So, this is just a quick list of the “unstoppable” stomps that each class can have. It includes stealth, invulnerability, blinding fields, stability, and distortion. Separated by class, for your convenience. Also, cooldown on thief weapon skills will be initiative cost, as that is the maximum amount of time between ability uses for the thief. Also, I may have missed abilities or been wrong. If I am/have, just politely say so in the comments below.
Elementalist +
+Mist form- CD 75, invuln
Armor of Earth CD 90, stability
Obsidian Flesh CD 50, invuln
Earth’s Embrace CD 90, stability, requires trait and <50% health
Rock Solid CD 15, stability, requires attunement to earth and trait
Glyph of Storms CD 60, aoe blind, does not create a smoke field, so projectile interrupts still land normally (headshot, conc shot, etc.)
Engineer
Elixir S CD 60, invuln
Toss Elixir S CD 60, stealth/stability randomly
Elixir U CD 60, quickness
Smoke Bomb CD 25, smoke field
Self-Regulating Defense CD 90, invuln, requires trait and <25% health
Elixir X CD 120, stability, 50% chance
Flame Turret CD 30, smoke field
Guardian
Stand Your Ground CD 30, stability
Hallowed Ground CD 80, stability
Indomitable Courage CD 90, stability, requires trait
Mesmer
Distortion CD 60, distortion, requires illusions
The Prestige CD 30, stealth
Decoy CD 40, stealth
Viel CD 90, stealth
Portal Entre CD 90, teleport, way to think with portals
Mantra of Concentration CD 25, stability
Mass Invisibility CD 90, stealth
Time Warp CD 210, quickness
Desperate Decoy CD ?, stealth, requires trait and <25% health
Necromancer
Foot in the Grave CD 10, stability, requires Death Shroud and trait
Lich Form CD 180, stability
Plague CD 180, stability
Well of Darkness CD 60, aoe blind pulse, questionable (see glyph of storms)
Ranger
Rampage as One CD 120, stability
Quickening Zephyr CD 60, quickness
Zephyr’s Speed CD 20, quickness
Hide in Plain Sight CD 30, stealth, debatable
Thief
Cloak and Dagger CD 6, stealth
Blinding Powder CD 40, stealth
Shadow Refuge CD 60, stealth
Shadow Trap CD 30, stealth
Hide in Shadows CD 30, stealth
Blinding Tuft CD 45, stealth, require steal
Hidden Thief CD 45, stealth, on steal and requires trait
Instinctual Response CD 60, stealth, requires trait and >10% health lost in one hit
Black Powder CD 6, smoke field
Smoke Screen CD 30, smoke field
Critical Haste CD 30, quickness, requires trait and critical hit
Haste CD 60, quickness
Shadowstep CD 50, teleport
Warrior
Balanced Stance CD 40, stability
Dolyak Signet CD 60, stability
Last Stand CD 90, stability, requires trait and CC, goes on CD after balanced stance is used
Battle Standard CD 240, stability
Rampage CD 180, stability
Edit-Missed Obsidian Flesh and glyph of storms along with necro abilities, already had ranger pet swap (zephyr’s speed), don’t plan to include aegis as it only allows you to prevent downed player interruptions, unlike the rest which stop attacks from multiple sources (blind fields cause projectiles to miss and often make melee interrupts difficult) Also, the quotation makes at the beginning were to note that these were not completely unstoppable, just often difficult to work around. Odd that Signet of the Wild doesn’t allow stomps, removing it. Hide in plain sight was already listed as debatable. Cooldowns are untraited, and reflect stomps are more or less in the same league as aegis, not viable enough in a multi-person fight. Adding portal and shadowstep, as they present ways to avoid interruptions in fights (though the big pink circle can be rather obvious)
The purpose of this list is to give an idea of what each class has access to, since often the difference between winning a multi-person skirmish and losing is who gets the stomp first. In this situation, aegis and reflections don’t help much, as you’ll be easily cc’ed by the enemy’s teammates, while stealthing, stability, quickness, and blind fields can all be used to prevent interruptions while you high five the enemy’s face. I’ve played every class to some degree, and this list isn’t meant to be QQ, as everyone can stomp (except necros, but no one counts them). : P (That last bit was a joke. Seriously.)
(edited by Creld.8702)