https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I love the Asura race, however with all the advantages they get other races, why isn’t this addressed in SPVP when everything is made to be fair?
Some advantages they share:
- Less obvious animations.
- Harder to see.
- Less likely to see coming.
- Matches Minions size.
- Harder to see over walls/barriers.
- Harder to hit in a crowd, because they can hide inside bigger toons.
What is there disadvantage? I don’t really see any myself.
With such a huge advantage in SPVP, why use anything but Asura?
I believe that they should get a 20m-30m melee, 100m-150m range disadvantage just by being so short.
I don’t mind if nothing changes at all, however I would like to hear others opinions.
(edited by Daecollo.9578)
or just you know. scale everything
^ Giant cute asura? Sign me up!
^ Giant cute asura? Sign me up!
Sign me too! After i experienced how kitten my cof armor asura almost as tall as char looked in sab im sold
It won’t happen. Personally speaking I think every race should have some variation to it that helps add some uniqueness. I go back to D&D based race bonuses and penalties that I think actually made sense. For example, I think Asura should have been given a bonus to say precision but a penalty to might….Norn maybe just the opposite. But yea, an Asura is about the size of a healthy dump from a Norn or Charr….
B-but m-my immersion! I made this character and I want to play as it! Asura have more obvious animations! Just look at how I hold my weapon above my head like any other race! That makes it balanced!! Size affecting visibility doesn’t matter if you’re skilled enough!!!
Personally, Neither Asura or Norn affect my ability to target whatsoever. If anything should be addressed, I think human players should come up primarily when tab targeting.
Personally, Neither Asura or Norn affect my ability to target whatsoever. If anything should be addressed, I think human players should come up primarily when tab targeting.
But good sir we are not just talking about targeting.
Despite their hitbox being the same size they are visually harder to see than other races
This makes their animations a lot less recognizable, meaning it’s harder to tell what they are doing, meaning it’s harder to know when you should be dodging/interrupting
That is the main problem. Not kitten targeting. I would think this was obvious.
I think it’s a fair argument to make for the animations, but I don’t find it to be (dis)advantage in play. I think there are a lot more significant faults that should be addressed first.
Honestly most games have a race or character that has advantage and there will always be ppl who need that extra advantage. I personally could never do that but at the same time don’t get mad at somebody for doing that since its there choice. Its all about the giant charr all the way
There was another thread where people brought up this same point and a suggestion was put out that was literally perfect.
Currently, you can set your view options to ‘team colors’ (or some similar option) and see all enemy players as red or blue. If Arenanet added an option for individual players to see all enemy players as human, then there would be no disparity between the races without affecting other players’ experiences.
This option absolutely needs to be in the game.
I really hate to give an opinion on these threads.
Asura for me are no different than playing against a human, norn, charr. Obviously their animations are more noticeable, but that doesn’t make asura animations any less, for me.
This is different for each class. As a thief I need to watch for different things. Like SoU, or Elixir R, etc. It differs with play styles as well. Someone is very observant, might be able to see animation to animation. Someone who is very mechanical, or just overall knowledgeable with how their class(es) play out and are confident enough to miss these animations.
I have never had a problem in this game playing against Asura. I have played a Human thief and I felt that there was no great advantage or disadvantage when playing one.
(edited by EoNxBoNx.9213)
I don’t have an issue fighting against Asura.
Actually amidst all the cluster of aoe and players, an asura can successfully blend in with the surrounding chaos and get a stomp without being noticed….that right there is one of the crucial advantages of being sooo tiny
They should just make them slightly larger. I have trouble fighting Asura Mesmer, Engineer, and Guardian. You just cannot tell what they’re doing.
asura have really obvious animations everything they do is exaggerated
^ Giant cute asura? Sign me up!
But … my head would be HUGE, then :-S
Heh.
To me its the same as playing oddjob in goldeneye.
They blend into the surroundings/AOEs better/Have harder to spot animations (Huge advantage…) and there rolls and such look like there casting or aoes. Its hard to tell if they are rolling or simply moving and using an animation.
(edited by Daecollo.9578)
The best option someone mentioned in another thread was to have a game option that when toggled changes the models to something like human, but looking at anets track record this might take a few years for them to come out with
The best option someone mentioned in another thread was to have a game option that when toggled changes the models to something like human, but looking at anets track record this might take a few years for them to come out with
That would be a good idea for competitive pvp.
Making them all tallest human models.
hmm is it just me, but i don’t think everything needs to be 120% fair? or on the same level? might as well say goodbye to diversity, and yes, i mean in a visual sense…
the Asura are a tiny race, so they should be small. if gw2 was real, the Asura would have this so-called advantage as well.. or.. i guess in PvP, we don’t care about lore. ://
and if you’re SUPER serious, you can roll an asura, learn all their moves and animations so it’s like second nature to you. seeing or playnig as one will definitely imprint that visual memory into your head. know your enemy, right? ; ))
I love how people cling to their little advantages. Whether it’s class balance, or tiny minuscule advantages such as this.
There should be an option, there isn’t really a reason not to. It’s been discussed. Be nice if we could get a dev response of “we’ll look into it” or something, but I doubt it’ll happen.
They have a disadvantage, and that’s having a kitten camera angle.
You see SO much more as a norn/charr ( field wise ) compared to asura. Even while downed you see more as a bigger char.
They have a disadvantage, and that’s having a kitten camera angle.
You see SO much more as a norn/charr ( field wise ) compared to asura. Even while downed you see more as a bigger char.
Except, no one has this problem.
They have a disadvantage, and that’s having a kitten camera angle.
You see SO much more as a norn/charr ( field wise ) compared to asura. Even while downed you see more as a bigger char.
Except, no one has this problem.
Well, in my case, it has disadvantage especially in melee in fighting larger opponent (especially male charr).
As other people said, I also never had any issue fighting against Asuras in PvP.
Perhaps my huge kitten screen helps to see a bit more of everything, but I can easily identify what an Asura is about to do as their animations are quite exagerated. At least it’s no more trouble than playing against other races.
In another thread I said that I wouldn’t care if Anet added an option to let players “normalize” every players into humans. But it won’t stop me from thinking that’s a bit sad that some players aren’t even trying a little harder to fight against Asuras (which are, in my opinion, not difficult to notice) and instead would prefer an option to turn GW2 into a very bland “esport game”.
If showing off your ingame alter egos isn’t an option anymore in PvP because you can never know who is going to normalize your characters, what would be the point ? So far the only rewards we get from that game are skins to embelish said alter egos, and not everyone wishes to play s/tPVP only to train for the “esports”.
So yeah, I wish to force you to see my tiny Asura when I play one, because it’s my alter ego and knowing that you could recognize me through him is my only reward in this game.
I wouldn’t mind a castbar though.
Im seeing more and more of these “asura are OP” threads lately…
In my oppinion asura arent hard to see/dodge at all. Thats just me ofcourse.
There is a reason for the high amount of asura players in tournaments, and I bet it is not because “cute” in most cases.
Personally the problem is only visual and should not affect the player capabilities when compared to other classes, what I would like to see is a “scaled up” asura for pvp in order to make it easier to see the animations.
Implement a toggle-feature that allows every player to be seen as a human with the same height. Done!
The asura have a disadvantage, they only have a very small field of view, not so the big races like charr with her big field of view
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
(edited by Black Teagan.9215)
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
The problem doesn’t affect the players only. It affects all shoutcasters and viewers of tournaments and there is the main problem. There are allrdy tones of effects and fields, which makes observing / shoutcasting difficult. If you now have to watch some norns and asuras it’s even a bigger problem, because the norn effects will be that big, asura effects will be barely seen. Ergo: important actions can be overseen too easy. Plus it’s not fun to observe it.
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
The problem doesn’t affect the players only. It affects all shoutcasters and viewers of tournaments and there is the main problem. There are allrdy tones of effects and fields, which makes observing / shoutcasting difficult. If you now have to watch some norns and asuras it’s even a bigger problem, because the norn effects will be that big, asura effects will be barely seen. Ergo: important actions can be overseen too easy. Plus it’s not fun to observe it.
Ok, I must confess that I’m a HSP and have no problems to keep track of the field, despite all skilleffects.
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
The problem doesn’t affect the players only. It affects all shoutcasters and viewers of tournaments and there is the main problem. There are allrdy tones of effects and fields, which makes observing / shoutcasting difficult. If you now have to watch some norns and asuras it’s even a bigger problem, because the norn effects will be that big, asura effects will be barely seen. Ergo: important actions can be overseen too easy. Plus it’s not fun to observe it.
Ok, I must confess that I’m a HSP and have no problems to keep track of the field, despite all skilleffects.
Me neither when I play on my own. But you ever watched a stream on twitch without 1080p quality? I doubt you have. Also it seems like you don’t know what I mean by shoutcasting. -.-*
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
The problem doesn’t affect the players only. It affects all shoutcasters and viewers of tournaments and there is the main problem. There are allrdy tones of effects and fields, which makes observing / shoutcasting difficult. If you now have to watch some norns and asuras it’s even a bigger problem, because the norn effects will be that big, asura effects will be barely seen. Ergo: important actions can be overseen too easy. Plus it’s not fun to observe it.
Ok, I must confess that I’m a HSP and have no problems to keep track of the field, despite all skilleffects.
Me neither when I play on my own. But you ever watched a stream on twitch without 1080p quality? I doubt you have. Also it seems like you don’t know what I mean by shoutcasting. -.-*
I know what shoutcaster are and what they do but I wouldn’t talk about them, because they aren’t important for the game, are they?
A little tip for all that have problems to seeing an asura: Go in the options and activade the “Show All Enemy Names” and the problem is solved.
The problem doesn’t affect the players only. It affects all shoutcasters and viewers of tournaments and there is the main problem. There are allrdy tones of effects and fields, which makes observing / shoutcasting difficult. If you now have to watch some norns and asuras it’s even a bigger problem, because the norn effects will be that big, asura effects will be barely seen. Ergo: important actions can be overseen too easy. Plus it’s not fun to observe it.
Ok, I must confess that I’m a HSP and have no problems to keep track of the field, despite all skilleffects.
Me neither when I play on my own. But you ever watched a stream on twitch without 1080p quality? I doubt you have. Also it seems like you don’t know what I mean by shoutcasting. -.-*
I know what shoutcaster are and what they do but I wouldn’t talk about them, because they aren’t important for the game, are they?
Not sure if trolling or not. But yep, they are one of the most important sources.
I find the disparity between fighting a norn/charr/human warrior vs an asuran warrior to be significant. I have a much easier time dodging shield bash/bull rush/hammer skills from norn/charr/humans compared to asurans.
As mentioned in another thread, adding casting bars could solve this problem. Even for instant cast skills, if a small text box pops up, you would have an equal chance to avoid abilities from a class no matter their race.
I love how people cling to their little advantages. Whether it’s class balance, or tiny minuscule advantages such as this.
There should be an option, there isn’t really a reason not to. It’s been discussed. Be nice if we could get a dev response of “we’ll look into it” or something, but I doubt it’ll happen.
Minuscule?
Do you even lift bro?
Anyways, they have a huge advantage because there animations are harder to see and they blend in with AOEs. They are the oddjob of gw2 and in competitive pvp it only takes a huh wtf is he doing? to make a mistake which costs the whole team and your game.
Its harder to see a backstab coming from an asura, its harder to see almost everything.
Your denial on this just tells me you don’t play very much.
I find the disparity between fighting a norn/charr/human warrior vs an asuran warrior to be significant. I have a much easier time dodging shield bash/bull rush/hammer skills from norn/charr/humans compared to asurans.
As mentioned in another thread, adding casting bars could solve this problem. Even for instant cast skills, if a small text box pops up, you would have an equal chance to avoid abilities from a class no matter their race.
I’m watching animations more-so then cast bars. I believe things like cast bars to be skill-less. I’d rather they just default enemies in tournaments. Or have an option to.
They do have a disadvantage a huge one in gw2… You can’t see their armor. So even if they farm/buy the most epic gear It looks like crap. Say at some point Anet throws a hug tourney with a pve world reward to show off your truly epic epixness… doesn’t matter cause asuras still look like crap and are so small you still don’t get to show it off.
Edit: Even when I comes to the pvp locker It is pointless but still a fun thing that asura don’t really get to enjoy.
I find the disparity between fighting a norn/charr/human warrior vs an asuran warrior to be significant. I have a much easier time dodging shield bash/bull rush/hammer skills from norn/charr/humans compared to asurans.
As mentioned in another thread, adding casting bars could solve this problem. Even for instant cast skills, if a small text box pops up, you would have an equal chance to avoid abilities from a class no matter their race.
I’m watching animations more-so then cast bars. I believe things like cast bars to be skill-less. I’d rather they just default enemies in tournaments. Or have an option to.
I don’t quite understand your statement. There are no cast bars, only animations. So naturally we all watch animations – not cast bars. Either way, both cast bars and animations are indicators to which you respond appropriately. There is no great difference skill-wise in my opinion. Off topic though.
Interesting topic, but hard to implement. You nerf Asura range then nobody would ever play them. Agree it is unbalanced though.
A prime example is on Spirit Watch. Around the orb at one wall there is a waterfall. On a thief (when I was playing hotjoin) I was downed and teleported behind this waterfall. They were unable to see me in there and I could get myself up through bandage. I tested it using a Human and in the exact same state you can see their feet sticking out of the waterfall.
I don’t know if many players actually use asuras for this reason. I play asura almost exclusively, 4/5 toons are asura but more so for their fast running (only appears so I know), their awesome animations and general badassery.
I do agree it’s a bit harder to see asura’s animations but we also have disadvantages. It has happened before that my camera couldn’t see up a small hill because my POV is lower. On my human thief I would see what’s on that small slope. It’s tiny but the advantages are tiny as well.
i use a thief and necro a min size XD, on the necro people target my minions instead of me XD
Asura clearly have an advantage in tournament play atm, its probably why so many use them.
I think the central point here is that asurans cab, at times, blend into particle effects when they are appearing numerously. If anything, the asuran hit window should be the same size as anyone else, because there is no such thing as head shots in GW2, but that in the options window there should be an option either a) by sliding axis to reduce particle effects to transparent or b) limit the amount of particle effects that get represented on screen to your particle effects and the particle effects only on the person your engaging. Just make exceptions of AoE animations.(Which are already different to particle effects by and large.)
Not really:
1) Blend into effects.
2) Harder to see.
3) Better animations, its hard to know what they are doing, even if they dodge some times it looks like there regular attacks.
Many many reasons.
Just give us cast bars so we don’t have goofy elongated Asura in tournaments.
The concept of immersion has no place in competitive play.
You react faster to larger objects. It’s just how your brain works. You can look up any number of studies on it.
It’s not a hard concept to understand though, you are more likely to get out of the way of a bus heading for you than a rock thrown at you. Yes, I am aware this is an extreme example, you do not need to point this fact out to me.
It is clearly advantageous for numerous reasons. As for the complaints of variety I’m tired of seeing 9 asura every time I play a tournament. I want to see some kitten norns.
This has been my number one pet peeve since day one.. there should be no incentive to play any race other then cosmetic appeal… Asuras are clearly OP :/
There should be an option to see enemies with human models.
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