Guardians
Can be completely invincible for 15 seconds whenever they want. Blocks, invuln, blocks, etc, while also dealing as much damage as they want. They also have perma stability and may heal up as much as they want.
Warriors
Nearly the same as Guardians except they will cc you to death if you have no stability (see necromancers). They can disengage and re-engage whenever they please all the while healing 400 hp a second with no downtime.
Elementalists
Got the nerf hammer into uselessness this season. At anet, emotional balancing is the only balancing. Feelings are more important than straight balance and everyone still feels the sting from when they were broken. But since Anet cant modify classes for pvp specifically, they romove entire amulets from spvp (which might also completely ruin other builds for other classes that were not overpowered) like a messy smear across all professions.
Mesmers
More condition bots but are also stealth bots and clone bots and mobility bots and probably the most annoying class in any game ever. They can deal passive condition damage while being completely safe from harm. Yey…
Rangers
Rangers were bad for a while so more emotional balancing here. Their range and five hour roots make kiting ez pz.. since you dont even have to kite. Why make things hard? Healing is a rangers speciality, just like ranged damage, and cc, and invulnerability, and mobility, and etc.
Engineers
Wait, engi’s didn’t have everything the last time devs checked so they gave them moa just to insure minionmancers know their place while being completely absolved from the same side-effects of transformations (turrets). Their speciality is everyting. They are fast, durable, cc heavy, can block, go invuln, do it all.
Necromancers
Gets focused in the beginning of the fight and will probably die in 5 seconds. Has zero blocks, zero invuln, zero evades but has to build up more life as time goes on but only through a limited set of skills/traits. They have the worst access to stability, they cant stealth and are not mobile. They have some of the most telegraphed skills in the game. They do use conditions though.
Hate to be such a downer lol but srsly man. What is going on with this game? There are several things im very happy with that anet has done especially with necromacners. It just always comes back to this place where anet makes these really strange decisions concerning balance and It only hurts them.
So many classes are absolved from being susceptible to the negative aspects of the professions thematics yet necromancers are not.
Guards can be plaed like assassins; go in, block everything for a short time and burn a single target to dust. This isn’t the theme of a guardian but the devs don’t mind for some reason.
Why can’t a necromancer do it then? Why aren’t they allowed to break free of the thematic prison Anet so consistently restricts them to.
- They are slow as hell
- They apparently only use conditions
- They cant use any blocks, or evades, or active defenses
- They are the attrition class and must do attrition things even though other classes if they so chose to build an attrition build could also play attrition and do just as well.
- They can’t 1v1 they can only 1v5 and die as soon as possible
i mean im painting a grim picture but its not far from the truth. Are there any plans? Are there any changes that are in the works for this class? It’s a bit depressing at times lol