(edited by Pride N Greed.8106)
A Simple Yes or No From the Spvp Community
Edit: No See below.
(edited by ensoriki.5789)
Yes.
But, I had to say that because of the way you phrased your question. I think there should be more game modes becasue it will be more fun; I’m not sure if increasing the number of game modes will be good for acheiving the esports dream however.
Yes, I feel that Conquest is adequate.
And like the others said, I do also think there should be some more lighthearted, just-for-fun gamemodes.
(edited by Ironcloud.3892)
I do like conquest mode for competitive. It adds complex.
Other modes will be appreciated though. Basic arena mode.
So yes, but with more variety.
Assuming that by saying “META” you actually meant competitive gamemode
Yes, I feel that Conquest is adequate.
I am sorry had to reword it. Do you guys want Conquest as the Meta is what i was trying to get across. I will assume you still said yes so i will tally it up!
(edited by Pride N Greed.8106)
I would enjoy seeing a MOBA style mode with arena nets own twist on it.
I would enjoy seeing a MOBA style mode with arena nets own twist on it.
Did not answer my question… Do you want Conquest as the competitive game mode? Going to take that as a No!
(edited by Pride N Greed.8106)
MOBA def………..
https://twitter.com/TalathionEQ2
No.
It has created the dominance of bunker/burst in tPvP, and that will never change so long as conquest is the only game mode, due to the very nature of conquest… take a point quick, defend a point forever… burst, bunker. Mobility between points.
Nothing about those things has a thing to do with great fights to either watch or play.
Hotjoin: no (its TDM zerg matches anyways so midas well have a TDM mode)
Tourneys: fence sitting, would like some other modes but they would need to be tested so that they aren’t chosen over conquest
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Hotjoin: no (its TDM zerg matches anyways so midas well have a TDM mode)
Tourneys: fence sitting, would like some other modes but they would need to be tested so that they aren’t chosen over conquest
Do you want Conquest as the main Meta? Did not really specify cant tally yours!
I just want more game modes. I hate conquest but I agree that they should focus on a single competitive mode, even if it’s something as terrible as node capturing. Honestly they can’t go back now on conquest as the main mode, but they should still add more casual modes (arena and CTF being the main two that come to mind)
Don’t tally me because this poll is flawed, or tally me as no since that’s has the correct connotation.
Yes.
Imagine if they wanted to change the competitive game mode at this point, it would take about 22 years at their pace. Also i kinda like it.
NO.
Would prefer MOBA style, would allow for wider class roles and more dynamic play resulting in epic team fights. Gw2 could take a swing at this only it would be unique in how you generate new stronger units and would not have a (farm) phase so would still be fast paced and enjoyable to watch/play.
Conquest is fun on a large scale, but 5v5 it is the boring…..boring to watch, boring to play.
EDIT: if you played reapers rumble, you know they have the technology to do it…and it was still the funnest pvp mode gw2 has given us imo.
Yes.
But there is room for experimentation: with secondary objectives, but also with smaller arena style matches and duelling, capture the flag, king of the hill, etc…
I don’t think people have played either a MOBA or GW2, if they think they’re compatible.
Top 100 Solo Q for a full minute
Sorry Ling, I mean … Greed (see what I did there?)
Guess my answer is: Yes if they keep adding cool secondary objectives
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
No. They got it right in GW with Heroes Ascent and GvG. Conquest is kittening stupid and it’s also extremely hard to follow or give a kitten as a spectator.
Trying to look at conquest as a spectator is even worse than 1v1 hero battles in GW, which is saying a lot.
I am fine with conquest as the competitive mode.
However, I want other modes. Even if they are just for fun. If they turn out to be good for competition, that’s even better.
No: it discourages large group fights by making running a more reliable way to win points than fighting. It’s nice for hotjoin because it’s simple for pugs to run and fast for beginners to learn, but it doesn’t have the tactical depth to sustain interest in competitive format.
I’m fine with the mode, but bunkers, particularly elementalists, are making it a lot less fun than it could be.
No.
There should be multiple game modes all with thier respective leaderboards and you let the community decide which one is the preferred competitive mode.
As much as some minority is out there that dislikes it, I think a 3v3 or 4v4 team death match would emerge as the most played and most competitive mode. Let the player see decide, but you need to have options on the table first.
Up to date from all the above, I am just curious to see if the Spvp community is happy with the direction of the game.
Yes
There’s no good reason it can’t work if the secondary objectives are interesting enough and the rest of the game is made around it.
No,
Its already getting repetitive and to continue the same concept for months or years would make pvp a chore rather than a good time. It needs more versatility if it intends to keep pvp alive and growing
yes, but only because i feel if we changed the game mode class balance would go into chaos. death match would be too unusual given no healers, and the super low ttk. I cant say how it would go, and would be super quick, or super lame (kiting till elites off cd etc).
Im hoping custom arenas allow for different game types though.
Yes. Mostly because of the lack of trinity, its more viable than a simple team deathmatch/arena. I would like more game types in their custom arenas to play for fun however.
Im changing my vote to No. ( correct the tally).
Gotta be honest. I didn’t think conquest was the way to go from beta, but parts of it had grown on me. Still to this point I think it splits the focus too far and if it were possible I’d prefer something else. Not deathmatch or tdm, but something else. I think foefire, temple and to a significantly lesser degree Spirit watch better create a feeling that is interesting (come back from behind) but in general the Slow tick of pts itself suspenseful naturally. Like killing the Guild Lord, or capturing all of the points at once.
Up to date from all the above, I am just curious to see if the Spvp community is happy with the direction of the game.
There is no direction to be happy about. ArenaNet has no idea what it’s doing at the moment. When was the last time you saw a company remove a large feature of its game like paid tournaments?
The entire sPvP situation is just a mess. It’s an amalgamation of concepts and hopes that were never fulfilled. Look at the tournament interface. Or look at the Wall of Champions which hasn’t been updated once in it’s entire existence. Most people only even know that exists because they use the fire nearby to test healing.
You could say my answer is a resounding sigh of disappointment.
No.
Moba neither. GW1 style is the way.
No
15char no no no
Forum Topic: http://tinyurl.com/flimpforum
yes.
tbh i think any number of gametypes could work with GW2, but Conquest is the best b/c it splits the team population across multiple objectives, just like a MOBA does. ( 3 nodes → 3 lanes, alternate objectives → towers / jungle )
i could see them changing capture mechanics to de-incentivize hard bunking ( zero dps specs ), but Conquest itself is not to blame for that.
i would like to see Deathmatch on the condition that creative maps can actually be designed for Deathmatch. need to think back to Quake3 days ( quad dmg, invisibility, armor, launch pads, teleporters, etc ) & shy away from WoW Arena format.
http://www.youtube.com/channel/UCfhikZxZ-rtr_knUtXZNJMw
http://twitch.tv/cutsu
Yes.
Other objective based game modes could work but not TDM/arena. In most games I usually don’t prefer conquest, but it just really works for GW2. It has varying levels of player engagements all within the same match, allows the gameplay to retain its decisive distinctiveness(low ttk, fast paced battles) without cheapening the strategic aspect of the mode, and can potentially reward a variance of gameplay styles beyond damage or damage support(‘potential’ is the key word, not enough of it yet).
I certainly wouldn’t mind other modes but they’d have to be careful on its design.
Condiments-Thief
No
The conquest mode limits the type of roles to burst or bunker and has negative effects on damage balance due to trying to accommodate this meta. It’s just far too limiting.
UP to date from above and i fixed yours Ensoriki. It’s getting very interesting!
No… anet has no clue how to even balance professions so TDM/areana would be stupid… they should just quit the whole e-sport thing
-rank 41 guardian-
-Desolation EU-
Yes, I think conquest is a nice, basic game mode that you can add a lot too making it more complex. Arena Net basically needs to think outside the box more when creating their maps however, because the current maps, aside from spirit watch and maybe temple, are terrible.
Yes, but with ladder we can see, hopefully system similar to hero battles in GW1. With daily tournaments.
Yes…system is not bad, mechanincs related to it are..
Up to date from above!
they can’t even do a proper balance for conquest mode,other modes will just mess things up even further.I say no until the different professions are on par with each other.
E-sports should be battle of skills and strategy,not profession superiority
(edited by Verdelet Arconia.6987)
Yes, but they need to put more emphasis on the secondary mechanics and less on the actual bunkering of nodes. I think temple/spirit watch were much better balanced between holding nodes and the secondary objective.
That said they should add more game modes, hopefully via custom servers. DM will never work as a competitive mode as there’s not enough depth in combat. MOBA-style would be very interesting if they could pull it off, but that would be a ton of work.
Yes I want conquest. It is easily the best game mode and adds complexity to fighting. TDM is and always will be lame imo
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
in my opinion making any new game mode in game will be better , but there is another problem , the pvp comunity is to small , MM dont working , of course it wont becouse there is no players to play , if devs will make one que for solo and 1 que for teams propably teams will w8 for match 1-2h and thats the problem.First and most important thinkg is to make leader/ranikng smt like that becouse that will give to ppl more motivation to play .
A TDM mode, here…would just bring more whiners to the forum…nothing else..
No. No. No. No. No. No.
Sorry for the spam, I had to have at least 15 characters to post.
Your topic is too confusing to elicit a yes or no answer. Rewrite it. Again. It still comes off as “Do you want more game modes?” and not “Should conquest be the only competitive game mode?”
I want more game modes. More variety is better. This game is never ever going e-sport, so we might as well err on the side of what will be the most fun overall.
Your topic is too confusing to elicit a yes or no answer. Rewrite it. Again. It still comes off as “Do you want more game modes?” and not “Should conquest be the only competitive game mode?”
I want more game modes. More variety is better. This game is never ever going e-sport, so we might as well err on the side of what will be the most fun overall.
Guess what I am trying to ask the community, Is if you guys want Conquest as the game mode we should all be playing for competition.Or do you feel that it is not suited to fit the role and maybe another should replace it. It’s in the Competitive aspect(esport)if you even want to go as far as saying that. Is this what you want to gauge your skill?
(edited by Pride N Greed.8106)
Up to date from above! Did not count Michael and Archon’s vote they did not specify.Forsaker seemed to imply he did not agree with conquest so i tallied him no.
Drop Conquest, bring back GvG, HA and TA.