Silentshoes (Thief), Wind of the Woods (condi ranger)
AIs are just visual conditions and buffs
Silentshoes (Thief), Wind of the Woods (condi ranger)
But they don’t turn the battlefield into a mess.
because he doesn’t know it himself
and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten
and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten
i bet you are one bitter thief qq’ing about spirit rangers. i say join the bandwagon. your online gaming life will be more fun.
no point explaining to these kids. they already got their minds set that they play better than anyone else.
no point explaining to these kids. they already got their minds set that they play better than anyone else.
jesus what can’t you comprehend? holy kitten, its not about playing better wtf, its that its a faceroll, annoying, screen clutering, anti-fun for everyone else spec! WHAT THE kitten. learn to comprehend….
and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten
i bet you are one bitter thief qq’ing about spirit rangers. i say join the bandwagon. your online gaming life will be more fun.
im not an homosexual to join said bandwagon
there’s nothing wrong being a homosexual, dude.
if you want to keep your no-good build, keep it. if that makes you happy. i’ll be happy for you too. ^^,
no point explaining to these kids. they already got their minds set that they play better than anyone else.
jesus what can’t you comprehend? holy kitten, its not about playing better wtf, its that its a faceroll, annoying, screen clutering, anti-fun for everyone else spec! WHAT THE kitten. learn to comprehend….
saying rangers just do auto-attack doesn’t give the impression that you got more skills playing your class.
idk why they even let you post here with your always condescending comments.
They are the same as traits that proc things passively.
Such as Dhuumfire-esque traits.
They’re not the only guilty one, doesn’t make them any less guilty.
They are the same as traits that proc things passively.
Such as Dhuumfire-esque traits.
They’re not the only guilty one, doesn’t make them any less guilty.
Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.
Silentshoes (Thief), Wind of the Woods (condi ranger)
But they don’t turn the battlefield into a mess.
So do AoE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They are the same as traits that proc things passively.
Such as Dhuumfire-esque traits.
They’re not the only guilty one, doesn’t make them any less guilty.
Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.
you are absolutely right.
spirits are just traps and boon bringers to a ranger. once the spirit dies, the boon disappears and they turn into traps.
They are the same as traits that proc things passively.
Such as Dhuumfire-esque traits.
They’re not the only guilty one, doesn’t make them any less guilty.
Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.
I didn’t say anyone is guilty of using them. I meant the AI and passive traits are guilty.
Whatever you gotta tell yourself to sleep at night, petting zoo essentially plays itself, feel free to eat some popcorn and watch a movie.
Whatever you gotta tell yourself to sleep at night, petting zoo essentially plays itself, feel free to eat some popcorn and watch a movie.
Why would I need any help sleeping at night for playing a class designed by the game developers to be used in the game?
Mathais, by your logic, you should be playing the weakest sPvP profession and build possible, perhaps without an amulet or any runes, in order to make it as difficult as possible for you to win.
Silentshoes (Thief), Wind of the Woods (condi ranger)
(edited by Silentshoes.1805)
you have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger
—There’s nothing wrong with playing a simple spec. Some of the best skill games in the world are simple.
—However, simple specs always overperform somewhat at the casual level. The simpler a spec is, the more likely it is to overperform.
—Thus, you should not be surprised if people hate on your favorite build a bit. Remember that not everyone is coming from the same experiences you are.
—AI is actually more than a visual buff, as some projectiles can be body-blocked and AoE skills have target caps.
you have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger
Everyone has to react to enemy passive stuff.
because he doesn’t know it himself
The QQ about how easy some builds are needs to stop.
“Wow hammer Warrior CC spam and GG”
“Bunker warrior banner regen + heal sig then /party”
“Spirit ranger spam 1 ftw”
“S/D thief spam 3 and win”
“condi necro: spam aoe and GG”
“D/P thief, 411122 and done”
etc. etc. etc.
This game is built to be fundamentally simple so that people can pick it up easily. Arguing that a build is overpowered because it’s too easy to play is ridiculous because some builds will always be easier than other (mind blast ele in guild wars 1).
The truth is that the majority of the skill in PvP revolves around positioning, dodging correctly, and advanced techniques that will give you the edge over other players (weapon sheathing, dodge jumping, knowing when to cleave/stomp, whatever). Just stick to a t1 build on your best prof and then get better at that stuff. You can complain when you’re number one on the leader boards.
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
Tell that to elementalists.
this thread is a work of a genius…
i like it.
The QQ about how easy some builds are needs to stop.
“Wow hammer Warrior CC spam and GG”
“Bunker warrior banner regen + heal sig then /party”
“Spirit ranger spam 1 ftw”
“S/D thief spam 3 and win”
“condi necro: spam aoe and GG”
“D/P thief, 411122 and done”
etc. etc. etc.This game is built to be fundamentally simple so that people can pick it up easily. Arguing that a build is overpowered because it’s too easy to play is ridiculous because some builds will always be easier than other (mind blast ele in guild wars 1).
The truth is that the majority of the skill in PvP revolves around positioning, dodging correctly, and advanced techniques that will give you the edge over other players (weapon sheathing, dodge jumping, knowing when to cleave/stomp, whatever). Just stick to a t1 build on your best prof and then get better at that stuff. You can complain when you’re number one on the leader boards.
I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.
Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.
I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.
Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.
Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.
Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.
EDIT: grammar
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
(edited by Rarnark.5623)
I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.
Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.
Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.
EDIT: grammar
I don’t know. How about longer cooldowns for missed burst skills? Zero change to build potential, tons of opportunity to get outplayed.
I’m not really talking about skill caps—it’s the floors that I’m worried about. IMO skill cap for most builds is already pretty high. Simple builds take a lot of skill to use really well. It’s just that they don’t take much skill to use pretty well. For the first couple hundred hours someone spends in GW2 PvP, there are a few simple builds that will seem grossly overpowered, just because they’re easy.
You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!
/logic
all is vain
You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!
/logic
Apparently for some
I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.
Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.
Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.
EDIT: grammar
I don’t know. How about longer cooldowns for missed burst skills? Zero change to build potential, tons of opportunity to get outplayed.
I’m not really talking about skill caps—it’s the floors that I’m worried about. IMO skill cap for most builds is already pretty high. Simple builds take a lot of skill to use really well. It’s just that they don’t take much skill to use pretty well. For the first couple hundred hours someone spends in GW2 PvP, there are a few simple builds that will seem grossly overpowered, just because they’re easy.
That does nothing to stop the massive amounts of spammable dmg. They just need to be given risk and require more skill to pull off.
Take auto’s for an example, give ALL autos a 3 attack skill chain, put a lot of the power on the third attack so you have to commit to do dmg with it, otherwise it will be very soft filler. Pretty simple change that changes it quite a bit.
You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!
/logic
Body blocking: you mean like a guardian shield?
Damage dealing: you mean like a burning condition you apply from a distance on an enemy and ticking every second? Mesmer phantasms “tick” every 5 or 7 seconds. Minions also. They just tick.
Damage-absorbing: you mean like toughness or armor? Or protection buffs?
Same things. Only they have a phantasm or minion appear to be doing the damage.
It’s all the same to the game engine counting up damage.
Silentshoes (Thief), Wind of the Woods (condi ranger)
(edited by Silentshoes.1805)