Balancing Ele's - From an Ele

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Posted by: DXIEdge.2789

DXIEdge.2789

Hey guys, I’m Jace Edge. I play for Amara Gaming [AG] and occasionally with Spicy Asuran [QZ]. Although many of you may not have heard of me, I assure you I’m a decent player. Not amazing at like Powerr, Vain, Zoose levels but I am good.

Lately there have been a lot of ragers about Ele’s. I get that, we’re powerful. But there are a couple things that make us powerful that a lot of you just dont talk about in the forums. You jut outright say we’re OP and you can’t deal with us.

I’m here to tell you how, and how we can be balanced to reduce the ragers while not being the next bottom feeder class.

HOW TO BEAT AN ELE

First step is take a look at your comp right now. How many of you guys are actually running Condition compositions right now. I’m gonna guess not many of you, as I see a lot of thieves and a lot of warrior. Yes burst is strong, but ele’s can heal through burst, chill you, stun you, and then burst you back.

Now what are the 4 things I hate seeing?

1) Confusion Mesmers.kitten/p>

These guys….omg. All they do is turn me into a suicide bomber. See our heal is strongest when we can cast spells. And if we’re out of water, we have no other heal. So its either spam cast to heal ourselves or cast signet…which is a pretty weak heal. You start spamming confusion on us and all I can say is….wtf im dead.

Confusion is probably our number one enemy. We hate it. More than anything. Mesmers, start using it more. (I realise you have the shatters that do such, but we just dodge shatters or Lightning flash away from it. Not all the time, granted, but I’ve practiced against Mesmers enough that I know what to expect now. I’ve seen some decent Condi mesmer builds. Try those ones)

2) Trap Rangers. sigh….

I kittening hate trap rangers. seriously. If your a good trap ranger, I can’t beat you 1v1…easily. Its hard as hell. I can, but only if i dont screw up…AT ALL. One little mess up or miss an attack or anything, balls in your court bro.

3) Corrupt Boon

If a Necro knows what the hell he’s doing, im screwed. In the middle of a team fight, even If im not the target, once I’m out of water and there is a good necro somewhere, I’m probably toast if i let my guard down.

Between fury, vigor, swiftness, might, and w/e the hell else I have on me, that necro corrupts me when I switch out of water I’m going down if I dont recover quickly. If i’m at like 33% or less, I’m just toast.

4) Condi engineers

these are a bit less common, and a little bit easier, but a good one (kitten Hiba) is gonna kill me.

ARE YOU GUYS SEEING A PATTERN HERE

Conditions. And lots of em. No i’m not talking those dinky little bleed thieves. I dodge roll in water and your 16 stack of bleed is gone.

No. I’m talking burning, confusion, bleeding, vulnerability, poison, chill, etc etc. Get these on us and fast, and watch us flop around like a fish out of water.

Second. BOON REMOVAL. Bountiful Power is our best trait. 2% more damage per boon on us. Plus we rely on our boons. My crit chance without fury sucks. Vigor is my best friend. Might? dont even get me started about this one. If i have no might on me, im not in combat. Seriously. I ALWAYS have might. Its my main source of damage. TAKE IT OFF.

So now, for ANet.

HOW SHOULD ELE’S BE BALANCED?

Well for one, reduce the amount of vigor we get from Renewing Stamina, and take it off of soothing disuption. Seriously. As bunker ele, these 2 traits give me perma vigor, and as a d/d ele its pretty kitten close. I left a team fight once with 40 seconds of vigor left. WTF.

2nd, increase RTL cooldown. Its how we are so kitten good. This trait makes me never wanna play another class. Ever. I love it. But its on a really short cooldown for what it does. 20 seconds, maybe 25. But 15 is i think a bit too short.

3rd, reduce the healing somehow. I dont mean a hard nerf. Just a little bit so we can’t go to full every 10 or so seconds. If it means reducing regen amount, or nerfing cleansing wave a little bit, or if healing power needs to be scaled a bit better.

4th, add more boon removal in the game. Right now its just mesmers and necros. Not a LOT, just a bit.

5th, Nerf Sigil of Superior Battle. Make it 2 stacks of might. 3 for switching an attunement every 10 seconds is dumb. Through a simple rotation, I have 16 stacks of might on me, 6 of which is from the sigil. If there are two eles fighting together, we have 25 stacks of might…a lot of the time. Just reduce the stacks to 2. 1 is a little to weak, 3 is i think too strong.

Hopefully you guys read all that, and hopefully ANet does too.

Thanks guys

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: plasmacutter.2709

plasmacutter.2709

I’m sorry to say, but as an ele main ALL of your suggestions would bork non-bunker builds worse than bunkers.

They are a perfect recipe for:

“nobody will ever go beyond air 10, or put ANY points into fire, ever again, unless they want to be laughed so far out of game their grandparents hear it”

Better way to do it:

soothing disruption no longer grats regeneration

this does the following:

Cantrips no longer reset the fight by healing you to full.

Cantrips no longer double as condition removal for eles with 30 in water.

This targets bunkers and only bunkers without utterly borking evasion based glass cannon builds, which really need MORE help, not more nerfs.

The sigil of battle change is just… no.. it will simply make the sigil “sigil of vendor trash”

(edited by plasmacutter.2709)

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Posted by: Barock.7183

Barock.7183

Nice Post learned some stuff here even tho i don’t have probs against ele’s cuz i’m a venom thief this means perma stun or immobilize / life steal and immobilize it think this is one of the biggest weaknesses of ele’s if you immobilize them they are dead or need to pop a cool down. i hope Anet dsn’t nerf you 2 hard tho it’s more like a build problem , people just don’t use builds that are good against ele’s i mean bring a immobilize or a boon remove . they are strong but not impossible 1V1

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Posted by: daydream.2938

daydream.2938

A big part of why rangers are so popular in the meta right now is they are one of the only classes that can reliably hold the home point from eles. and who cna beat them in a 1on1.

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Posted by: Skyro.3108

Skyro.3108

-Increase RTL CD to 20s, reduce range to 900
-Nerf Evasive Arcana’s version of Cleansing Wave
-Reduce duration or movement speed of Ele’s downed state vapor form

That’s really all that’s needed.

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Posted by: plasmacutter.2709

plasmacutter.2709

-Increase RTL CD to 20s, reduce range to 900
-Nerf Evasive Arcana’s version of Cleansing Wave
-Reduce duration or movement speed of Ele’s downed state vapor form

That’s really all that’s needed.

Reduce all thief MUG/backstab combo damage to 7k total.

Reduce thief to light armor

increase cooldown on stealth to 20 seconds.

See how long they last.

Because this is what you are asking for on eles (everything but the analogous stealth cool down is already in the live game for eles!).

Or you could build to kill eles rather than selfishly demanding nerfs because you don’t want to be put out the cost of a new build for an evolving meta game.

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Posted by: Skyro.3108

Skyro.3108

-Increase RTL CD to 20s, reduce range to 900
-Nerf Evasive Arcana’s version of Cleansing Wave
-Reduce duration or movement speed of Ele’s downed state vapor form

That’s really all that’s needed.

Reduce all thief MUG/backstab combo damage to 7k total.

Reduce thief to light armor

increase cooldown on stealth to 20 seconds.

See how long they last.

Because this is what you are asking for on eles (everything but the analogous stealth cool down is already in the live game for eles!).

Or you could build to kill eles rather than selfishly demanding nerfs because you don’t want to be put out the cost of a new build for an evolving meta game.

The defensiveness of Ele’s on these forums is quite hilarious. 2 of the 3 changes I suggested have nothing to do with Ele survivability in fights (obv RTL nerf is a nerf to their escapability). Evasive Arcana’s Cleansing Wave heals the same as the normal skill does, which is balanced around a 40s cooldown. Evasive Arcana has a 10s cooldown. Think about that for a second.

And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.

And I don’t have a problem with fighting Ele’s at all. The only problem I have is that you pretty much are required to bring an Ele (you can even bring 2 or 3 no prob) to field a competitive team in paids.

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Posted by: plasmacutter.2709

plasmacutter.2709

And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.

outside of vapor form, it’s the WORST downed state in the game.

try it without a team, or in a pug. It feels like an inexorable march to death.

they also have the lowest HP and armor in the game.

You seem to think the profession with the lowest HP and armor in the game should not be afforded at least a tiny edge in the ability to escape.

If you think bringing an ele is essential to competitive play, then you need to wait another month and see what happens when condi engis start nullifying them.

The secret is out.

Why should every ele suffer yet another nerf to the only remaining viable spec because people like you bandwagon on the tears of, of all people, mug+backstab thieves who just can’t STAND the idea of something being able to recover from them and kick their tails.

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Posted by: hharry.1967

hharry.1967

I dont know how but a decent ele, one with 18-19k hp will never heal to full without using #6 heal skill, unless you are one of those who likes to run with 13k hp and 2k healing.

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Posted by: plasmacutter.2709

plasmacutter.2709

And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.

outside of vapor form, it’s the WORST downed state in the game.

“Outside of the best downed state skill in the game, it’s the worst downed state in the game.”

Makes sense.

I think that is actually ranger down #3, especially in water.

let me know when YOUR downed state heals you faster than DPS from two to three people.

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Posted by: Choops.3710

Choops.3710

And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.

outside of vapor form, it’s the WORST downed state in the game.

“Outside of the best downed state skill in the game, it’s the worst downed state in the game.”

Makes sense.

I think that is actually ranger down #3, especially in water.

let me know when YOUR downed state heals you faster than DPS from two to three people.

Ele downstate has won a few matches for teams I’ve played against in tourneys. The ability to remove your body from AoE fields to run behind your team to get rezzed is something that shouldn’t be taken lightly. I’m not saying that ranger down 3 isn’t great, I just think you’re downplaying how good yours is.

Pikachoops – Engineer, Fort Aspenwood

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Posted by: kirito.4138

kirito.4138

How does a thief’s steal “Ice Shard Stab” affect you as an elementalist?

I sometimes save the guardian’s “Mace head crack” to use on ele

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

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Posted by: hharry.1967

hharry.1967

5th, Nerf Sigil of Superior Battle. Make it 2 stacks of might. 3 for switching an attunement every 10 seconds is dumb. Through a simple rotation, I have 16 stacks of might on me, 6 of which is from the sigil. If there are two eles fighting together, we have 25 stacks of might…a lot of the time. Just reduce the stacks to 2. 1 is a little to weak, 3 is i think too strong.

Thanks guys

When did this bugg become AoE? Also it has 10 seconds internal cooldown, which is pretty much the same as weapon swapping so we get no advantage from this, doing 3 attunement switches wont give you 9x stacks. It is as effective as it is to other classes due to the internal cooldown.

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Posted by: DXIEdge.2789

DXIEdge.2789

Allow me to explain

I don’t mean it’s AoE. However when we’re fighting together giving AoE might, we’re also stacking might. So when without the Sigil we would have like a total of say 16-18, we have 22-25 stacks because of Sigil.

And sure, it’s a 10 sec cooldown. However we’re swapping attunements constantly. Guardians swap constantly for superior energy, but other than that what class is swapping weapons every 10 seconds? Engis and eles are the main ones

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: Soyboy.3548

Soyboy.3548

Mesmers can’t remove boons unless they use a sword and get the third chain off, which removes 1 boon; using utilities like null field, arcane thievery, or phantasmal disenchanter (lol); or putting 20 points into domination just for a trait that removes boons on shattering. If you run a confusion build, you PROBABLY don’t have that 20 point trait because you’d rather your glamours cause more confusion…
I’ve tried running support builds for boon removal and they suck. Classes that rely on boons (engineer, guardian, ele) can spam them so much you never get that stability off, which is the one we care about… They’d have to buff boon removal to make it a counter because 1 at a time isn’t enough against yall who spam boons on yourselves.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Another ele nerf thread? Why in the love of cholera aren’t these threads merged and/or deleted already? There are dozens of them. -_-

Just adjust overused traits in the water and arcana trees to get bunkers in line and buff the frikkin useless traits in air and fire which i think 99% of the ele community has NEVER even tried using, EVER.

Oh and yes. Moar reliable boon removal builds across all professions.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: TGSlasher.1458

TGSlasher.1458

Rework the weapons so that focus is bunker and off dagger is damage? Because bunker + movement is a bit silly

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Rework the weapons so that focus is bunker and off dagger is damage? Because bunker + movement is a bit silly

Agree!!!

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Ezrael.6859

Ezrael.6859

Allow me to explain

However when we’re fighting together giving AoE might, we’re also stacking might. So when without the Sigil we would have like a total of say 16-18,

This, is clearly the issue. Ele stacks too much AoE might by himself, which only gets worse when you bring two to a fight.

The Sigil of Battle is fine, it’s the same access to Might for everyone.

The real issue is how powerful the traits make Water Form.

By traiting 30 into Water and Arcana, just popping into Water and dodging heals the Ele up far too much and cleanses all the conditions on him. Every 10 seconds…

Seriously, how is a full Cleansing Wave every 10s on a dodge roll trait balanced when the actual skill has a 40s cool down.
Cleansing Water trait becomes too powerful in a team fight vs conditions on the Ele.

+ Ride the Lightning needs it’s cool down increased to around 20s, and it should be affected by Crippled and Chilled. It’s a Get Out of Jail Free card right now.

15s is too short as it means the Ele can RtL in, do his standard rotation through all 4 attunements, go back to Air after cleansing and healing in Water and RtL is ready for him to run away.

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Posted by: Arheundel.6451

Arheundel.6451

Allow me to explain

However when we’re fighting together giving AoE might, we’re also stacking might. So when without the Sigil we would have like a total of say 16-18,

This, is clearly the issue. Ele stacks too much AoE might by himself, which only gets worse when you bring two to a fight.

The Sigil of Battle is fine, it’s the same access to Might for everyone.

The real issue is how powerful the traits make Water Form.

By traiting 30 into Water and Arcana, just popping into Water and dodging heals the Ele up far too much and cleanses all the conditions on him. Every 10 seconds…

Seriously, how is a full Cleansing Wave every 10s on a dodge roll trait balanced when the actual skill has a 40s cool down.
Cleansing Water trait becomes too powerful in a team fight vs conditions on the Ele.

+ Ride the Lightning needs it’s cool down increased to around 20s, and it should be affected by Crippled and Chilled. It’s a Get Out of Jail Free card right now.

15s is too short as it means the Ele can RtL in, do his standard rotation through all 4 attunements, go back to Air after cleansing and healing in Water and RtL is ready for him to run away.

So a light armor profession using a mele range weapon set shound not be able to :

1) Sustain itself through healing to justify the low HP and armor
2) Do enough damage to justify being at mele range
3) Have enough mobility to avoid being melted in secs by absurd burst builds like 100b, backstab thieves spamming HS and shatter mesmers

…right, maybe we should change the name of ele to “NPC free kill” to make you guys happy

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Allow me to explain

However when we’re fighting together giving AoE might, we’re also stacking might. So when without the Sigil we would have like a total of say 16-18,

This, is clearly the issue. Ele stacks too much AoE might by himself, which only gets worse when you bring two to a fight.

The Sigil of Battle is fine, it’s the same access to Might for everyone.

The real issue is how powerful the traits make Water Form.

By traiting 30 into Water and Arcana, just popping into Water and dodging heals the Ele up far too much and cleanses all the conditions on him. Every 10 seconds…

Seriously, how is a full Cleansing Wave every 10s on a dodge roll trait balanced when the actual skill has a 40s cool down.
Cleansing Water trait becomes too powerful in a team fight vs conditions on the Ele.

+ Ride the Lightning needs it’s cool down increased to around 20s, and it should be affected by Crippled and Chilled. It’s a Get Out of Jail Free card right now.

15s is too short as it means the Ele can RtL in, do his standard rotation through all 4 attunements, go back to Air after cleansing and healing in Water and RtL is ready for him to run away.

So a light armor profession using a mele range weapon set shound not be able to :

1) Sustain itself through healing to justify the low HP and armor
2) Do enough damage to justify being at mele range
3) Have enough mobility to avoid being melted in secs by absurd burst builds like 100b, backstab thieves spamming HS and shatter mesmers

…right, maybe we should change the name of ele to “NPC free kill” to make you guys happy

They QQ because ele they can’t catch an ele who ran away.. Ran away from the fight.. Ran away.. Wait, what??

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: hharry.1967

hharry.1967

Allow me to explain

I don’t mean it’s AoE. However when we’re fighting together giving AoE might, we’re also stacking might. So when without the Sigil we would have like a total of say 16-18, we have 22-25 stacks because of Sigil.

And sure, it’s a 10 sec cooldown. However we’re swapping attunements constantly. Guardians swap constantly for superior energy, but other than that what class is swapping weapons every 10 seconds? Engis and eles are the main ones

Having two classes stacking mights has nothing to do with the sigil, you would have the same effect having two warriors stacking for great justice and/or other stuff.

If you dont swap weapons constalty then you have serious l2p issues. Swaping weps is efficient on most of the classes, any i cant think of is actually thief since none of their skills have cd so they dont really benefit on weapon switch.

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Posted by: condiments.8043

condiments.8043

Coming from an ele myself, there are perfectly acceptable ways to tweak the ele from its dominant position, especially the bunker side of things.

1)Move Earth’s Embrace to Tier 2 and switch with strength of stone, etc. With this trait being so low in the Earth tree it allows ele bunkers too easy access while still running full Arcana and water traits. Moving this to Tier 2 would force Eles to have to make the sacrifice out of said trees to access such a powerful survival tool.
2) Nerf Frost Armor chill stacking duration- I don’t know why this doesn’t get brought up more, but this aura is insanely punishing on certain classes. Its almost enough to shut them out of fights or reduce their efficiency to drastic degrees for extended periods of time(4-7 sec stacks should be the highest it goes). I think this tweak alone would help certain classes(Warrior)and make eles seem less nonpunishable. Its still would be an incredibly useful ability just not OP.
3) Nerf heal stack scaling- Bunker Eles can just be too well-rounded in all single areas. Ether renewal provides consistent heals on a low cooldown while wiping all conditions, mobility options in combination with cantrips make them hard to lock down and punish and easy access to mitigation boons and traits like Earth’s Embrace make them hard to burst down. If anything, a bunker ele should be more susceptible to coordination burst efforts than say, a guardian, in exchange for having superior mobility and pure sustain. I think heal stat stacking as it is provides too many benefits and should be curbed at top end with diminishing returns to those who stack amulet and runes with +heals. This way you don’t bring down balanced ele, rather top end bunkers. They still function but SHOULD be brought down if a team coordinates between two players rather than forcing people to bring obscene burst or more assets to bring them down.
4)Less sure about this one, but I think Ether Renewal needs a tweaking in some way as well. Cooldown increase to 18-20 seconds, or far less condition removal pulses.

This is combination with some other suggestions would soften the ele down a little bit without kicking its face in.

Cretius-Elementalist
Condiments-Thief

(edited by condiments.8043)

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Posted by: Ezrael.6859

Ezrael.6859

They QQ because ele they can’t catch an ele who ran away.. Ran away from the fight.. Ran away.. Wait, what??

It’s a team game.

The Ele being able to dive into a fight, unload all his cooldowns doing massive AoE damage, providing huge group support and AoE healing then flying straight out with RtL before he can be pinned down like any other Profession would for over-extending so much is not very well balanced.

He’s then off to the next team fight across the other side of the map faster than anyone else can get there to do it again.

Ele’s have too much of a free pass to get out of over-extending, the other professions are punished more for diving into the middle of things as a glass cannon, or getting caught out in a 1v3.

You’re being over-protective of your Ele’s because you like the unique power of playing a DPS spec with more sustainability than any other profession’s DPS build, more mobility and several ways to escape from unfavourable situations or when you get caught out.

Teams are running 3 Ele’s right now to dominate fights.
You’re seriously saying they are balanced?

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Posted by: plasmacutter.2709

plasmacutter.2709

Mesmers can’t remove boons unless they use a sword and get the third chain off, which removes 1 boon; using utilities like null field, arcane thievery, or phantasmal disenchanter (lol); or putting 20 points into domination just for a trait that removes boons on shattering. If you run a confusion build, you PROBABLY don’t have that 20 point trait because you’d rather your glamours cause more confusion…
I’ve tried running support builds for boon removal and they suck. Classes that rely on boons (engineer, guardian, ele) can spam them so much you never get that stability off, which is the one we care about… They’d have to buff boon removal to make it a counter because 1 at a time isn’t enough against yall who spam boons on yourselves.

Epic fail, master trait under dueling tree provides you boon strips on your many, many shatters. Sword clones also cycle the full 3 strike combo, meaning they’re like a condition that removes boons every couple seconds.

BTW, to the poster above me: RTL does not render you invulnerable. You can be IMMOB during RTL and then are stuck there doing nothing, unable to break RTL, it becomes a self stun.

(edited by plasmacutter.2709)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

They QQ because ele they can’t catch an ele who ran away.. Ran away from the fight.. Ran away.. Wait, what??

It’s a team game.

The Ele being able to dive into a fight, unload all his cooldowns doing massive AoE damage, providing huge group support and AoE healing then flying straight out with RtL before he can be pinned down like any other Profession would for over-extending so much is not very well balanced.

He’s then off to the next team fight across the other side of the map faster than anyone else can get there to do it again.

Ele’s have too much of a free pass to get out of over-extending, the other professions are punished more for diving into the middle of things as a glass cannon, or getting caught out in a 1v3.

You’re being over-protective of your Ele’s because you like the unique power of playing a DPS spec with more sustainability than any other profession’s DPS build, more mobility and several ways to escape from unfavourable situations or when you get caught out.

Teams are running 3 Ele’s right now to dominate fights.
You’re seriously saying they are balanced?

I would answer that it’s a cheesy team comp yes. But that’s how the meta works. Players discover effective builds and compositions, people use them to be successful, more people ABUSE them to win, then people will bandwagon on the fotm. On the next cycle of patches, whether they bring buffs or nerfs, people will discover COUNTER to current fotm specs and comps, and the meta will shift.

What I am at is that people complain for the wrong reasons most of the time.

I am not being over protective of the class. However I am afraid that with all the fuss about ele nerfs, and with the knee-jerk reaction we know that is Anet, the class will just be gimped to nerf-dom to the point that it would be so useless to other aspects of the game because people complain it being OP and such in a PVP mode that actually promotes and requires these limited class builds instead of diversity.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: plasmacutter.2709

plasmacutter.2709

And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.

outside of vapor form, it’s the WORST downed state in the game.

“Outside of the best downed state skill in the game, it’s the worst downed state in the game.”

Makes sense.

I think that is actually ranger down #3, especially in water.

let me know when YOUR downed state heals you faster than DPS from two to three people.

Ele downstate has won a few matches for teams I’ve played against in tourneys. The ability to remove your body from AoE fields to run behind your team to get rezzed is something that shouldn’t be taken lightly. I’m not saying that ranger down 3 isn’t great, I just think you’re downplaying how good yours is.

Buddy, ranger 3 doesn’t even require they retreat. They will outheal a couple 11B.

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Posted by: Arheundel.6451

Arheundel.6451

Coming from an ele myself, there are perfectly acceptable ways to tweak the ele from its dominant position, especially the bunker side of things.

1)Move Earth’s Embrace to Tier 2 and switch with strength of stone, etc. With this trait being so low in the Earth tree it allows ele bunkers too easy access while still running full Arcana and water traits. Moving this to Tier 2 would force Eles to have to make the sacrifice out of said trees to access such a powerful survival tool.
2) Nerf Frost Armor chill stacking duration- I don’t know why this doesn’t get brought up more, but this aura is insanely punishing on certain classes. Its almost enough to shut them out of fights or reduce their efficiency to drastic degrees for extended periods of time(4-7 sec stacks should be the highest it goes). I think this tweak alone would help certain classes(Warrior)and make eles seem less nonpunishable. Its still would be an incredibly useful ability just not OP.
3) Nerf heal stack scaling- Bunker Eles can just be too well-rounded in all single areas. Ether renewal provides consistent heals on a low cooldown while wiping all conditions, mobility options in combination with cantrips make them hard to lock down and punish and easy access to mitigation boons and traits like Earth’s Embrace make them hard to burst down. If anything, a bunker ele should be more susceptible to coordination burst efforts than say, a guardian, in exchange for having superior mobility and pure sustain. I think heal stat stacking as it is provides too many benefits and should be curbed at top end with diminishing returns to those who stack amulet and runes with +heals. This way you don’t bring down balanced ele, rather top end bunkers. They still function but SHOULD be brought down if a team coordinates between two players rather than forcing people to bring obscene burst or more assets to bring them down.
4)Less sure about this one, but I think Ether Renewal needs a tweaking in some way as well. Cooldown increase to 18-20 seconds, or far less condition removal pulses.

This is combination with some other suggestions would soften the ele down a little bit without kicking its face in.

No to all fo them!
None of the things mentioned are game breaking in any manner, nobody force a warrior to keep bashing on an ele with the axe auto-attack, I don’t attack a mesmer with chaos armor up, I don’t attack a warrior with double endure pain, I don’t attack whenever there is a punishing skill used.
People must learn to play and making things easier for them won’t change that, the ele profession got the most obvious animation in game.

If I can counter frost aura and shocking aura, they can
If I can counter eles using earth’s embrace, they can
If I can interrupt a 3s channeling, they can

End.

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Posted by: reedju.5786

reedju.5786

Reduce range of RTL to 900 and everything will be peachy. I like the low cd because it allows you to use it every air attunement which is really the only DD air skill that has regular use (updraft and shocking auras, good skills appropriate CDs IMO). The only thing unfortunate is unless you currently have a reliable immob that cast quickly (most don’t) you cannot react fast enough once you see the RTL animation to catch him in range. Not to mention most immob have longer than a 15 sec CD (besides mes sword 3, which also requires a live and correctly positioned clone). I can feel the L2P responses coming on but I don’t care. I PvP a lot and know that currently, in our team meta, no one saves an important immob for the small likelyhood that they catch one ele making his way to the next team fight (1v1 sure immob is awesome counter, but who has an issues with RTL 1v1 and has any skill at all?) Right now 1200 range puts you beyond the reach of every weapon besides a nade engi who will never hit you with the arc and long range placement. RTL would still have the lowest CD of any movement skill of that range besides infiltrators arrow which requires high initiative. All others of the same range, require higher CD, and take up a utility slot. DD eles would either go water before air, cleanse and the RTL for 1200 range and escape OR RLT to 900 range and be susceptible to enemy long range weapons. Either way seems fair IMO.

Anet is already planning small, effective changes for eles. I play one but main necro and I don’t think balance is that far off. Reliable and crazy mobile bunker is the only part of ele that is throwing off meta. Even if Anet never makes RTL reduce range on slows (if they did I don’t think range reduction would be necessary) 900 range there are plenty of weapons with the ability to catch them.

Understand the class, watch for attunements and know what they do, no water = a good shot at dead ele. I love prof diversity and am glad Anet has such a reasonable stance on small scale balancing. Too many MMOs have a habit of repetitively killing interesting ways to play because they react to QQ and don’t take the time to find the few key points that are disrupting prof synergies.

Black Avarice

(edited by reedju.5786)

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Posted by: plasmacutter.2709

plasmacutter.2709

3 seconds is too long to catch in an immob? Are you drunk or geriatric?

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Posted by: Batmang.5421

Batmang.5421

Well for one, reduce the amount of vigor we get from Renewing Stamina, and take it off of soothing disuption. Seriously. As bunker ele, these 2 traits give me perma vigor, and as a d/d ele its pretty kitten close. I left a team fight once with 40 seconds of vigor left. WTF.

It is my understanding that anet has already ninja nerfed renewing stamina (It’s stackability has decreased) beginning the week of single map paids but i strongly agree vigor should be removed from soothing disruption.

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Posted by: reedju.5786

reedju.5786

3 seconds is too long to catch in an immob? Are you drunk or geriatric?

RTL lasts three seconds but within the first second the ele is already 400 away and unless you are right on top of the ele and you have an instant immob he is out of range. Lets say I am 200 away on my necro, I instantly react when I see the RTL but my immobilize has a 1 second cast time. Already out of range. Thief venom has a cast time, ele out of range. Glue shot or bomb for engi, small cast time but you have to wait for the arc to land or bomb explode. Ele out of range. I could keep going. Not saying it is impossible, but in no way is it a counter that the forum makes it out to be. Not sure if you have seen most projectile speed in comparison to RTL, but I’ll clue you in. Most of the time projectiles lose.

It either needs to have the shared reduced movement range when chill/cripple like other abilities or have 900 range so max range weapons have the chance to catch it. And I do mean this as an either/or scenario. If it has reduced range and is effected by chill/cripple it would be near useless in its current capacity and I do not want to see that at all. Just like no one wants an ele full meta simply because they can outdistance every class in competitive PvP with no “reasonable” counter.

Black Avarice

(edited by reedju.5786)

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Posted by: plasmacutter.2709

plasmacutter.2709

3 seconds is too long to catch in an immob? Are you drunk or geriatric?

RTL lasts three seconds but within the first second the ele is already 400 away and unless you are right on top of the ele and you have an instant immob he is out of range. Think before you post.

Right, because so many immobilizes have a long cast time.