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Posted by: Cyanon.1928

Cyanon.1928

The unprecedented amount of forum post about the now obvious problems of the matchmaking system is a clear signal that something wrong is happening here…

However, ANET decides to stay silent… which promotes even more dissension, rage and ultimately less players.

This company needs major reforms and very quick if they are intending to keep this game profitable.

They have no idea of the amazing power of a simple forum post saying stuff like “We are aware of several issues reported regarding the matchmaking system and we are addressing such issues”.

We are real persons spending real time of our lives consuming your product and we deserve some respect.

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Posted by: Thel.9087

Thel.9087

- Premades exploiting/grinding, no skills in solo. Queued vs them x times in a row, the same ones which lead to delusional guys thinking they’re skilled themselves
- GW2 first game where elo boost is being “legalized” (some ppl who are in a division they shouldn’t be)
- Unskilled premades from that same case in your division making you queued vs full premade/3-4 man, gj. Same consequence as first case.
- Anet unable to do changes during a season, only at the end of each one. Forgot ppl are idling.
That’s all there is to it.

P.S: http://img4.hostingpics.net/pics/499309gw085.jpg Grind + Elo boost more pls. I’d like to add that I was being queued 7 times in a row vs the same pres, if that’s not grinding. Either put separate queues Anet or don’t ever put league again.

(edited by Thel.9087)

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Posted by: gloflop.3510

gloflop.3510

I have no clue what they have done in the development team of ArenaNet. WvW was killed (sorry to say it that clear). PvP was not thought through with all its consequences. If I were the boss, I would step in and replace some key persons. From far outside I would say that the mistake they made was to focus on the hardcore players and streamer. However, the majority of the players are anything EXCEPT hardcore. The majority of the players generate the income. I have doubts that there will be a Guild Wars 3.

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Posted by: Cyanon.1928

Cyanon.1928

I have no clue what they have done in the development team of ArenaNet. WvW was killed (sorry to say it that clear). PvP was not thought through with all its consequences. If I were the boss, I would step in and replace some key persons. From far outside I would say that the mistake they made was to focus on the hardcore players and streamer. However, the majority of the players are anything EXCEPT hardcore. The majority of the players generate the income. I have doubts that there will be a Guild Wars 3.

+1 this post, very well described.

(edited by Cyanon.1928)

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I have no clue what they have done in the development team of ArenaNet. WvW was killed (sorry to say it that clear). PvP was not thought through with all its consequences. If I were the boss, I would step in and replace some key persons. From far outside I would say that the mistake they made was to focus on the hardcore players and streamer. However, the majority of the players are anything EXCEPT hardcore. The majority of the players generate the income. I have doubts that there will be a Guild Wars 3.

Anyone else find it strange that we have this mess with PvP, then we hear CJ is leaving the company….. Maybe it’s connected, maybe it’s not.

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Posted by: Cyanon.1928

Cyanon.1928

They must be having internal problems for sure, specially given the history of failure at addressing the core problems and the noticeable disconnection from the player base that ultimately leads to less revenue.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I have no clue what they have done in the development team of ArenaNet. WvW was killed (sorry to say it that clear). PvP was not thought through with all its consequences. If I were the boss, I would step in and replace some key persons.

Could be that the boss is the source of the problem.

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Posted by: morrolan.9608

morrolan.9608

The unprecedented amount of forum post about the now obvious problems of the matchmaking system is a clear signal that something wrong is happening here…

However, ANET decides to stay silent… which promotes even more dissension, rage and ultimately less players.

They did talk about PvP in the Reddit AMA a couple of days ago. The primary thing that came out of it is that they are aware of the matchmaking problems and are working on it.

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Posted by: velmeister.4187

velmeister.4187

The unprecedented amount of forum post about the now obvious problems of the matchmaking system is a clear signal that something wrong is happening here…

However, ANET decides to stay silent… which promotes even more dissension, rage and ultimately less players.

They did talk about PvP in the Reddit AMA a couple of days ago. The primary thing that came out of it is that they are aware of the matchmaking problems and are working on it.

to create a new set of problems?

  • Gw2 subreddit is a joke.

Bigger question is whether they will reset MMRs again after the league or are some people forever doomed with kittenty MMR till they stop playing this game and buys a new account? hint hint

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

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Posted by: warbignime.4610

warbignime.4610

Dude, forum is like this since day one launch of the game. So welcome to every mmo forum ever I guess.

Some must fight so that all may be free.

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Posted by: Cyanon.1928

Cyanon.1928

The unprecedented amount of forum post about the now obvious problems of the matchmaking system is a clear signal that something wrong is happening here…

However, ANET decides to stay silent… which promotes even more dissension, rage and ultimately less players.

They did talk about PvP in the Reddit AMA a couple of days ago. The primary thing that came out of it is that they are aware of the matchmaking problems and are working on it.

I did read the whole thing, and never found any mentions of matchmaking problems, perhaps I missed it.

Anyway, Reddit talk with FANS is one thing, official posts in official forums is where they should be addressing our complaints in my opinion.

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Posted by: Cyanon.1928

Cyanon.1928

Dude, forum is like this since day one launch of the game. So welcome to every mmo forum ever I guess.

I Agree, I was slowly pushed out of WvW because the same core problems with ANET…. now this (sPVP) is the last “enjoyable” aspect of the game for me and they are doing a great job pushing people our of it too.

I have played many mmos in the past and at least the most successful mmos I have played had incredibly good customer service (even a live support chat which proved to be very helpful) and the connection between players and devs was noticeable not only in the forums but also in the game.

There are always problems (that’s typical), but they are addressed very fast compared to Gw2. And its a shame because GW2 always had the potential to easily become the best mmo of the decade…

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Posted by: Wayland.3528

Wayland.3528

By working on it. They said, that maybe they might make some changes ‘next season’. If you are an average player caught in a spiral and being asked to carry bad players, basically Anet has said ‘Deal with it’.

This season is what this season is. The overall health of PvP will decline. Pros will continue to be pro, but won’t get matches at high tiers. So they will reroll alt accounts and just roll through the lower tiers again. Rinse and repeat.

While it may not be universal, there are some decent but average players out there in a death spiral. All they can do about this season according to Anet in the AMA is just wait until next season since there are no plans to change things for S2.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t think the problem is that they are unaware.

https://i.ytimg.com/vi/N7mdTrYgeCc/hqdefault.jpg

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Cyanon.1928

Cyanon.1928

I know, they are not unaware. They are very aware and they are very smart and capable people. The problem however, might be that they lack vision in their leadership.

I don’t know how their business model is structured but it seems to me that some key people in ANET are lacking the necessary vision to manage this type of product. That would be a shame because of the incredible potential that GW2 had… (have?).

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Posted by: Arvin.3124

Arvin.3124

I think people will still keep whining because everyone feels they are better at sPvP than they really are. When you have leagues there will always have to be people who are just Ambers and will be stuck there, same goes for every league division going up.

I didn’t pvp at all last season because I left GWII after HoT came out and just recently got back. So I was not only teamed up with total newbies but also quite rusty myself.

I grinded my way up to high Sapphire ankitten ow getting to a point where I’m sort of stuck there. I’m fine with this, and figure that once I really get better I will move up sooner or later.

I’m not saying early season hasn’t been bad by the way, just that no matter what ANet wouldve done, people who are just stuck for whatever reason will always complain about it being the systems fault instead of them having a part in it as well. This especially goes for the massive lose-streak posts. If you lose that many games in a row you have to start seriously asking yourself if you’re not in a big part contributing to the losses.

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Posted by: Cyanon.1928

Cyanon.1928

I think people will still keep whining because everyone feels they are better at sPvP than they really are. When you have leagues there will always have to be people who are just Ambers and will be stuck there, same goes for every league division going up.

I didn’t pvp at all last season because I left GWII after HoT came out and just recently got back. So I was not only teamed up with total newbies but also quite rusty myself.

I grinded my way up to high Sapphire ankitten ow getting to a point where I’m sort of stuck there. I’m fine with this, and figure that once I really get better I will move up sooner or later.

I’m not saying early season hasn’t been bad by the way, just that no matter what ANet wouldve done, people who are just stuck for whatever reason will always complain about it being the systems fault instead of them having a part in it as well. This especially goes for the massive lose-streak posts. If you lose that many games in a row you have to start seriously asking yourself if you’re not in a big part contributing to the losses.

I understand you Arvin and the point you are making is very valid. However, the new problem here is that people who are clearly pvp veterans and have been in top 100 leaderboards with a great historic win/lose ratio are being teamed with people who have no clue about rotations, their own class role, builds, etc… I know many above average players suffering from this.. Even ANET recognized the actual problems of the current season in their latest public expressions 2 days ago (FINALLY) https://forum-en.gw2archive.eu/forum/game/pvp/Reddit-PvP-Questions-to-Anet/first#post6027978

However, they still silent here in the OFFICIAL FORUMS…. which is a shame.

(edited by Cyanon.1928)

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Posted by: Sardath.8524

Sardath.8524

I think people will still keep whining because everyone feels they are better at sPvP than they really are. When you have leagues there will always have to be people who are just Ambers and will be stuck there, same goes for every league division going up.

I didn’t pvp at all last season because I left GWII after HoT came out and just recently got back. So I was not only teamed up with total newbies but also quite rusty myself.

I grinded my way up to high Sapphire ankitten ow getting to a point where I’m sort of stuck there. I’m fine with this, and figure that once I really get better I will move up sooner or later.

I’m not saying early season hasn’t been bad by the way, just that no matter what ANet wouldve done, people who are just stuck for whatever reason will always complain about it being the systems fault instead of them having a part in it as well. This especially goes for the massive lose-streak posts. If you lose that many games in a row you have to start seriously asking yourself if you’re not in a big part contributing to the losses.

Unfortunately this is true and will remain true regardless of what will be implemented. This season isn’t without flaw, but it’s much better than the last and it finally reflects skill. The last season entitled a lot of players because it grouped them with good players. Now, your team is as skilled as you.

The most amusing thing is the snowball effect people claim to be suffering from. If you have a lot of matches played, your MMR isn’t as volatile and it won’t be affected much by a big losing streak. So this happens only to bad players with an average and volatile MMR. If you have a lot of matches and this happens to you, it’s due to your own skill. This was stated by Anet and plenty other people, but as usual it’s ignored and it’s easier to blame the system.

Even so, the system needs some adjustments:
- new players should start with a low MMR, not an average one
- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR
- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

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Posted by: Wayland.3528

Wayland.3528

Then show the MMR and don’t hide it. Anet can say whatever they want. They hide the numbers.

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Posted by: Seyiwaji.4082

Seyiwaji.4082

you waste your time, they are not even reading the official forum

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Posted by: AegisFLCL.7623

AegisFLCL.7623

Oh yes they are, every time I post something they dont like, My post get deleted with the excuse that (potentially inflamatory post) lol

I posted a suggestion to the pvp players to stop buying from the gem store until ANET starts solving the core problems of the pvp system and it was deleted by mods in less than 24h when it reached hundreds of views ……

They do read… they are just pretending that their arrogant silence is better than proper communication with the player base.

Most post that get removed are handled more by indirect moderators than devs. If it’s something nasty or painting them in a bad light, don’t expect any of the ideas from that thread/post to get anywhere near the ear’s of a dev.

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Posted by: brannigan.9831

brannigan.9831

Another falsehood going around is that there are more complaints this season then last season. Not true at all.

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Posted by: Erik Waananen

Erik Waananen

Game Designer

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

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Posted by: Arcade.8901

Arcade.8901

No way, Anet can talk.

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Posted by: zxstanyxz.8769

zxstanyxz.8769

Another falsehood going around is that there are more complaints this season then last season. Not true at all.

this!

there was as many, if not more last season, all of which led towards suggestions that gave us the current system as requested by the players, now different players are complaining because unlike last season they are unable to exploit their way towards a higher division than they should be in.

yes there are some legitimate complaints from people that have been adversely effected by the system, but the bigger issue is that sPVP is a team game, and if you want a consistently fair chance at winning then you should be teaming up with others to play and not trying to solo q where you may end up with people that don’t listen or know better

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Posted by: StickerHappy.8052

StickerHappy.8052

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

So basically, season 2 matchmaking is indeed borked?

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Posted by: Cyanon.1928

Cyanon.1928

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing small surveys once in a while in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

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Posted by: StickerHappy.8052

StickerHappy.8052

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

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Posted by: QQing.3089

QQing.3089

But you won’t fix class stacking, which is the biggest issue next to class balance. Yay….

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Posted by: Cyanon.1928

Cyanon.1928

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

I hear you, but surveys can be targeted to w/e ANET need to know and they can avoid having to read tons of forum posts every day and going through all the complaining, raging, bad writing techniques etc etc… that can be found in forums.

Small non-invasive survey system with rewards (small) could make feedback more effective as well as it can also send the message to every players that ANET are really taking us in consideration in their decision making process.

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Posted by: Cyanon.1928

Cyanon.1928

But you won’t fix class stacking, which is the biggest issue next to class balance. Yay….

I think class stacking is part of the overall issues of the matchmaking system that they claim to be discussing now according to AMA.

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Posted by: Thiefz.3695

Thiefz.3695

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

You need to change the MMR for new players as well as how you start the season. You can’t have one without the other since the two are intertwined.

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Posted by: Kayberz.5346

Kayberz.5346

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

A survey on the forums would accomplish nothing, all the crybabies will just flock to it to spam anet hate, while a majority of players would never even see it.
The in game survey with a small reward attatched is actually a really good idea for getting (somewhat) acurate results.
As it stands you could post a survey on this forum asking about peoples opinion on a portion of the game proven to be widely liked/successful and 90% of the responses would be negative anet hate speech, 5% would be legit responses, and the other 5% would be people claiming the positive responses are “white knights” or saying “how much did anet pay you to say that”

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Posted by: displacedTitan.6897

displacedTitan.6897

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

Do you think this forum is an accurate cross section of the entire pvp playerbase?

Reddit which you seem to hate so much gets many more posts and comments than this forum does, regardless of its non-official status. Still Reddit isnt a cross section of the player base in any meaningful survey-able way.

Just look at this thread, people dont even understand the basics of how MMR works when you get match against much higher/lower skill teams and yet I see them griping in thread after thread about how unfair the system is being. As if the system itself is out to get them or something and its not just a lack of player skill.

About the only agreeable thing in this entire thread is that they should show our MMR, to just ourselves, so that people stop crying.

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Posted by: jessiestiles.9437

jessiestiles.9437

A survey on the forums would accomplish nothing, all the crybabies will just flock to it to spam anet hate, while a majority of players would never even see it.
The in game survey with a small reward attatched is actually a really good idea for getting (somewhat) acurate results.
As it stands you could post a survey on this forum asking about peoples opinion on a portion of the game proven to be widely liked/successful and 90% of the responses would be negative anet hate speech, 5% would be legit responses, and the other 5% would be people claiming the positive responses are “white knights” or saying “how much did anet pay you to say that”

+1 Seething condemnation complete with accurate and verifiable research.

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Posted by: insanemaniac.2456

insanemaniac.2456

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

do a soft reset instead of a hard reset

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Posted by: Cyanon.1928

Cyanon.1928

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

A survey on the forums would accomplish nothing, all the crybabies will just flock to it to spam anet hate, while a majority of players would never even see it.
The in game survey with a small reward attatched is actually a really good idea for getting (somewhat) acurate results.
As it stands you could post a survey on this forum asking about peoples opinion on a portion of the game proven to be widely liked/successful and 90% of the responses would be negative anet hate speech, 5% would be legit responses, and the other 5% would be people claiming the positive responses are “white knights” or saying “how much did anet pay you to say that”

I’m ONLY suggesting a set of small occasional In-Game surveys with small rewards (not forum), and the results are not to be shared in forums or anywhere (people tend to be more toxic/inflammatory and less objective when they feel general public is listening).

We give them feedback, they receive it, they make their development decisions taking the specific information they asked for in the survey (I’m not going into specifics here to keep this post simple).

The great thing about surveys is that if they are well developed they can be very accurate (as you mentioned) and also representative of the typical gw2 player as opposite to forum posts.

(edited by Cyanon.1928)

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Posted by: Arcade.8901

Arcade.8901

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

Do you think this forum is an accurate cross section of the entire pvp playerbase?

Reddit which you seem to hate so much gets many more posts and comments than this forum does, regardless of its non-official status. Still Reddit isnt a cross section of the player base in any meaningful survey-able way.

Just look at this thread, people dont even understand the basics of how MMR works when you get match against much higher/lower skill teams and yet I see them griping in thread after thread about how unfair the system is being. As if the system itself is out to get them or something and its not just a lack of player skill.

About the only agreeable thing in this entire thread is that they should show our MMR, to just ourselves, so that people stop crying.

Dno, i enjoy the system, it has it’s flaws tho, but they are not with matchmaking. Feels better then a season 1 atleast, but in the casual game as GW 2 i dunno if it’s a good move to tell people where they belong or not. Time will tell i guess.

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Posted by: velmeister.4187

velmeister.4187

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

Thanks for responding/clarifying. That makes sense based on season 1 game play and what Evan explained.

At the start of the season when MMR was reset, everyone had same MMR because it was reset. How did this work in the initial set of games? Did you use some kind of confidence factor based on win-loss history of players to determine MMRs after first set of games were played by the players?

It’s pretty evident something was amiss.

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Posted by: Cyanon.1928

Cyanon.1928

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Erik, thanks for taking the time to join us in this discussion. You have no idea of the peace of mind that bring us the customers that someone is at least trying to address the issues of sPvP season 2.

It occurs to me that ANET could implement a survey system in which players can give feedback from inside the game by completing surveys in exchange of small rewards (this could be a powerful tool for ANET if its well developed).

SURVEY? THAT IS WHAT THE FORUMS ARE FOR.

The problem is they spend too much time and effort on reddit (WHICH IS A THIRD PARTY SITE)

Do you think this forum is an accurate cross section of the entire pvp playerbase?

Reddit which you seem to hate so much gets many more posts and comments than this forum does, regardless of its non-official status. Still Reddit isnt a cross section of the player base in any meaningful survey-able way.

Just look at this thread, people dont even understand the basics of how MMR works when you get match against much higher/lower skill teams and yet I see them griping in thread after thread about how unfair the system is being. As if the system itself is out to get them or something and its not just a lack of player skill.

About the only agreeable thing in this entire thread is that they should show our MMR, to just ourselves, so that people stop crying.

First, this forum is not an accurate cross-section, nor is Reddit. And forums are not good places to take surveys. That’s why I suggested a “set of In-Game occasional small surveys”.

Second, a player used to win 50-60% of soloQ for the last 3 years should not be considered as “relatively unskilled”. We have to be careful with generalization. There is a problem in the matchmaking system and ANET already recognized it.

If you want to keep considering veteran players as unskilled, just because they got stuck in a losing streak for doing their usual soloQ the first couple days/week and now are being teamed with newer non-dedicated, less skilled players and facing higher mmr enemy teams you are not really understanding the implications of this experimental matchmaking system at all.

(edited by Cyanon.1928)

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Posted by: insanemaniac.2456

insanemaniac.2456

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

Thanks for responding/clarifying. That makes sense based on season 1 game play and what Evan explained.

At the start of the season when MMR was reset, everyone had same MMR because it was reset. How did this work in the initial set of games? Did you use some kind of confidence factor based on win-loss history of players to determine MMRs after first set of games were played by the players?

It’s pretty evident something was amiss.

mmr was not reset. only division.

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Posted by: Thiefz.3695

Thiefz.3695

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

Thanks for responding/clarifying. That makes sense based on season 1 game play and what Evan explained.

At the start of the season when MMR was reset, everyone had same MMR because it was reset. How did this work in the initial set of games? Did you use some kind of confidence factor based on win-loss history of players to determine MMRs after first set of games were played by the players?

It’s pretty evident something was amiss.

MMR was not reset, only your S1 rank. The issue was that MMR for average and new players was calculated as about the same. This meant that for average or below MMR players it only SEEMED like your MMR was reset but it wasn’t, MMR was inflated for new players. MMR is used to make your team so that is why it seemed like MMR was rest.

MMR was NOT reset between Seasons.

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Posted by: Yasi.9065

Yasi.9065

MMR should have been reset for everybody… either at beginning of season… or in a form of pre-season. If you dont play that pre-season, you get your old mmr back.

But then, soloqueue and teamqueue should be separate. You still can soloqueue in teamqueue, but not vice versa, and you have separate mmr for each game mode.

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Posted by: Dirtyrascal.1023

Dirtyrascal.1023

But you won’t fix class stacking, which is the biggest issue next to class balance. Yay….

I think class stacking is part of the overall issues of the matchmaking system that they claim to be discussing now according to AMA.

I think class stacking is a symptom of the current matchmaking. For example if one team has 3 necros and one has 3 DH’s, they can’t swap a DH and a Necro around because the imbalance between the MMR of the 2 teams won’t allow it.
Also it’s likely that the Higher MMR players are playing Meta specs so it is inevitable if you are stacking teams with similar MMR that Meta builds will face off against non-Meta builds quite often too. And because there are only a handful of Meta builds there will inevitably be stacking of those builds.

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Posted by: Agemnon.4608

Agemnon.4608

I shouldn’t have to wait a few days until I’m no longer my pip range’s lower MMR bracket.

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Posted by: zxstanyxz.8769

zxstanyxz.8769

But you won’t fix class stacking, which is the biggest issue next to class balance. Yay….

I think class stacking is part of the overall issues of the matchmaking system that they claim to be discussing now according to AMA.

I think class stacking is a symptom of the current matchmaking. For example if one team has 3 necros and one has 3 DH’s, they can’t swap a DH and a Necro around because the imbalance between the MMR of the 2 teams won’t allow it.
Also it’s likely that the Higher MMR players are playing Meta specs so it is inevitable if you are stacking teams with similar MMR that Meta builds will face off against non-Meta builds quite often too. And because there are only a handful of Meta builds there will inevitably be stacking of those builds.

it also depends on whether class, or class mmr are even being taken into account during matchmaking, which i don’t believe they are. either way most class stacking doesnt help much once you get out of the lower levels of pvp

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Posted by: Ohoni.6057

Ohoni.6057

I think people will still keep whining because everyone feels they are better at sPvP than they really are.

That may be true, but the point is that even if the system is “fair,” you can’t expect people to be happy when 50% of the players lose more often than they win, which is what a “fair” system would result in.

Instead, you either need to design the system so that everyone wins as often as possible (which means that the best players would lose as often as possible too), or at the very least make it so that losing matches is not punished, that it does not push you backwards. If losing a match just slows your progress, it’s not that bad, but when it actually knocks you backwards from gains you’ve already earned, that will NEVER feel good.

This season, ANet decided to reward win streaks with bonus points, so that people who are doing great do even better. Any time a win streak occurs, that is a sign of ANet failing to provide quality match-ups, because if everything is in balance, then even the best players should be losing every few matches, because they will be up against equally good players.

“If you spent as much time working on [some task] as
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Posted by: Agemnon.4608

Agemnon.4608

The problem with the league system it’s all or nothing with pips instead of incremental. Instead of pips how far a progress bar goes up or down depending on factors such as team average MMR and final team score would be great.

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Posted by: velmeister.4187

velmeister.4187

Instead of pips how far a progress bar goes up or down depending on final team score would be great.

This may be the one of the few ways to control this randomness. Then again, some people will hate it because it makes it a reward track. But, in all honesty, this system is actually a time gated reward track in disguise.

Not really sure what can be done.

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Posted by: morrolan.9608

morrolan.9608

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

How much higher?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro