.”
https://wiki.guildwars2.com/wiki/Detection_Pulse
https://wiki.guildwars2.com/wiki/Lock_On
https://wiki.guildwars2.com/wiki/Gaze_of_Darkness
https://wiki.guildwars2.com/wiki/Light's_Judgment
https://wiki.guildwars2.com/wiki/%22Sic_'Em!%22
That’s direct counterplay to stealth across 3 different classes. Incisorr, I’m starting to think you really like your berserker so much man. Seems like you’re roleplaying the mindless rage beast really well.
Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.
yeah.
After all, its not like their emergency stealth skill requires them to stand in a small visible circle.
Thieves need to l2p.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Is it only Warriors that hate Thieves right now?
Seems like it lol.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
You might have downs syndrome.
Is it only Warriors that hate Thieves right now?
Seems like it lol.
Man, I absolutely hate thieves.
When they stealth, its like I cant even fight them man
No counterplay at all.
Also whenever I can see them they always spam blind.
bad bad bad.
Not like I have a thief alt or anything and know how to play around this.
They need more nerfs. Stealth op.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Now I’m not sure if you’re serious.
Now I’m not sure if you’re serious.
rollseyes
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.
yeah.
After all, its not like their emergency stealth skill requires them to stand in a small visible circle.
Thieves need to l2p.
I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.
I suppose Thieves will have to use abilities like Shadow Refuge intelligently.
“He’s like a man with a fork in a world of soup.”
Now I’m not sure if you’re serious.
we have a winner….
Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.
yeah.
After all, its not like their emergency stealth skill requires them to stand in a small visible circle.
Thieves need to l2p.
I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.
I suppose Thieves will have to use abilities like Shadow Refuge intelligently.
I got nothing.
You’ve defeated me.
SR surely was the epitome of defensive skills.
Now they just have to decide whether to drop their big knockbackbait circle 600m away or not.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I agree with this Azure guy. Nerf Thief man, they can BREATHE IN MY AIRSPACE. Also, buff my Dragonhunter. I died once, terrible track record.
Jeez, that stealth so strong (hides engi, ranger, guardian, warrior (that was fun), Revenant (that was fun too), mesmer and necro). Stealth too strong, nerf Thief Stealth.
Also, Thief has stealth only skills. Remove them. And the dual skills. I’m tired of the 3 spam.
I agree with this Azure guy. Nerf Thief man, they can BREATHE IN MY AIRSPACE. Also, buff my Dragonhunter. I died once, terrible track record.
Jeez, that stealth so strong (hides engi, ranger, guardian, warrior (that was fun), Revenant (that was fun too), mesmer and necro). Stealth too strong, nerf Thief Stealth.
Also, Thief has stealth only skills. Remove them. And the dual skills. I’m tired of the 3 spam.
agree 100%
would sub
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.
Only if Rise! makes my Necromancer stealthed for 25 seconds as well as giving me 50% damage reduction. After all, there’s a lot of AoE going around, and I have no choice but to mindlessly stand in it. Even while invisible.
yeah.
After all, its not like their emergency stealth skill requires them to stand in a small visible circle.
Thieves need to l2p.
I guess the days of just dropping that in the middle of everyone, being relatively fine under pressure, then being able to run around invisible afterwards for a fairly lengthy period of time must be over. How incredibly unfortunate.
I suppose Thieves will have to use abilities like Shadow Refuge intelligently.
I got nothing.
You’ve defeated me.
SR surely was the epitome of defensive skills.Now they just have to decide whether to drop their big knockbackbait circle 600m away or not.
I do understand. Dodging a predictably incoming ability, or standing near an edge to not be knocked all the way out are both really difficult concepts. If you aren’t spamming evasion, when do you otherwise use it?
I’d hate for Thieves to have to try.
…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.
Hahaha, couldn’t help but laugh at the imagery of this.
“Guys guys, look what they’re saying on the forums!”
“Dear god… Johnson! Get some nerfs out to Thieves, immediately!”
“He’s like a man with a fork in a world of soup.”
No doubt, Thief op. It once killed me when I ran away with no cooldowns at 20% hp. Clearly broken, nerf em.
…I imagine somewhere out there, a dev is frantically taking notes about how the PvP community wholeheartedly agrees that thief is OP and should be next in line for the nerf bat.
If only devs would put the same effort on actually balancing the game as they put on nerfing thieves, this game could even be taken seriously
but they’re a lot stronger
than they will be next year!
Shh Thief is fine. Can kill low hp players. Its fine. Cuz shortbow 5.
Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.
Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.
So what you’re saying is that thief mobility (sb5) is what is keeping thieves alive in conquest since they have the worst teamfight potential. So moving away in another game mode that requires less mobility but more teamfight presence would benefit more thieves. Sounds right.
but they’re a lot stronger
than they will be next year!
Thieves aren’t difficult to fight, just annoying and mind numbingly boring. Stealth being the reason, really.
Honestly, if thief deviates from using SB offhand, there some rather nifty builds that can be made. Its conquest that forces such a stupid meta. Traps and wells would be trash tier without conquest. 0 mobility reapers would be a waste of a team slot. I like how stronghold deviates away from that point holding gameplay, but it still needs a lot of work.
Necro wells actually found a solid place in WvW, which is completely open-area fighting without restricting players to a single area.
So I’m not sure I agree with you.
“He’s like a man with a fork in a world of soup.”
No, thief doesn’t need MORE reasons to go and stay in stealth, it really really doesn’t. You’ll just be pushing it into more of a decap role and cause further nerfs by tieing it even more to that horrible mechanic.
What thief NEEDS horribly are ways for it to stay fighting and not risk getting blown up in 3 seconds if it shows its face.
@kolly
Ditch the shortbow, pick up something else. I know for a fact that staff +p/p is a very potent combination when it comes to raw combat. If you’re without HoT, you can take sw/d and make use of the sw2 for repositioning.
@cogbyrn
Wells are potent because the entire squad is coordinated and working to keep the targets in place. This only works in a larger scale fight where there are tons of CCs to lock your targets down. It wouldn’t work as well in a smaller scale fight.
Thieves need more nerfs, I can still occasionally kill a player who’s not paying attention.
are you kittening kittenting me? if you;’re d/p or s/d
thief is currently so kittening overpowered and braindead and easy mode kitten
Agree.
Between a master and apprentice, i would love to see the differences.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cd
meanwhile stealth can be spammed every 3 seconds
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
…you want revealed to have an effect on unstealthed targets? How would this even work? Would they start glowing through walls like a thermal sensor?
You engage the thief. It literally takes a second or two for most DPS classes to down a thief. They have 0 stab or protection. If you catch them with a reveal and aren’t running a cookie cutter build, that fight is basically yours.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
Is it only Warriors that hate Thieves right now?
No.
Anyone who loses to a thief (and has never played one) hates thieves.
Thats true. I hated thieves until I played one. Now I love being OP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Thief stealth is the worst. It’s countered by CC,\
Stealth on any other class is fine though cause they got stability…
that’s balance
This will get trashed in thief forums sooooo do y’all need a link to the Nerf Wish List or has the fuel ran out? Not picking sides just entertain me…
The Dhuumfire thread
Shhh don’t talk about the nerf wish list. one of there new mod’s is anti thief and will delete it again.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
Eh? I thought DH and engi were the stealth classes???
Eh? I thought DH and engi were the stealth classes???
I thought revenant was…
The Dhuumfire thread
are you kittening kittenting me? if you;’re d/p or s/d
thief is currently so kittening overpowered and braindead and easy mode kitten
Agree.
He personifies genius. Thief op and braindead and easy mode. Must be true.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
He never tried DD dual SB with initiative regen on swap that is why. So much sustain it’s like you are not even there and it’s just for 50 bucks so many are showing in PvP with it why you no join?!
The Dhuumfire thread