9v9 No-Class-Stacking Mega-Conquest

9v9 No-Class-Stacking Mega-Conquest

in PvP

Posted by: Kageseigi.2150

Kageseigi.2150

Just a thought. I’ve heard about 8v8 or 10v10, but why not 9v9 with no class stacking? That way, every profession would represented equally.

That would also alleviate a lot of the inter-profession balance problems because each team would have the same advantages and disadvantages as the other.

While it’s up for debate, I would suggest 5 control zones per map, which would still force a team to leave at least one zone lightly defended with a maximum of a single player. I can think of at least two possible locations for each map.

The two extra control zones can either take the place of secondary objectives, or can be in addition to them. They could even have special functions themselves such as the following examples…

1. A zone is worth 2 points per tick.

2. A zone is worth 0 points itself, however, if controlled, it doubles the score per tick of every other zone that is controlled by that team.

3. A zone halves the respawn time of the controlling team.

4. A zone occasionally pulses a boon for the players of the controlling team. For example, 2 seconds of Stability every 5 seconds.

5. A zone grants a one-time effect if controlled, then is instantly neutralized when the effect activates. For example, if a point is controlled, and a player of that controlling team is downed, it will be instantly revived. Note that the effect does not have to be activated instantly like the Bell in Capricorn. By not being activated instantly upon capture, this will allow the other team to decap the zone before the effect can take place.

As for how to actually get the players needed for the match, it will most likely take a longer queue than 5v5 Conquest, however, it should still be doable.

The way I can think of accomplishing this is the following. In the PvP game selection menu, have a check box for each profession. If a player does not have a character associated with a given profession, those specific check boxes will be greyed out. A player may check all of the professions that s/he is willing to play in that match. The more professions the player checks means it will likely be faster to find an available match.

The system would search for players for each of the professions until all the slots are filled. Depending on the population at a given time, it may have to give up skill balance in order to find all professions in a timely manner, but I suppose that is preferable to having long wait times. And if there is enough of a population at a certain time, those profession check boxes may allow for the option to distinguish between a player’s primary choices and secondary choices.

Anyway, just a thought.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

9v9 No-Class-Stacking Mega-Conquest

in PvP

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

I like.

However due to the lack of dedicated development to this game mode and the ill-constructed league system, I’d suspect competitive play with a game mode like this would flop harder than Stronghold.