Hypercrushed
Anet I may not be a programmer but...
Hypercrushed
Imagine your the game starts 5v5. Your team is winning . about 3/4 of the way through a member of the loosing opposing team quits. Suddenly you get zero points.
That doesn’t sound pleasing.
Not much of a fix, really. Placing a handicap? maybe. But outright denying due glory/rank….no.
I played another game some time ago where if a team was missing one of its members the others were getting a buff to their stats.
Now, this is an option, and this is how i see it:
When you loose a team member, one out of five, means your team lost 20% of its potential, so that potential should be added back in another form, for example points gain could increase by 20% both from kills (5 → 6 points) and from holding cap points (1.2 score per point per second).
If we choose to add it back through a stat buff, it should be a 20% more stats distributed to the whole team, so… 5% bonus stats to the 4 remaining members.
On a common berserker build its around
600-700 more HP
5% more crit chance
5% more crit dmg
5% more attack
45-60 more armor
thats definitely something that could be implemented to help a bit with leavers/dcs.
This wont help anyway with afkers… for this we would need a way to kick ppl from roaster same way you kick ppl from a party in pve, this way the afkers get kicked from the match and other players can benefit from the buff.
Programming stuff is probably the easy part. Deciding what you want to do, why, and figuring out how it impacts players and the game as a whole is the hard part.
Not to say some programming problems aren’t difficult or that there’s clever and poor ways of writing algorithms.
I think the OP is trolling us. The idea is so terrible it cannot be real.
Well i happen to be a programmer with a degree in computer science and network engineering and i can tell you that it indeed takes a kitten of a lot to do the tiniest of things. The ways of object oriented programming have it so that the addition of an integer value here could result in a database security leak there. So before you talk trash on anet coders why don’ t you have a go at it yourself ? So maybe next time you’ ll know what you are talking about.
Ppl without the slightest clue as to how development works always throw out these annoying “come on it’s just 1 line of code”, “don’t be lazy it’s just 3 lines of code” statements.
would you tell a surgeon “come on, it’s just a few clogged aortas, fix that kitten heart”?
would you tell an airplane mechanic “come on, it’s only few bolts and some gears, why aren’t you done already??”
OP’s attitude is a slap in the face to all developers and I’m beyond sick of seeing that type of ignorance on here.
Northern Shiverpeaks
Well i happen to be a programmer with a degree in computer science and network engineering and i can tell you that it indeed takes a kitten of a lot to do the tiniest of things. The ways of object oriented programming have it so that the addition of an integer value here could result in a database security leak there. So before you talk trash on anet coders why don’ t you have a go at it yourself ? So maybe next time you’ ll know what you are talking about.
If we choose to add it back through a stat buff, it should be a 20% more stats distributed to the whole team, so… 5% bonus stats to the 4 remaining members.
They are missing 100% of a players stats, which, split to 4 (since your not giving him back his stats), is 25% to each player.
If you cut that by 4 again for no reason, down to 6~%, it is pretty much a laughably forgettable adjustment.
15→25% buffs could make a really interesting mode… 1v7~ where one man has ridiculous stats and, with a complete switchup to map/objectives and CC locking… it could be entertaining.
Ppl without the slightest clue as to how development works always throw out these annoying “come on it’s just 1 line of code”, “don’t be lazy it’s just 3 lines of code” statements.
would you tell a surgeon “come on, it’s just a few clogged aortas, fix that kitten heart”?
would you tell an airplane mechanic “come on, it’s only few bolts and some gears, why aren’t you done already??”
OP’s attitude is a slap in the face to all developers and I’m beyond sick of seeing that type of ignorance on here.
I’m sure it wouldn’t have happen in this case… I mean, if Anet didn’t slap everyone who bought the game in the face with every promise they made.
That topped with terribly slow production time…
Not good.
Not good at all.
(edited by garethh.3518)
I played another game some time ago where if a team was missing one of its members the others were getting a buff to their stats.
Now, this is an option, and this is how i see it:
When you loose a team member, one out of five, means your team lost 20% of its potential, so that potential should be added back in another form, for example points gain could increase by 20% both from kills (5 -> 6 points) and from holding cap points (1.2 score per point per second).
If we choose to add it back through a stat buff, it should be a 20% more stats distributed to the whole team, so… 5% bonus stats to the 4 remaining members.
On a common berserker build its around
600-700 more HP
5% more crit chance
5% more crit dmg
5% more attack
45-60 more armorthats definitely something that could be implemented to help a bit with leavers/dcs.
This wont help anyway with afkers… for this we would need a way to kick ppl from roaster same way you kick ppl from a party in pve, this way the afkers get kicked from the match and other players can benefit from the buff.
Er, no. For 4 players to have the equivalent stats of 5 doesn’t require a 5% boost, nor a 20% boost. It requires a 25% boost.
5×100=500
4×125=500
conquest is about a win, anyone complaining about “glory” needs to go back to hotjoin where they belong
^ an knowing ANET, they would probably actually put something like this broken fix into the game lol
Hypercrushed
Divinity I just read a thread about how the vocal minority don’t accurately represent even a modest amount of the playerbase, and that they are weary of the people that just post to complain and make some noise…I’m so glad they have acknowledged them given how you complained…made a suggest in an unconstructive manner, then proceeded to say they’ll probably put something like this broken fix into the game, acknowledging how kitten your suggestion was and that they’ll probably do it anyway.
Interesting…again so glad they have focussed the slush pile that is forum QQ’ers =) Have a nice day.
I am entitled to my opinions because I paid for the game already.
if team < 5 then (IFTRUE=“zero points”),(IFFALSE=“points”)
^ or something like that, it is a simple logic statement, you get what I am trying to say
case solved, you don’t need to be a programmer with a fancy degree, this is a logic statement
I can only assume that ANET will do something bad based on history and extrapolating data from the past to give me my data, they have a terrible track record with PVP, why would it change now? A red post on telling us some of what a new patch might look like and asking for critiques?
I don’t need other people telling me my logic statement is wrong, because it actually IS very easy to implement given the resources they have. This is probably the #1 largest complaint in s and t pvp.
Just fix the kitten system.
Hypercrushed
(edited by Divinity.8041)
Programming an entire game isn’t like your C++ homework that only had a few dozen lines of coding.
Programming an entire game isn’t like your C++ homework that only had a few dozen lines of coding.
Yes, let’s detract from the point at hand. THE MECHANIC IS BROKEN.
No need to nitpick the actual details, I don’t need some nerd coming(ty bhawb) here to explain
“well actually it is much more complicated than this, OF COURSE IT IS”
Let’s just say if my firm performed like this, it would have shut its doors a long time ago.
Hypercrushed
No, you’re trying to oversimplify an entirely complex system, which people have already said is complex. It isn’t as easy as just throwing a bunch of crap into the middle of the coding and praying it works. Everything you do can screw up some random junk that it seems entirely unrelated to. If programming was as easy as having some really neat and pretty lines of coding to run the entire game off of, there wouldn’t be bugs, but the reality is kitten happens and its a lot harder than it looks like to implement even “simple” changes sometimes.
This is just another case of you feeling like this one thing you don’t like is more important than everything else, and so all of ANet should drop everything they are working on to fix your problem. So you rationalize it by trying to make it out to be something they could while eating lunch. That isn’t how programming works, that isn’t how game design works, so listen to the people who have already told you it isn’t easy and is likely going to come along with a systematic overhaul of rewards in general.
“Hurr-durr nerds, add IF and ELSE statements and fixed.”
Nah, doesn’t work like that.
Yoloqueue is hotjoin+ anyways and is not to be taken seriously (most hilarious recent example is Kultas’s case) and in teamqueue you should be responsible that you have 5 players.
I am entitled to my opinions because I paid for the game already.
if team < 5 then (IFTRUE=“zero points”),(IFFALSE=“points”)
^ or something like that, it is a simple logic statement, you get what I am trying to say
case solved, you don’t need to be a programmer with a fancy degree, this is a logic statement
I can only assume that ANET will do something bad based on history and extrapolating data from the past to give me my data, they have a terrible track record with PVP, why would it change now? A red post on telling us some of what a new patch might look like and asking for critiques?
I don’t need other people telling me my logic statement is wrong, because it actually IS very easy to implement given the resources they have. This is probably the #1 largest complaint in s and t pvp.
Just fix the kitten system.
Your not entitled to your opinion because you bought the game already….your entitled to your opinion regardless…the fact that your using your purchase of the game to justify your idiocy. Just screams look at me I’m important pay attention to me.
Its so fun to see random “slackers” defend payed professionals failures with arguments such as, “its difficult” or “it takes time”. There was even a reference to rushing a surgeon. Yes, I would tell the surgeon “Dude, its just an appendix, get it done”, because he’s trained for performing that task for 10 years and gets payed for it.
Anet’s product have flaws, and its said programmers and designers job to fix said flaws. If they cannot do it, they should be fired and replaced by someone who can.
If I could use only perform the tasks at work that are easy, uncomplicated and does not consume time, a monkey could do it.
Stop protecting devs like they are incompetent children.
more elitist, pretentious nerds trying to defend something that is broken and wrong, cool beans.
You can try to twist my words any way you want, the bottom line is
s and tpvp is broken, so fix it.
5v5 is the BASIS for a game, let alone the meta, and class imbalance aside, you need to fix the BASE of the pyramid before you go any higher.
1) get off your high horse, GW2 pvp has failed already
2) keep hating, I am right, no matter how much pain it causes you nerds
edit * The only response this will get from a RED will be an explanation of him trying to school me on something esoteric to most, computer programming. I do not need useless rhetoric; I and this community need action.
Hypercrushed
(edited by Divinity.8041)
more elitist, pretentious nerds trying to defend something that is broken and wrong, cool beans.
You can try to twist my words any way you want, the bottom line is
s and tpvp is broken, so fix it.
5v5 is the BASIS for a game, let alone the meta, and class imbalance aside, you need to fix the BASE of the pyramid before you go any higher.
1) get off your high horse, GW2 pvp has failed already
2) keep hating, I am right, no matter how much pain it causes you nerdsedit * The only response this will get from a RED will be an explanation of him trying to school me on something esoteric to most, computer programming. I do not need useless rhetoric; I and this community need action.
Plays GW2 with us.
Calls us nerds.
Nerds calling nerds nerds.
(constructive: when you get higher in ranking then there’s much less 4v5 issues than for example in the <1000 range)
I’m pretty sure Anet can program it but its more if they really want to.
sPVP focus is very limited, most of energy goes towards PVE/WvW.
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I’m pretty sure Anet can program it but its more if they really want to.
sPVP focus is very limited, most of energy goes towards PVE/WvW.
Or are they able too? PvP devs seem unexperienced..
so far the features that have been released have been of very low quality, and the coding has very little thought behind it
- ladder boards: buggy having players on top 1 spot after losing games, decay is almost non existent, not nearly as much detail as gw2 shack
- Matchmaking: takes the first 5 players with similar MMR and groups then, AND THEN tries to find another group, which usually ends up being with anyone who’s left. Aka low ranks/new players. Absolutely the laziest way to code match making
- Randomizers: the simplest most basic thing, yet temple has found a way to outsmart it… temple of the silent troll :/
- PvP locker ? lazy design..
- etc
Features are simple and poorly designed, they don’t justify how much times it takes for them to be released, which is prob due to not the lack of a full time PvP team, Devs prob work on these features at once for a short period of time, and then go work on another aspect of the game while each feature is strategically released after periods of time to create a sense of progress.
(edited by google.3709)
“I do not need useless rhetoric; I and this community need action.”- Great line. I hope one day I find myself in a debate that will allow me to use this."
The change proposed by the op would probably be relatively simple to code.
That being said, it’s an incredibly stupid idea that nobody in their right mind could actually consider implementing.
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.
If we choose to add it back through a stat buff, it should be a 20% more stats distributed to the whole team, so… 5% bonus stats to the 4 remaining members.
On a common berserker build its around
600-700 more HP
5% more crit chance
5% more crit dmg
5% more attack
45-60 more armorthats definitely something that could be implemented to help a bit with leavers/dcs.
Stat buff isn’t a particularly good idea – it is balanced in fights involving 4v5 (125%x4 vs 100%x5) but the game also revolves around 1v1 on some points, and the losing players might start winning all their 1v1 because of the individual stat buff (125% vs 100%).
Buffing the rate at which points accumulate probably changes the strategies.
Simplest (most boring) alternative is to force one player of the team of 5 in a waiting zone (not spectator mode!), with maybe a rotation on death, and for the game to try to bring another player ASAP so that the game can continue 5v5.
The change proposed by the op would probably be relatively simple to code.
That being said, it’s an incredibly stupid idea that nobody in their right mind could actually consider implementing.
I thought the same about 99% of GW2 PVP mechanics, but then they actually happened.
Who would have thought?
I threw out a general idea, please continue to nitpick and show everyone how competent you actually are
Once the game gets unbalanced in terms of players, the match no longer is ranked or something like that. It is a general idea, or philosophy, so quit nerding out on me.
Hypercrushed
(edited by Divinity.8041)
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.
Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
Agreed, if it’s teamqueue only, but I think 5min is a bit much. No one likes fighting 4v5 (even if you’re the one having 5 it’s still a win that has a bitter taste and feels unfair). Yoloqueue has no competitive value and is just a better alternative to hotjoin and it should be treated as such. Like a practice mode till you can get your own team together.
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
Agreed, if it’s teamqueue only, but I think 5min is a bit much. No one likes fighting 4v5 (even if you’re the one having 5 it’s still a win that has a bitter taste and feels unfair). Yoloqueue has no competitive value and is just a better alternative to hotjoin and it should be treated as such. Like a practice mode till you can get your own team together.
amen
Hypercrushed
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
lol imagine the trolls if they were allowed to pause
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Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
lol imagine the trolls if they were allowed to pause
why would it be trolling? u wouldn’t be able to use pase until u lost a team member on d/c. then u’ll get the option to pause it. u could have limited pauses to avoide abusing.
Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).
still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.
lol imagine the trolls if they were allowed to pause
why would it be trolling? u wouldn’t be able to use pase until u lost a team member on d/c. then u’ll get the option to pause it. u could have limited pauses to avoide abusing.
You can D/C on purpose and pause at certain times just to annoy the other team. That or you can pause on purpose to regroup the team mentally and devise a new strategy etc.
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LORD RUSH!!
Other team: “Hell no! /Unplugs modem”