AIs are just visual conditions and buffs

AIs are just visual conditions and buffs

in PvP

Posted by: Silentshoes.1805

Silentshoes.1805

People make fun of mesmers, minion necros, and rangers because they say those are “AIs” and the player really does not play.

AIs are just conditions or buffs with a visual representation. Other classes have buffs and automatic damages that you don’t see. Those are still an “AI”, too.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

AIs are just visual conditions and buffs

in PvP

Posted by: redslion.9675

redslion.9675

But they don’t turn the battlefield into a mess.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

AIs are just visual conditions and buffs

in PvP

Posted by: ahuba.6430

ahuba.6430

and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten

i bet you are one bitter thief qq’ing about spirit rangers. i say join the bandwagon. your online gaming life will be more fun.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

no point explaining to these kids. they already got their minds set that they play better than anyone else.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: ahuba.6430

ahuba.6430

no point explaining to these kids. they already got their minds set that they play better than anyone else.

jesus what can’t you comprehend? holy kitten, its not about playing better wtf, its that its a faceroll, annoying, screen clutering, anti-fun for everyone else spec! WHAT THE kitten. learn to comprehend….

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

and most utilities dont have %procs that happen even if you are kitten ing around auto attacking/kitten

i bet you are one bitter thief qq’ing about spirit rangers. i say join the bandwagon. your online gaming life will be more fun.

im not an homosexual to join said bandwagon

there’s nothing wrong being a homosexual, dude.

if you want to keep your no-good build, keep it. if that makes you happy. i’ll be happy for you too. ^^,

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

no point explaining to these kids. they already got their minds set that they play better than anyone else.

jesus what can’t you comprehend? holy kitten, its not about playing better wtf, its that its a faceroll, annoying, screen clutering, anti-fun for everyone else spec! WHAT THE kitten. learn to comprehend….

saying rangers just do auto-attack doesn’t give the impression that you got more skills playing your class.

idk why they even let you post here with your always condescending comments.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: Knote.2904

Knote.2904

They are the same as traits that proc things passively.

Such as Dhuumfire-esque traits.

They’re not the only guilty one, doesn’t make them any less guilty.

AIs are just visual conditions and buffs

in PvP

Posted by: Silentshoes.1805

Silentshoes.1805

They are the same as traits that proc things passively.

Such as Dhuumfire-esque traits.

They’re not the only guilty one, doesn’t make them any less guilty.

Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

AIs are just visual conditions and buffs

in PvP

Posted by: runeblade.7514

runeblade.7514

But they don’t turn the battlefield into a mess.

So do AoE.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

They are the same as traits that proc things passively.

Such as Dhuumfire-esque traits.

They’re not the only guilty one, doesn’t make them any less guilty.

Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.

you are absolutely right.

spirits are just traps and boon bringers to a ranger. once the spirit dies, the boon disappears and they turn into traps.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: Knote.2904

Knote.2904

They are the same as traits that proc things passively.

Such as Dhuumfire-esque traits.

They’re not the only guilty one, doesn’t make them any less guilty.

Nobody is “guilty”. These are the traits and classes that the game consists of. Everyone is free to use any one of them. But some people decide that only certain builds and professions are “real”…the ones they enjoy playing that require the type of skills they find enjoyable.

I didn’t say anyone is guilty of using them. I meant the AI and passive traits are guilty.

AIs are just visual conditions and buffs

in PvP

Posted by: Mathias.9657

Mathias.9657

Whatever you gotta tell yourself to sleep at night, petting zoo essentially plays itself, feel free to eat some popcorn and watch a movie.

Back to WoW, make GW2 fun please.

AIs are just visual conditions and buffs

in PvP

Posted by: Silentshoes.1805

Silentshoes.1805

Whatever you gotta tell yourself to sleep at night, petting zoo essentially plays itself, feel free to eat some popcorn and watch a movie.

Why would I need any help sleeping at night for playing a class designed by the game developers to be used in the game?

Mathais, by your logic, you should be playing the weakest sPvP profession and build possible, perhaps without an amulet or any runes, in order to make it as difficult as possible for you to win.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

AIs are just visual conditions and buffs

in PvP

Posted by: ahuba.6430

ahuba.6430

you have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger

AIs are just visual conditions and buffs

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

—There’s nothing wrong with playing a simple spec. Some of the best skill games in the world are simple.
—However, simple specs always overperform somewhat at the casual level. The simpler a spec is, the more likely it is to overperform.
—Thus, you should not be surprised if people hate on your favorite build a bit. Remember that not everyone is coming from the same experiences you are.
—AI is actually more than a visual buff, as some projectiles can be body-blocked and AoE skills have target caps.

AIs are just visual conditions and buffs

in PvP

Posted by: redslion.9675

redslion.9675

you have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger

Everyone has to react to enemy passive stuff.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

AIs are just visual conditions and buffs

in PvP

Posted by: Rarnark.5623

Rarnark.5623

The QQ about how easy some builds are needs to stop.

“Wow hammer Warrior CC spam and GG”
“Bunker warrior banner regen + heal sig then /party”
“Spirit ranger spam 1 ftw”
“S/D thief spam 3 and win”
“condi necro: spam aoe and GG”
“D/P thief, 411122 and done”
etc. etc. etc.

This game is built to be fundamentally simple so that people can pick it up easily. Arguing that a build is overpowered because it’s too easy to play is ridiculous because some builds will always be easier than other (mind blast ele in guild wars 1).

The truth is that the majority of the skill in PvP revolves around positioning, dodging correctly, and advanced techniques that will give you the edge over other players (weapon sheathing, dodge jumping, knowing when to cleave/stomp, whatever). Just stick to a t1 build on your best prof and then get better at that stuff. You can complain when you’re number one on the leader boards.

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

AIs are just visual conditions and buffs

in PvP

Posted by: DrTenma.7249

DrTenma.7249

Tell that to elementalists.

AIs are just visual conditions and buffs

in PvP

Posted by: Valentin.2073

Valentin.2073

this thread is a work of a genius…

i like it.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

AIs are just visual conditions and buffs

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

The QQ about how easy some builds are needs to stop.

“Wow hammer Warrior CC spam and GG”
“Bunker warrior banner regen + heal sig then /party”
“Spirit ranger spam 1 ftw”
“S/D thief spam 3 and win”
“condi necro: spam aoe and GG”
“D/P thief, 411122 and done”
etc. etc. etc.

This game is built to be fundamentally simple so that people can pick it up easily. Arguing that a build is overpowered because it’s too easy to play is ridiculous because some builds will always be easier than other (mind blast ele in guild wars 1).

The truth is that the majority of the skill in PvP revolves around positioning, dodging correctly, and advanced techniques that will give you the edge over other players (weapon sheathing, dodge jumping, knowing when to cleave/stomp, whatever). Just stick to a t1 build on your best prof and then get better at that stuff. You can complain when you’re number one on the leader boards.

I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.

Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.

AIs are just visual conditions and buffs

in PvP

Posted by: Rarnark.5623

Rarnark.5623

I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.

Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.

Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.

Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.

EDIT: grammar

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

(edited by Rarnark.5623)

AIs are just visual conditions and buffs

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.

Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.

Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.

Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.

EDIT: grammar

I don’t know. How about longer cooldowns for missed burst skills? Zero change to build potential, tons of opportunity to get outplayed.

I’m not really talking about skill caps—it’s the floors that I’m worried about. IMO skill cap for most builds is already pretty high. Simple builds take a lot of skill to use really well. It’s just that they don’t take much skill to use pretty well. For the first couple hundred hours someone spends in GW2 PvP, there are a few simple builds that will seem grossly overpowered, just because they’re easy.

AIs are just visual conditions and buffs

in PvP

Posted by: Incurafy.6329

Incurafy.6329

You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!

/logic

thiefhitfor2kbetternerf
all is vain

AIs are just visual conditions and buffs

in PvP

Posted by: mini.6018

mini.6018

You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!

/logic

Apparently for some

AIs are just visual conditions and buffs

in PvP

Posted by: Knote.2904

Knote.2904

I agree with you for the most part; however, complexity gaps do create imbalance at casual levels. The bigger the gap, the larger the imbalance. I think the complexity gap is a bit too large right now, which is turning away newer/casual players.

Small tweaks to lower the complexity gap would not hurt good players and would really help people getting started.

Yeah a narrower complexity gap is good but it’s not like it’s obscenely out of whack right now compared to other games (WoW). The problem with messing with the
complexity gap is you have to figure out how to increase the skill cap of build/profession without nerfing it’s maximum potential, which would probably require massive class restructuring.

Right now I’d say it’s best to balance builds according to their maximum play potential. After the MASSIVE amount of problems with the PvP system have been cleaned up then the developers can focus on tweaking profession/build skill caps.

EDIT: grammar

I don’t know. How about longer cooldowns for missed burst skills? Zero change to build potential, tons of opportunity to get outplayed.

I’m not really talking about skill caps—it’s the floors that I’m worried about. IMO skill cap for most builds is already pretty high. Simple builds take a lot of skill to use really well. It’s just that they don’t take much skill to use pretty well. For the first couple hundred hours someone spends in GW2 PvP, there are a few simple builds that will seem grossly overpowered, just because they’re easy.

That does nothing to stop the massive amounts of spammable dmg. They just need to be given risk and require more skill to pull off.

Take auto’s for an example, give ALL autos a 3 attack skill chain, put a lot of the power on the third attack so you have to commit to do dmg with it, otherwise it will be very soft filler. Pretty simple change that changes it quite a bit.

AIs are just visual conditions and buffs

in PvP

Posted by: Silentshoes.1805

Silentshoes.1805

You’re right, body-blocking, damage dealing, damage absorbing AI are just visual conditions and buffs!

/logic

Body blocking: you mean like a guardian shield?

Damage dealing: you mean like a burning condition you apply from a distance on an enemy and ticking every second? Mesmer phantasms “tick” every 5 or 7 seconds. Minions also. They just tick.

Damage-absorbing: you mean like toughness or armor? Or protection buffs?

Same things. Only they have a phantasm or minion appear to be doing the damage.

It’s all the same to the game engine counting up damage.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)