Hey guys, I’m Jace Edge. I play for Amara Gaming [AG] and occasionally with Spicy Asuran [QZ]. Although many of you may not have heard of me, I assure you I’m a decent player. Not amazing at like Powerr, Vain, Zoose levels but I am good.
Lately there have been a lot of ragers about Ele’s. I get that, we’re powerful. But there are a couple things that make us powerful that a lot of you just dont talk about in the forums. You jut outright say we’re OP and you can’t deal with us.
I’m here to tell you how, and how we can be balanced to reduce the ragers while not being the next bottom feeder class.
HOW TO BEAT AN ELE
First step is take a look at your comp right now. How many of you guys are actually running Condition compositions right now. I’m gonna guess not many of you, as I see a lot of thieves and a lot of warrior. Yes burst is strong, but ele’s can heal through burst, chill you, stun you, and then burst you back.
Now what are the 4 things I hate seeing?
1) Confusion Mesmers.kitten/p>
These guys….omg. All they do is turn me into a suicide bomber. See our heal is strongest when we can cast spells. And if we’re out of water, we have no other heal. So its either spam cast to heal ourselves or cast signet…which is a pretty weak heal. You start spamming confusion on us and all I can say is….wtf im dead.
Confusion is probably our number one enemy. We hate it. More than anything. Mesmers, start using it more. (I realise you have the shatters that do such, but we just dodge shatters or Lightning flash away from it. Not all the time, granted, but I’ve practiced against Mesmers enough that I know what to expect now. I’ve seen some decent Condi mesmer builds. Try those ones)
2) Trap Rangers. sigh….
I kittening hate trap rangers. seriously. If your a good trap ranger, I can’t beat you 1v1…easily. Its hard as hell. I can, but only if i dont screw up…AT ALL. One little mess up or miss an attack or anything, balls in your court bro.
3) Corrupt Boon
If a Necro knows what the hell he’s doing, im screwed. In the middle of a team fight, even If im not the target, once I’m out of water and there is a good necro somewhere, I’m probably toast if i let my guard down.
Between fury, vigor, swiftness, might, and w/e the hell else I have on me, that necro corrupts me when I switch out of water I’m going down if I dont recover quickly. If i’m at like 33% or less, I’m just toast.
4) Condi engineers
these are a bit less common, and a little bit easier, but a good one (kitten Hiba) is gonna kill me.
ARE YOU GUYS SEEING A PATTERN HERE
Conditions. And lots of em. No i’m not talking those dinky little bleed thieves. I dodge roll in water and your 16 stack of bleed is gone.
No. I’m talking burning, confusion, bleeding, vulnerability, poison, chill, etc etc. Get these on us and fast, and watch us flop around like a fish out of water.
Second. BOON REMOVAL. Bountiful Power is our best trait. 2% more damage per boon on us. Plus we rely on our boons. My crit chance without fury sucks. Vigor is my best friend. Might? dont even get me started about this one. If i have no might on me, im not in combat. Seriously. I ALWAYS have might. Its my main source of damage. TAKE IT OFF.
So now, for ANet.
HOW SHOULD ELE’S BE BALANCED?
Well for one, reduce the amount of vigor we get from Renewing Stamina, and take it off of soothing disuption. Seriously. As bunker ele, these 2 traits give me perma vigor, and as a d/d ele its pretty kitten close. I left a team fight once with 40 seconds of vigor left. WTF.
2nd, increase RTL cooldown. Its how we are so kitten good. This trait makes me never wanna play another class. Ever. I love it. But its on a really short cooldown for what it does. 20 seconds, maybe 25. But 15 is i think a bit too short.
3rd, reduce the healing somehow. I dont mean a hard nerf. Just a little bit so we can’t go to full every 10 or so seconds. If it means reducing regen amount, or nerfing cleansing wave a little bit, or if healing power needs to be scaled a bit better.
4th, add more boon removal in the game. Right now its just mesmers and necros. Not a LOT, just a bit.
5th, Nerf Sigil of Superior Battle. Make it 2 stacks of might. 3 for switching an attunement every 10 seconds is dumb. Through a simple rotation, I have 16 stacks of might on me, 6 of which is from the sigil. If there are two eles fighting together, we have 25 stacks of might…a lot of the time. Just reduce the stacks to 2. 1 is a little to weak, 3 is i think too strong.
Hopefully you guys read all that, and hopefully ANet does too.
Thanks guys
@DXIEdge on twitter.