(edited by Amir.1570)
Assassin's Amulet inconsistency
This is probably the most math- and logic-troubled post I’ve ever read on this forum.
Yeah I was just that bored. I honestly think Assassin’s needs some love though. It just doesn’t feel like it’s consistent with other amulets even though it’s total stats are 2232.
Frankly speaking, even though it has better precision/crit rate, I don’t think it’s better than Berserker either.
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedual you can wait half a year or longer for this to happen
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedualyou can wait half a year or longer for this to happen
You trade health but Berserker Still does more damage. If you test it out you’ll understand what I’m saying.
This is probably the most math- and logic-troubled post I’ve ever read on this forum.
Yeah I was just that bored. I honestly think Assassin’s needs some love though. It just doesn’t feel like it’s consistent with other amulets even though it’s total stats are 2232.
Frankly speaking, even though it has better precision/crit rate, I don’t think it’s better than Berserker either.
That’s because precision and ferocity are mathematically crap traits that scale better with power than each other. Depending on your point of view, they even “scale” better with vitality and toughness than they do in combination with one another.
This is probably the most math- and logic-troubled post I’ve ever read on this forum.
Yeah I was just that bored. I honestly think Assassin’s needs some love though. It just doesn’t feel like it’s consistent with other amulets even though it’s total stats are 2232.
Frankly speaking, even though it has better precision/crit rate, I don’t think it’s better than Berserker either.
That’s because precision and ferocity are mathematically crap traits that scale better with power than each other. Depending on your point of view, they even “scale” better with vitality and toughness than they do in combination with one another.
Well technically you need all three. But even though Assassin’s has all three it’s still dealing so much less damage than Berserker and Berserker has more survivability. Kinda sucks :x
Some builds I think assasins wins on dps
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedualyou can wait half a year or longer for this to happen
You trade health but Berserker Still does more damage. If you test it out you’ll understand what I’m saying.
This is wrong.
Assassin’s has more damage on it on some builds. Test it out on the HotM dummies with different classes and builds.
Mathematically, zerker deals more dmg over time with an added bonus of health. I think thief is the only profession that would probably have a case to use it in some niche cases.
A buff is probably needed.
“The jealous are troublesome to others, but certainly a torment to themselves.”
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedualyou can wait half a year or longer for this to happen
You trade health but Berserker Still does more damage. If you test it out you’ll understand what I’m saying.
This is wrong.
Assassin’s has more damage on it on some builds. Test it out on the HotM dummies with different classes and builds.
Give me an example of a build that were talking about because you may be on to something. In a good way.
Even then, I have a hard time believing this because I think power also affects air and lightning sigil. I do agree that you proc sigils more frequently with Assassin’s, it’s just that if it procs on Zerk it’s generally much more burst because of the power stat.
Mathematically, zerker deals more dmg over time with an added bonus of health. I think thief is the only profession that would probably have a case to use it in some niche cases.
A buff is probably needed.
Zerker doesn’t mathematically deal more damage over time on some builds. For instance I know that power rangers using Assassin’s over Zerk with Rune of the Ranger is more DPS than a combo of Zerk amulets with other Runes.
I tested various stuff out one night when a friend and I were discussing power rangers.
You are critting so much more
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Yo I did this comparison in my guide:
Assassin’s Amulet vs. Berserker – Here are the results with Hoelbrak Runes
(power runes like strength):
- Sin does 9.4% more damage on average with 0 might.
- Sin does 11.2% more damage on average with 14 might.
- Sin does 10.67% more damage than Zerker at 14 might when both have Fury. (Zerker
amulet scales better with Fury)
- You are losing 16.67% health with Sin amulet
The bottom line is: You gain 14% more crit on openers leading to more consistent crits, and higher damage with might, resulting in about 10% +/- 3.5ish percent more damage for 3k health.
So some quick math about using Sin – You’re basically doing around 1100 more damage per big shatter for example. This damage could make the difference, but I would argue that in most cases, the health is better. If you have 3 or more dps on your team, you should definitely take Zerker amulet. If you have 2 or less, I would say you can consider Sin amulet but even then personally I like the health more.
Yo I did this comparison in my guide:
Assassin’s Amulet vs. Berserker – Here are the results with Hoelbrak Runes
(power runes like strength):
- Sin does 9.4% more damage on average with 0 might.
- Sin does 11.2% more damage on average with 14 might.
- Sin does 10.67% more damage than Zerker at 14 might when both have Fury. (Zerker
amulet scales better with Fury)
- You are losing 16.67% health with Sin amulet
The bottom line is: You gain 14% more crit on openers leading to more consistent crits, and higher damage with might, resulting in about 10% +/- 3.5ish percent more damage for 3k health.
So some quick math about using Sin – You’re basically doing around 1100 more damage per big shatter for example. This damage could make the difference, but I would argue that in most cases, the health is better. If you have 3 or more dps on your team, you should definitely take Zerker amulet. If you have 2 or less, I would say you can consider Sin amulet but even then personally I like the health more.
Wow. Trading power for precision 1 for 1 results in that much damage gain? What the hell
edit: yeah forgot Berserker had 451 Ferocity instead of 650
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(edited by Chaith.8256)
It’s power for precision and ferocity.
Yo I did this comparison in my guide:
Assassin’s Amulet vs. Berserker – Here are the results with Hoelbrak Runes
(power runes like strength):
- Sin does 9.4% more damage on average with 0 might.
- Sin does 11.2% more damage on average with 14 might.
- Sin does 10.67% more damage than Zerker at 14 might when both have Fury. (Zerker
amulet scales better with Fury)
- You are losing 16.67% health with Sin amulet
The bottom line is: You gain 14% more crit on openers leading to more consistent crits, and higher damage with might, resulting in about 10% +/- 3.5ish percent more damage for 3k health.
So some quick math about using Sin – You’re basically doing around 1100 more damage per big shatter for example. This damage could make the difference, but I would argue that in most cases, the health is better. If you have 3 or more dps on your team, you should definitely take Zerker amulet. If you have 2 or less, I would say you can consider Sin amulet but even then personally I like the health more.
Right, you do crit more. But what if you don’t crit in some of your shatters? Cause I know Shatter is a 4 hit skill at maximum clone. Did you ever consider those instances?
I do agree that the extra vit is just too much icing on the cake though when compaing these amulets.
It’s statistics and percentages, it’s all included.
It’s statistics and percentages, it’s all included.
Sad part about this is that it could be subjective because it is RNG, at least the damage increase that you are talking about. Because some people won’t even crit all four hits of shatter with Assassin’s and some people will crit all four hits of shatter all the time with Berserker.
I still believe Berserker is just so much more reliable because it actually meets the 2232 total stat for a typical amulet. Assassin’s only advantage right now is for that.. you crit more often and in turn proc your sigils more reliably, for less health and less damage if you are unlucky.
P.S Does anyone know if crit rate in this game is PRD? Pseudo-random distribution I mean. Because if it is, then this changes some or a lot of things.
It’s averaged out mang. That’s why I said the part about you have 14% more crit on openers, in addition to the increase in damage. It’s the same thing, it’s statistics, sometimes you will crit sometimes you won’t. Those percentages are average damage increases.
P.S Does anyone know if crit rate in this game is PRD? Pseudo-random distribution I mean. Because if it is, then this changes some or a lot of things.
I assume you mean does it follow some sort of decay? Such as crit chance for your next attack increasing slightly if your prior attack did not crit, and decreasing slightly if your prior attack did? I know League of Legends implemented this a couple years ago (there was more RNG procs then that all followed the same method, but I believe crits are the only RNG procs now in the game), but Guild Wars 2 does not have it.
It would be great if a Red could reply to this thread about PRD and if the system truly implies that 451 ferocity to be equal to 331.
Supcutie, I would like to know some more details on this.
- did you notice the fact that sigil procs deal less dmg on sin amulet? Force better on Sin?
- did you include the extra bleed stacks you get from critting clones on sin amulet?
- does sin amulet scale better with damage multiplier traits like mental torment, compounding power & rune +dmg % bonuses?
Hey Smirgel
I did not factor in any of those things sorry. Those are good ideas I can add in to my next guide update.
I think the extra bleeds stacks might come out to like 2 or something.
I haven’t tested the damage multiplier traits either. Personally even if it did work better with mental torment that still wouldn’t be enough for me to take either.