Any interest in a "How to PvP" thread/sticky?

Any interest in a "How to PvP" thread/sticky?

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Posted by: Solstace.2514

Solstace.2514

I see lots of people complain about the poor quality of players in both ranked and unranked. I’ve certainly had my share of novice team mates that don’t understand the basics. But unfortunately there is no primer, guide, or site that offers help for the beginner to intermediate player.

Most of us have learned by trial and error. Be nice to have at least some tutorial or guide on the basics. What the goal/strategy of each map is. How to rotate effectively on each map. The basics of each class and common builds. How to play that class and it’s role. How to counter certain tactics/strategy (I.e. Find the Mesmer, avoid traps, boons/stripping, etc.)

Metabattle lists the nets builds, but honestly for novice players that may be overwhelming. Most of the instructions on that site assume you are already proficient at that class and pvp in general.

I don’t mind offering advice in matches like unranked, but sometimes it feels like you’re just banging your head on the wall. Would people be interested in making a sticky or guide? It’s probably a monumental undertaking, but maybe they could make a sticky and people could contribute over time?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

A-net needs to step up and include a proper tutorial. Heck QQ more. net already has quite a few pointers they could take. I know that a lot of things cannot be learned like learning for a history test. But outlining the bare basics and forcing players to think critically can get u a long way.

Rotations:

>Outline the most basics rotational strategies used by Pro teams per map and explain the tought behind it
>Explain common rotational errors.
>Explain the factors needed to include in your decision on how to rotate

Dueling:

>Update all NPC’s to it’’s current meta builds pve style.
>Allow for simulated fights against said npc’s on points to simulate a battle as good as possible. reveal the npc’s cooldown’s traits and skills. and give a description of all skills used, utilities and traits.
>Allow difficulty settings and various challenges the player can work with
>Give a small description about said builds primary use and general counters to them

Just a few ideas of the cuff

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Posted by: MissCee.1295

MissCee.1295

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: tichorum.2415

tichorum.2415

I’ll see what I can do about getting something that’s more up to date stickied. It would certainly help to keep it updated!

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: MissCee.1295

MissCee.1295

I’ll see what I can do about getting something that’s more up to date stickied. It would certainly help to keep it updated!

That would be fantastic. I’m still looking for help with cleaning up the rotation thread. It’s not my strong suit and don’t want to lead anyone astray with poor editing.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Exciton.8942

Exciton.8942

Those topics are not easy to cover just by some random advice from pvp veterans.
You need some ESL caliber players to give advice.
90 percent of advice given by those who thought they are decent is actually not that good.

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Posted by: Vicariuz.1605

Vicariuz.1605

the problem with making rotation guide is that each game is dynamic, in queue class stack, and the majority have no way to communicate other than pings and what they can manage to type during combat.

another problem to add onto it all is that you would have to teach each and every class match up, otherwise rotations are worthless or detrimental.

the game is very dumbed down for ease of entry, but if we are talking proper play, the game is VERY complex and requires not only the mechanical skill to succeed, but also the insight AND foresight to properly combat the enemy team.