Battle standard

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Posted by: kdaddy.5431

kdaddy.5431

The elite warrior battle standard isnt working all the time. For a few matches i used it and i literally dropped it onto or in between teammates and they didnt pop up. A guildie dropped one on me and i didnt get up aswell so it wasnt just me its not working for. Just something to look at for the future.

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Posted by: Lukas.7159

Lukas.7159

Lets say the battle standard is intended to give you 100% of your HP back, but you are at 25% with poison on you in downstate.

So 25% + 100% would be 125%, which would get you out of downstate

but since you got poison on you which reduces healing by 33%, you only get up to 92% (25% + 100% – 33%) → so you’re still in downstate

StereoElectro & Dance On M D M A

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Posted by: Sunshine.5014

Sunshine.5014

Don’t use it for low HP teammates who has poision (below 1/3 HP). I always target the teammate (and sometimes fake a cast—using weapon stow—in case the enemy want to interrupt, or the Ele teammate wants to mistform).

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: online.1278

online.1278

I am pretty sure this is what anet really need to fix. Since battle standard has like longest cd time and there isn’t any banner cd time decrease from its trait, anet need to fix that it can just rez anybody regardless of downed ally got poison or low hp or whatever. Well it has to becuz it can be interrupted easily as well.

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: Sunshine.5014

Sunshine.5014

I am pretty sure this is what anet really need to fix. Since battle standard has like longest cd time and there isn’t any banner cd time decrease from its trait, anet need to fix that it can just rez anybody regardless of downed ally got poison or low hp or whatever. Well it has to becuz it can be interrupted easily as well.

No, it’s not a bug. It allows for counter play. Battle Standard shouldn’t be an “I win” button. It can drastically change who will win a team fight.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: online.1278

online.1278

I am pretty sure this is what anet really need to fix. Since battle standard has like longest cd time and there isn’t any banner cd time decrease from its trait, anet need to fix that it can just rez anybody regardless of downed ally got poison or low hp or whatever. Well it has to becuz it can be interrupted easily as well.

No, it’s not a bug. It allows for counter play. Battle Standard shouldn’t be an “I win” button. It can drastically change who will win a team fight.

That sounds good too then its cd should be decreased in compensate for the fact that there exist counter play while it has longest cd time than rampage.

Best Regards,
The Korean Gamer

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: Kagamiku.9731

Kagamiku.9731

I am pretty sure this is what anet really need to fix. Since battle standard has like longest cd time and there isn’t any banner cd time decrease from its trait, anet need to fix that it can just rez anybody regardless of downed ally got poison or low hp or whatever. Well it has to becuz it can be interrupted easily as well.

No, it’s not a bug. It allows for counter play. Battle Standard shouldn’t be an “I win” button. It can drastically change who will win a team fight.

A skill on a 2 second casttime has no counterplay?

And that 240 second cooldown…

You’re funny.

Also going by the tooltip, it is a bug:
“Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies.”

Certain circumstances should not impede battle standards ability to revive someone.

(edited by Kagamiku.9731)

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Posted by: OneKlicKill.4285

OneKlicKill.4285

Also going by the tooltip, it is a bug:
“Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies.”

I thought we were all in consensus that tool-tips don’t mean kitten in this game? I mean they’ve been improving a lot lately but seriously… That’s your argument? “certain circumstances” is called counter-play. Every ability in the game should have “certain circumstances” that make it ineffective.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Kagamiku.9731

Kagamiku.9731

The counterplay is the two second cast time where it can be interrupted via daze/stun/fear and so on. It isn’t insta-cast and it has a long cooldown. That is the opposite of a skill without counterplay. It’s also an elite skill on a 240 second cooldown, so it either does something or you dun wasted the longest cooldown skill in the game.

Compare that to rampage, where it’s 20seconds of destroying anyone dumb enough to try and fight you 1v1 or even 2v1. Much shorter cooldown too. Both Banner and rampage easily win fights, yet battle has a longer cast time and cooldown.

How few people even use battle standard in PvP now, compared to the o-mighty rampage? Signet of Rage is even more popular. Battle Standard was really only common with shoutbow and since shoutbow isn’t even good anymore because of how squishy it is against the current burst in this game, every warrior runs yolo rampage builds. Because it works better.

I’m sorry if you can’t see that.

(edited by Kagamiku.9731)

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Posted by: kdaddy.5431

kdaddy.5431

Sorry i didnt know it wasnt suppose to work all the time. I just found in the new system you can make solo signet build with 2 stances really strong since there is a signet trait. Rampage is making the average players in the game mad and shouts are still viable. The elite battle standard to me just seems useless atm.

Before cele rampage was the worst elite for warrior and now the war banner is and the problem for me was its by far the worst. Signet warriors with rune of hoelbrak or strength stack might like crazy with fast reset times but war banner misses alot.

I definitely believe this skill needs reworked to make other warrior skills viable

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Posted by: OneKlicKill.4285

OneKlicKill.4285

The counterplay is the two second cast time where it can be interrupted via daze/stun/fear and so on. It isn’t insta-cast and it has a long cooldown. That is the opposite of a skill without counterplay. It’s also an elite skill on a 240 second cooldown, so it either does something or you dun wasted the longest cooldown skill in the game.

Compare that to rampage, where it’s 20seconds of destroying anyone dumb enough to try and fight you 1v1 or even 2v1. Much shorter cooldown too. Both Banner and rampage easily win fights, yet battle has a longer cast time and cooldown.

How few people even use battle standard in PvP now, compared to the o-mighty rampage? Signet of Rage is even more popular. Battle Standard was really only common with shoutbow and since shoutbow isn’t even good anymore because of how squishy it is against the current burst in this game, every warrior runs yolo rampage builds. Because it works better.

I’m sorry if you can’t see that.

When you interrupt battle standard does it go on full CD? No, it doesn’t this means the interrupt just delays the BS for the next down. To add to this you can also watch your ally and CANCEL your own BS if you see it is going to miss or be ineffective. The only way to make someone burn their CD is to apply poison AND get the enemy below 30% or w/e the exact is or to full kill them in 2 seconds flat.

As far as it being as good as as rampage, that’s subjective to the role you are bringing to your team. BS is still an INCREDIBLY big game changer and is always welcome in critical teamfights. Then we can look at skills like, idk tornado, glyph of elemental, spirit of nature, dagger storm, even flesh golem for the most part are so beyond the level of useful, let alone competitive you really shouldn’t be complaining. You have 3 competitively viable elite skills, that’s more than basically every other class. You’re mad because you didn’t understand a mechanic of the ability and want it to work the way you thought it did rather than the way its worked for years… You want to remove the only counter-play BESIDES killing the target in a 2 second window making it basically dummy proof, and that’s wrong.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Kagamiku.9731

Kagamiku.9731

When you interrupt battle standard does it go on full CD? No, it doesn’t this means the interrupt just delays the BS for the next down. To add to this you can also watch your ally and CANCEL your own BS if you see it is going to miss or be ineffective. The only way to make someone burn their CD is to apply poison AND get the enemy below 30% or w/e the exact is or to full kill them in 2 seconds flat.

That applies to every skill in the game. If a warrior is stunned once while trying to land BS he is likely going to fail trying to do it multiple times. Not only so most classes have multiple stuns, but most classes also build bursty. He’s going to sacrifice all of his HP and probably fail to res in the process. Especially in a situation where it’s a 2v2 and the warriors teammates was downed. They need only stun the warrior once, and then burst him down as well.

The skill has a cooldown far to long for it to achieve nothing after being used correctly. 240seconds! You can only use it a couple times during a match. The way PvP is currently the person you’re trying to banner could be dead in a few seconds. People don’t even try to stomp anymore because of how quickly peoples health burns in downstate.

As far as it being as good as as rampage, that’s subjective to the role you are bringing to your team. BS is still an INCREDIBLY big game changer and is always welcome in critical teamfights.

There is only one real role warrior can play in the current meta, and that’s bursty. If you’re going to play some other role, just role an Ele. They’re better in every other feasible way. And rampage is far better for this role.

And even then, rampage in its current state is better 100% of the time.

Then we can look at skills like, idk tornado, glyph of elemental, spirit of nature, dagger storm, even flesh golem for the most part are so beyond the level of useful, let alone competitive you really shouldn’t be complaining. You have 3 competitively viable elite skills, that’s more than basically every other class. You’re mad because you didn’t understand a mechanic of the ability and want it to work the way you thought it did rather than the way its worked for years… You want to remove the only counter-play BESIDES killing the target in a 2 second window making it basically dummy proof, and that’s wrong.

So basically, “because my class has a bad elite skill, I want battle standard to not do what the tooltip says it should do even if the skill isn’t nearly as good as I think it is and has an insanely long cooldown”
It’s one of these posts, I get it now.

And for the record, I know exactly how BS worked. But since it was brought up in a thread, I figured I should give my 2-cent on how dumb it is.

Even so, everyone is running rampage, that’s reason enough to make BS more viable.

(edited by Kagamiku.9731)

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Posted by: Wildfang.3271

Wildfang.3271

Just so you know, the war can use balanced stance/dolyak signet before casting warbanner to avoid getting CCed and only two professions (mesmers/thieves) are capable of ripping that stability reliably. Besides, poison/agony also work against other professions’ res skills, preventing people from being ressed so it’s not that only warriors are singled out. Personally, I would prefer that ANET work on making other professions’ weaker elites viable like how they rework mortar for engineer rather than making a game changing elite that can change the tides of a teamfight into something even more powerful that has zero counterplay.

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Posted by: Teckos.1305

Teckos.1305

Just so you know, the war can use balanced stance/dolyak signet before casting warbanner to avoid getting CCed and only two professions (mesmers/thieves) are capable of ripping that stability reliably.

which mean the warrior used a 60/40 cd utility skill + a 240 cd elite to “secure” resses seems pretty fair to me.

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Posted by: OneKlicKill.4285

OneKlicKill.4285

stuff

Just because your running a burst build doesn’t require you to bring a burst elite. BS is an extremely good ability, it doesn’t need to be buffed further to make it dummy proof. I’m not saying yours doesn’t deserve a buff because other classes need one too, I’m pointing out you have a viable and competitive elite and there are many un-viable and non-competitive elites that ACTUALLY need a buff.

Interrupts aren’t as viable as you may think. Most classes (aside from thief/mesmer) do not have an instantaneous ranged daze/stun/interrupt within reasonable access from any wep set. You also get the element of surprise on it, especially in the current meta, there is no way for someone to know your running BS unless you’ve used it once in the game already; most will expect the rampage. You can also use stability to soak stuns if you think your standard will be challenged, not like you don’t currently have an ability that grants this in the current meta, not like your going to get 6 stuns dropped on you in 2 seconds…

Plus even if they do interrupt it only goes on a 5 second CD and will be more than ready in the next or possibly even current fight.

BS is just fine as is. There always needs to be a counter to stability/inv guaranteeing things (like stealthing stability/inv stomp targets) In this case it’s poison+damage to counter BS.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us