Ban warriors/thieves from ranked lol
then:Nerf Thieves and Warriors, they are too powerful to fight
now:Ban Thieves and Warriors, they aren’t strong enough to team with
Honestly, and nothing against the op, but [redacted] the community whining that got us here.
Having to eat the cake you baked for yourself is just punishment.
Pretty much this. People whined about warriors and thieves so much in the beginning, that they were nerfed to nothing. Remember the old 100b instant death? Instead of people starting to run stability to easily counter it, they just nerfed warriors. Then hambow, etc etc
Thieves, there was the WvW issue with invisibility (oh sorry, “stealth”), but in pvp wasn’t there a build where you could just spam dagger 2 on someone and win from “stealth”.
Honestly, I know people would hate it, but removing this “stealth” would be a good step to helping thieves. Then you wouldn’t have to worry about balancing around it and give better defenses. If not, then stop calling it stealth and call it invisibility at least.
At least with thieves you know you are playing an assassin basically (might as well change the profession to assassin then), but warriors, in pvp I don’t even know what they are suppose to be now. Front line? No. Support? umm…for a brief second? Defender? For a few seconds. Burst? Well, as long as no one looks at them…
All you have to do is look at the warrior traitlines to see how much of a mess they are
I cringe everytime I spot either of the classes in my team (warrs especially). A good thief knows his job and will decap, +1 depending on the circumstances and most importantly is aware of the map mechanics but they are rare AF. On the other hand, warriors are not only useless but helps the opposition by acting as a rallybot.
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE
@RossRiddle
You didn’t really address my point, and I don’t recall saying anything about druid, but no matter.
So i’ll just say it again. Berserker is unviable since it has a life span of 10 seconds (Berserker’s Stance) passed that moment you have nothing to prevent conditions from applying.
You don’t even have the surprise effect, since zerkerberker is basically the only build ran on warriors (gs/hammer or gs/riffle).
I’m just curious on how you manage conditions once zerk stance is on CD.
@RossRiddle
You didn’t really address my point, and I don’t recall saying anything about druid, but no matter.
So i’ll just say it again. Berserker is unviable since it has a life span of 10 seconds (Berserker’s Stance) passed that moment you have nothing to prevent conditions from applying.
You don’t even have the surprise effect, since zerkerberker is basically the only build ran on warriors (gs/hammer or gs/riffle).
I’m just curious on how you manage conditions once zerk stance is on CD.
Latest bunker buster iteration has 29k HP, 7 1/4 resistance on a 16s cd, and cleansing ire. I don’t run zerk stance anymore. In fact I don’t run any stances (never have other than zerk stance initially). In recent matches I’ve been singled out by both good condition rev and engie. I outsmarted, outplayed, and killed them both. Being a Mesmer main I had to play for years without good/any condi cleanse. I’ve only bothered to add cleansing ire in the last two days, so it’s been interesting playing around with it.
I just got paired up with this guy who wanted me to cap points where a scrapper was parked and +1 fights that we were already winning. He also stated that he had “never won a match with a thief”, and I’m guessing he just lost most of his games lol. We actually ended up winning the match even though he whined all the way through it. There was also an enemy chronomancer who kept kalling me “noob” and “kittenty thief” throughout the game.
Everyone thinks thief sucks, but then how would we even be able to climb leagues?
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Moral of the story; he called you “he” :>
If you blame warriors and thieves, you should also blame reapers and dragonhunters because they are strictly worse than the remaining 5 classes, too.
Reapers and DH are not tier 1, but they can at least do their job. Reaper provides chill and boon corruption, DH, while straightforward and countered by ele via magnetic auras, still does good damage with some cc.
What exactly does a warrior do better than anything else right now? Why would I take a gs warrior over a dragonhunter who can do the same thing but with cc, AOE and at range if needed? Why would I bring a condi berserker when a reaper can do annoying chills and condi damage while still being able to transfer conditions back on enemies/corrupt boons?
Why would I take a thief for my damage output when scrapper and rev have more 1v1 potential while still having good mobility? Of course these two classes aren’t going to be banned, but they’re both in such an awkward place right now bringing them is just saying “hey, I need you guys to carry me.”
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Lol you show them up Irrwi! Glad you’re still playing. I just can’t be bothered anymore with these people screaming at me before the match even starts. Good thieves are good thieves. Simple as that. Shut up and play
Thief
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Moral of the story; he called you “he” :>
shhhhhhh
[Teef] guild :>
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Moral of the story; he called you “he” :>
shhhhhhh
lol I mean that’s fine if that’s what you want to think, I can’t do anything about that. If you’re happy with thief and warrior’s current state I guess they don’t need any buffs, they’re both good against druids, tempest, scrappers and heralds right?
The people that want to defend thief and warrior as being “good” and a superior choice are lying to themselves. I love warrior, it’s one of my mains, but don’t lie to yourself, they’re both bad.
are they “bad” or are the other 7 class’s just stupidly greedy with all of the stuff they got now compared to thief and warrior?
gw1 – healing signet/frenzy/charge
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Moral of the story; he called you “he” :>
shhhhhhh
lol I mean that’s fine if that’s what you want to think, I can’t do anything about that. If you’re happy with thief and warrior’s current state I guess they don’t need any buffs, they’re both good against druids, tempest, scrappers and heralds right?
The people that want to defend thief and warrior as being “good” and a superior choice are lying to themselves. I love warrior, it’s one of my mains, but don’t lie to yourself, they’re both bad.
As i stated before: thieves and wars are fine, everything else is just brokenly OP and need massive nerfs. Buffing thieves and wars to tempest/scrapper and co. level would just increase power creep and make meta we all so hate even worse. NO TY.
[Teef] guild :>
are they “bad” or are the other 7 class’s just stupidly greedy with all of the stuff they got now compared to thief and warrior?
On a competitive level, thief and warrior are not very good. This is why you see people like Tarcis, a warrior main, playing competitively as a revenant. He likes warrior, but herald does it’s job better with more options, so these people are using what works.
Playing a warrior/thief right now is like trying to eat soup with a fork when you have a few spoons to choose from.
The problem with Warriors and Thieves is the actual team needs to understand what they need to do to play to the strengths of these classes.
Most times in Ranked you are matched up with PUGs and PUGs can’t get identify what they need to change about their game play to take advantage of these 2 classes strengths.
For instance if I see a thief on my team I tend to tell everyone to play for 2 points only while the thief worries about decaps on far. I find this the best strategy for me when getting paired up with a thief player, but you have to remember when you are paired with a thief you best be able to hold fights while he/she does it’s job.
As for a warrior I tend to ask them how they are built then go with the strategy from there. It really depends on how they are built to what strategy you use tbh.
So knowing this I kinda have to agree with the OP on this one. These two classes are weak in today’s game, and in most situations the player who queues on them is putting their team at a disadvantage. Do I agree with how it is right now? No, but it is what it is.
Reaper is not necessarily bad but it gets countered to easily e.g. by double rev double tempest, because it inherits the weaknesses of the core class (defense comes from snaring + kiting but daredevil, tempest and rev are fairly resistant against snares).
dh does nothing but turning to match into something close to 4v5 against good players. I’d rather have a daredevil at that point, at least it has mobility and counters reapers.
idk I think I have something between 60-70% winrate when duo queuing with my warrior friend but I still think the class is lackluster when compared to the other classes. However, I’d rather see nerfs to scrapper, chrono, druid, tempest and revenant than buffs to the other classes.
(edited by Erzian.5218)
i prefer to play with a good warrior or thief rather than a bad scrapper, tempest, druid or what you want . it is meaningless to ban 2 classes ….
I’m usually happier when I get a thief on my team than when I get double DHs or double necros.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
For instance if I see a thief on my team I tend to tell everyone to play for 2 points only while the thief worries about decaps on far. I find this the best strategy for me when getting paired up with a thief player, but you have to remember when you are paired with a thief you best be able to hold fights while he/she does it’s job.
But when your team can’t win the mid fight, just leaving far to the thief does not work. You have to rotate. Play 2 points yes but not always the same 2 - play the 2 easiest to win, and bail points that are being pushed heavily by 3-4 unless you have a strong advantage such as having one about to go down as 2 arrive.
As an example, I had yet another druid, dh, double necro with me on thief comp yesterday, vs a stronger comp. Sure I decapped far, but the other team eventually capped mid, my guys kept dying, only after they started to listen to me about rotating far to take ADVANTAGE of the decaps and sometimes full caps I’d got, and split the stronger team fight comp up to force smaller fights, did we make a comeback. They caught on very well and we started rotating between mid and far, and having our druid near mid watching close. It works wonders when team mates actually listen to the thief instead of rage at it. Of course, we then almost lost because 2 guys decided once we’d got a 3 cap that it was time to push lord despite all the enemy respawning, which meant creating the situation that had been losing us the match for the first half - guess they didn’t catch on 100%. Luckily, we got the lord kill before wiping though.
http://www.twitch.tv/impact2780
I’m usually happier when I get a thief on my team than when I get double DHs or double necros.
I dunno. Its harder to find a good thief. Its easy to find a DH that can spam traps on a node.
“Buff my main class, nerf everything else. "
If you blame warriors and thieves, you should also blame reapers and dragonhunters because they are strictly worse than the remaining 5 classes, too.
What exactly does a warrior do better than anything else right now? Why would I take a gs warrior over a dragonhunter who can do the same thing but with cc, AOE and at range if needed?
Berserker has 2 very good single target stun on low cd (16s and 20s), it’s a lot more mobile than a DH meaning it can easily disengage when low hp and go decap something.
And what do you mean AoE ? Warrior is litterally full of AoE.
I’m just curious on how you manage conditions once zerk stance is on CD.
Against heavy conditions team I run cleansing Ire instead of rousing resilience, which gives me 3 condi cleanse every 4.5 second while in berserker mode, you also have HS resistance.
(edited by chibbi.3706)
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
For instance if I see a thief on my team I tend to tell everyone to play for 2 points only while the thief worries about decaps on far. I find this the best strategy for me when getting paired up with a thief player, but you have to remember when you are paired with a thief you best be able to hold fights while he/she does it’s job.
But when your team can’t win the mid fight, just leaving far to the thief does not work. You have to rotate. Play 2 points yes but not always the same 2 – play the 2 easiest to win, and bail points that are being pushed heavily by 3-4 unless you have a strong advantage such as having one about to go down as 2 arrive.
As an example, I had yet another druid, dh, double necro with me on thief comp yesterday, vs a stronger comp. Sure I decapped far, but the other team eventually capped mid, my guys kept dying, only after they started to listen to me about rotating far to take ADVANTAGE of the decaps and sometimes full caps I’d got, and split the stronger team fight comp up to force smaller fights, did we make a comeback. They caught on very well and we started rotating between mid and far, and having our druid near mid watching close. It works wonders when team mates actually listen to the thief instead of rage at it. Of course, we then almost lost because 2 guys decided once we’d got a 3 cap that it was time to push lord despite all the enemy respawning, which meant creating the situation that had been losing us the match for the first half – guess they didn’t catch on 100%. Luckily, we got the lord kill before wiping though.
I’m talking PUGs. Go with the easiest plan so confusion doesn’t happen.
Playing sides due to losing mid can be decided ingame
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.
As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
I’m usually happier when I get a thief on my team than when I get double DHs or double necros.
I dunno. Its harder to find a good thief. Its easy to find a DH that can spam traps on a node.
Exactly, there are professions that can do it’s job better with less effort, more user friendly, same goes for warrior.
The wisest move right now is to adapt to the meta if you’re going for pips, use what is working the best competitively. People can argue/defend their gs warrior, but it will get outplayed against a competent team.
I’m usually happier when I get a thief on my team than when I get double DHs or double necros.
I dunno. Its harder to find a good thief. Its easy to find a DH that can spam traps on a node.
Exactly, there are professions that can do it’s job better with less effort, more user friendly, same goes for warrior.
The wisest move right now is to adapt to the meta if you’re going for pips, use what is working the best competitively. People can argue/defend their gs warrior, but it will get outplayed against a competent team.
So solution isto ban them from game? What a stupid idea. How about proper class balance instead?
[Teef] guild :>
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
I’ll be sure to test that out on the next warrior I find to target my double gravity wells, rev rift and druid stun-spam.
I’m usually happier when I get a thief on my team than when I get double DHs or double necros.
I dunno. Its harder to find a good thief. Its easy to find a DH that can spam traps on a node.
Exactly, there are professions that can do it’s job better with less effort, more user friendly, same goes for warrior.
The wisest move right now is to adapt to the meta if you’re going for pips, use what is working the best competitively. People can argue/defend their gs warrior, but it will get outplayed against a competent team.
So solution isto ban them from game? What a stupid idea. How about proper class balance instead?
A balance patch will come, but right now when playing ranked, don’t use terrible professions lol, easy.
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
I’ll be sure to test that out on the next warrior I find to target my double gravity wells, rev rift and druid stun-spam.
And which class exactly could stand in all of this kitten and not get cc’d ever ?
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
Gunflame makes for a fairly easy mechanism to hit things thanks to its range and speed.
Greatsword Arc Diviner has a huge aoe range. If you miss with this then you’ve got other problems XD
If blinds are a problem its usualy because you’re facing something with spammable access (see thieves). If that’s the case, if you’re not running healing sig you’re doing it all wrong. Activate that to proc your resistance, ignore the blinds, and go to town. That’ll hold off any condi effects AND clear off anything long standing with cleansing ire.
Ez bloody pz.
Oh and take high HP so if you miss a few, ohwell.
- Necro’s have the wurm to escape behin a wall and run.
- Rev has ton of evades and breakstuns from shiro to get out then just dodge roll to get some stab while getting back to his teammates or just block to infinity.
- You are doing something very wrong if you are focusing a tempest auramancer, probably on point, probably spamming auras and probably assisting / being assisted by a chronobunker. And even if you get it down it’ll get back up in 0.25 seconds.
- Scrappers have an invul auto proc (and probably lots of other stuff) to troll around.
- Druids should manage with their healing, pet rezing and lots of other stuff.
(You’ll guess I don’t play much of the medium classes but whenever i team up with those they never have to worry about hard focus).
So basically any meta build.
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
I’ll be sure to test that out on the next warrior I find to target my double gravity wells, rev rift and druid stun-spam.
And which class exactly could stand in all of this kitten and not get cc’d ever ?
Rofl.
- Rev has ton of evades and breakstuns from shiro to get out then just dodge roll to get some stab while getting back to his teammates or just block to infinity.
Warriors can also block while moving.
I’m pretty sure they have access to the dodge roll too.
Greatsword has evade frames which also travels quite far.
They have 3 breakstun, each one of them giving one stack of stability after that.
Half of the time they’ll be in berserker mode which pulses stability.
So if you get caught in a gravity well you just pop your 10s cd breakstun, and dodge roll out of it, there, easy.
I’ve never had a single problem with hard cc on war, in fact the only thing that can lock me down is immob because of how clunky warrior’s sprint is.
- Druids should manage with their healing, pet rezing and lots of other stuff.
Yeah because they can surely heal while being cc’d forever, be serious…
- You are doing something very wrong if you are focusing a tempest auramancer, probably on point, probably spamming auras and probably assisting / being assisted by a chronobunker. And even if you get it down it’ll get back up in 0.25 seconds.
Actually tempest are quite easy to take down if you have cc, they don’t have a lot of stability and breakstun and all of their sustain is active.
And wait, did you actually quote necro as less sensitive to cc than warrior ?
So yeah, warriors have tons of problems, but getting cc’d is definitely not one of them, have you ever played one ?
(edited by chibbi.3706)
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
Gunflame makes for a fairly easy mechanism to hit things thanks to its range and speed.
Greatsword Arc Diviner has a huge aoe range. If you miss with this then you’ve got other problems XD
If blinds are a problem its usualy because you’re facing something with spammable access (see thieves). If that’s the case, if you’re not running healing sig you’re doing it all wrong. Activate that to proc your resistance, ignore the blinds, and go to town. That’ll hold off any condi effects AND clear off anything long standing with cleansing ire.
Ez bloody pz.
Oh and take high HP so if you miss a few, ohwell.
Blinds are negated by resistance ? Now that’s an interesting thing I didn’t know on which a warrior should focus more for the upcoming patches.
Still the thing with warriors is that it same the same problem with thieves : they have zero teamfight presence.
So sure, you’ll be able to down one guy since gunflame is single target (and severly hurt others if you’re lucky due to piercing damage) but you team is still fighting at disavantage and you’re sitting ducks you any focus.
Like I said, you are comparable to a zerk rev hammer, minus the AoE 1200 range nuke, defensive capabilities and boon support.
A good rev hammer can easily down 2-3 players at once. And hold its ground while being targeted to let his teammates paint red his position to kill off its ennemies.
How can a warrior do that ?
Your playstyle is perfect for nuke and run WvW. It just doesn’t work in spvp where the only things you’ll realistically duel are boon-drunk scrappers and OS bristleback heal bot druids… :/
I just can’t find a really defined role for your warrior atm. It has potential, but since spvp focuses more on point detention than actual fight you will most likely have to run away due to focus, leave you team at -1 on mid and give away points.
Sure you can down people. But c’mon. You know we play chronos and tempest right ? I’ll even play with runes of mercy if it comes to that :’)
Sorry for the double post but I think there’s a thing I should clarify.
I’m not questioning about Warrior’s ability to get out of the fight, I know that just fine. My question is and has always been his staying power in teamfights.
You can get out of CC but you can’t stay in fight.
That is my main issue. I don’t want a guy that just runs away when the enemy gazes them.
And yeah i’ve played warrior mostly GS/Hamer and ShoutBow (champion title) but not so much the Berserker.
Sorry for the double post but I think there’s a thing I should clarify.
I’m not questioning about Warrior’s ability to get out of the fight, I know that just fine. My question is and has always been his staying power in teamfights.
You can get out of CC but you can’t stay in fight.
That is my main issue. I don’t want a guy that just runs away when the enemy gazes them.
And yeah i’ve played warrior mostly GS/Hamer and ShoutBow (champion title) but not so much the Berserker.
Well you don’t have to stay in the middle of the fight. Either you can find an isolated target like a necro to pressure, or you go in and out of the fight to AoE/nuke down people.
Warrior actually plays a lot like a thief right now, it’s very mobile and you can often get some good decaps, but you trade stealth for aoe cleave and invulnerabilities.
Their biggest issue right now is their abysmal access to boons and party support, and their 1v1 potential which is very bad : I can win vs DH most of the time, 50/50 vs reaper DD and tempest (berserker is actually pretty good at killing tempest), rest is not possible unless the guy is physically handicaped.
Also the fact that you can’t have good sustain vs direct damage (rousing resilience) and condition (cleansing ire) at the same time.
(edited by chibbi.3706)
No thanks then.
I’d rather have the stealth rez and instant finish than “invulnerabilities” that take condies and AoE cleave on a profession that can’t handle being in a teamfight.
Or a rev for the same reasons as the war, but as a safer pick (AoE cleave from range, blocks and resistance for complete damage mitigation).
Sorry for the double post but I think there’s a thing I should clarify.
I’m not questioning about Warrior’s ability to get out of the fight, I know that just fine. My question is and has always been his staying power in teamfights.
You can get out of CC but you can’t stay in fight.
That is my main issue. I don’t want a guy that just runs away when the enemy gazes them.
And yeah i’ve played warrior mostly GS/Hamer and ShoutBow (champion title) but not so much the Berserker.
It’s funny reading what you’re saying because nobody ever complained about old shatter mes fulfilling the role of diving into a fight for a burst then hopping out to kite the sidelines.
Berserker can be played in very much the same way with a few differences. Berserker doesnt have to jump into the fight to do his burst. He can do that from 1500-1200 range. However he can also dive into the fight for bursts of time for major melee CC and aoe cleave pressure. It’s actually pretty easy to do.
The other thing I noticed was your dismissal of gunflame in comparison to Rev ranged Hammer. The Pierce on rifle is nice (trated of course), but gunflame has a small aoe burst on hit, which includes a daze. So anything that’s next to the target eats an equally hard hitting gunflame which also burns, and also dazes/interrupts. This is good because not only can you down a target, you can heavily pressure ressers at range, AND interrupt their res attempts.
I tend to do his while moving to engage in melee, then once in range swap to GS, headbutt, then hundred blades both the downed target and the stunned resser.
One thing that’s a problem is Chrono res power, and I forsee a nerf. That said, everybody suffers from this atm. At least War has the cc on hand to have a go at shutting them down. That said, I always eliminate the Chrono first from these team fights simply because I know anyone else will get ressed by them. Being a Mesmer main myself, I know how awful unrelenting ranged pressure can be, and these builds take no target dropping stealth, and have no choice but to hold the point XD
I am in last tier of ruby now…
I have seen bad thief’s…
and I’ve seen one thief who oneshoted with Staff 5 3 guys on my team on mid…there were cele bunkers there…
Kawaleria (KW)
I am in last tier of ruby now…
I have seen bad thief’s…
and I’ve seen one thief who oneshoted with Staff 5 3 guys on my team on mid…there were cele bunkers there…
Hacks! Joke :P
Truth is I don’t mind thieves, they are underpowered in some situations but they have their role and they can do it, Warriors tho …I just ignore them killing other classes first (or npcs on stronghold) and leaving warrior for when battle is over.
I would rather have Venom Share thiefs on my team than any warrior.
I would rather have Venom Share thiefs on my team than any warrior.
“Ouch, that had to hurt.”
I won a match yesterday in Ruby with a Thief and Warrior on my team, and another with the same pug Warrior the next game (which another teammate saw and immediately assumed the game was over) so don’t give up just cuz they’re on your team.
If we are just gonna ban things that we don’t like. How about we ban all especs from ranked? That’s what is ruining the game after all. Or we could just ban tunnel visioned noobs like you who want to ban stuff because you can’t be bothered to learn to play with them on your team and don’t get carried by them. Or if that’s too harsh for you then how about we just ban people who constantly harass us for playing a game we bought for our own enjoyment the way we want to.
… a few days ago a friend came up with a really nice warrior build.
It is able to wrack havoc on almost any class with decent sustain – it needs good situational understanding and map awareness/movement in fights to be effective, admittedly.
So when I play it, I get flamed in teamchat by our chat-heroes (the ones that achieve more in chat than actually in the match, you all know them), afterwards the enemy flames after getting killed… I can live with that.
This does not show my skill but rather the poor understanding of lots of players about the term “meta” (class/build whatever).
Unless being in pro-games, build is not as important as teamplay and team synergy, good rotation and map-awareness.
Skills most copy-pasta-meta-players are still far away from achieving them. No legendary backpack will show that
You Are Crowfood Now [KRAA]
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
SHHHHHHH man stop revealing our strenght sides! Let those Druid/scrapper/DH/Chrono keep targeting us with their CC, let them think they can easy burst us down with that XD. They must not know that they are literally buffing us when they CC, i’m actualy jump on chrono wells on purpouse sometimes XD XD XD.
Nope ( and still waiting for legendary backpack changes ).
https://www.youtube.com/watch?v=WKBKak4gU0g
Nope.
I still have 57.89 % win rate in ranked and 59.57% win rate in the leagues, despite I always solo queue and my 2nd most played profession still is warrior. I generally get matched against slightly higher division teams than mine and enemy often has 2-3 premades, while our team might be totally random.
Warrior currently lacks sustain, but if it is given much more sustain, some of its burst potential should be looked upon at. I don’t want warrior to be turned into “easy mode, I win”, like e.g. revenant currently is. Either you choose sustain or high burst or sustained damage, but you should not have both. The meta at the moment is bad, because certain builds have too much “goodies” at same time, the main offenders are: tempest ele, chrono mesmer, hammer scrapper engi and druid ranger. You can still outsmart them by playing for points, but you must acknowledge your weaknesses and not think you can 1 vs 1 win them all.
(edited by Deniara Devious.3948)
It’s amazing how bad so many players are and u can tell from the comments they make. Most of the time it’s not the thief or warrior that loses, its the person complaining that loses it I will say warrior is in a bad spot having played warrior quite a bit. But thieves are pretty decent in team comps. Had a game with a competent thief on my team and some ignorant player kept talking trash cuz he saw thief without knowing the player and ended up afking cuz he said it’s not worth playing with a thief. Was winning and doing well without him but ultimately lost the 4v5. Could have won the game.
For the many people who play builds cuz they are meta and complain, I’d much rather have a competent thief that is good at their profession rather than have a scrub playing a meta build who has no idea what to do other than button mash their face against their keyboard. Just play the game and quit complaining. You might win. Or just stop playing so the community doesn’t have to put up with ur afks.