Balancing is not the answer

Balancing is not the answer

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Posted by: ricky.2679

ricky.2679

Remember gw1 we had so many skills and different builds and they could all be used because they countered each other. But that didn’t mean that some builds weren’t better than others for certain things. There is too many players complaining that 1 build is too powerful but in my opinion its all based on skill level. Burst can 1-shot bunker or condis but they have more defense making it harder.

Do you guys want a game with no “Overpowered” skills and everything the same and boring? Half the fun of games is to have fun and in gw1 I sure had fun in pve with my shadow form tank lol. So in all honesty maybe try different classes more and try to learn all the different skills and how they can be countered. There is no reason for nerfs because you guys refuse to adapt to the meta.

For example Thief excels at burst because it can escape with stealth and evade damage. Guardian is a bunker along with Warrior they can be built to burst but will not be as good because their skills are highly telegraphed. Engineer, Ranger and Necromancer will do well with condition based builds. Mesmer and Elementalist are support characters and have lots of utility.

I truly believe Thief pistol whip burst meta with bunker Guardian’s tankiness and Warrior’s Healing Signet and invuln stances balance each other out. Also Engineer’s and Elementalist’s Aoe damage and healing by blasting waterfields counters Spirit Rangers, Necromancer’s petting zoo and Mesmer’s spamming of clones. This is truly the best meta we can get and if you don’t like it experiment with builds and kill the passive no skill builds as you call them.

Edit: If some builds don’t have a counter then reroll to them since they’re obviously so overpowered and never die. Maybe try playing as a team instead of trying to 1v1 everything. Burst/zerker will die quickly that’s a fact. Would you prefer the meta to be bunkers and condis only?

This is the state of the meta and Arenanet will not change it because it attracts the most players. Do you think that there is more skill to playing your build and everything else is cheese? This is called not playing to win and making excuses. I refer you to this:
http://www.sirlin.net/articles/playing-to-win-part-1.html

(edited by ricky.2679)

Balancing is not the answer

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Posted by: Brutal Arts.6307

Brutal Arts.6307

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Balancing is not the answer

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Posted by: Leeto.1570

Leeto.1570

Yes and no.
1. There is many easy to use skills that people dont know how to counter, yet is still problem at low skill levels because if one class requires 1 button and other class requires piano lessons then obviously the first one will kill everyone.
2. There is skills that are almost uncounterable, i personally atm have only one problem in this game – shortbow 3, give me suggestions if you have.
So far ive tried to counter timing – time between evades, doesnt work because bad thiefs spam it randomly and unpredictably, good thiefs spam it when they see that i am casting something.
Try to preassure thief so much that he runs out of initiative – well the problem is that my class runs on cooldowns, and only thing i can spam enough is auttoattack, which is projectile and melee attack, both of these he can avoid without even using nr3 sb.
So do you have some ideas how to counterplay shortbow? Cause i cant find any counters to EVADE.

Balancing is not the answer

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Not all builds can be countered for the entire length of a match all the time.

The fun part about games, I agree, is countering or ouplaying your enemy.

Basically if your foe pops scissors, you quickly use rock. Then finish him with paper, because you know he just used scissors.

Rock paper scissors is a triangle. Guildwars1 had almost a perfect circle in countering. A player used fire, but your team forgot to take fire extinguisher. So you used shotgun because well.. little chance that your enemies brought a riot shield. Some skills do not have a counter and are considered OP.

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