I think most of you know world of warcraft.
And some of You even played it. I did at least. I quit due to huge monthly fees and expansions comming out in 2-3 year difference.
But there was seriously 1 thing I loved in World of warcraft.
Battlegrounds. Even now in mists of Pandaria with new game types it’s just amazing and makes me want to get back to it tho. Payments.
So How Would You feel having in Guild wars 2 Kind of battlegrounds with these kind of game types :
1) Capture flag. Basic XvX match, capping flag. Same as In WoW. Untill You get Your flag back You cannot cap it – points awarded for capping & killing. it would force on players amazing PvP rotations and thinking ahead of how to make teams either to defend flag holder or to attack opposite one.
2) The new Cart capping. it’s crazy. 1 mining cart and whos closer it moves to it’s base location giving points. In guild wars it could be hard to execute but definately it would make a difference in pvp. why ? it would force ppl to first take controll of it and then move with it making maybe kind of amushes for enemy team to prevent them from taking controll of it. This kind of pvp is tricky and still some people might thing it’s booring as current point capping.
3) Alterac valley. Most of ppl heard or played it. 1 big zerg rush to enemy location to kill lord. But before you can kill it you need to weaken it by taking down towers. This kind of battlegound could be very fun and entertaining in Guild wars 2. Why ? Because it would force players to defend thier points from being destroyed and at the same time pushing hard offensive. Even while those points would be destroyed there would be still last hope to save the lord and so on. This open whole new level of pvp for guild wars 2. It could be hard to execute due to CPU problems with many people around. First Client would require a serious fix.
4)Relic/items holding for points. yes it sounds again like cap and hold but this time it’s not some stationary point holding. Person is grabing an item something like flag or so and while holding it it counts points towards victory. Ofcourse it forces many Pvp sitations and more various build allocations. Yes bunker builds would be good but noone would win when both teams would have tons of them. It would force players to swap thier traits and go more offensive. This is to eliminate for exmaple 2 bunker build guardians standing in 1 point while 4-5 ppl of oposite team ( zerk builds ) try to cap it.
This game have a lot of potential. World v World is one of them. Only problem that I’ve meet in WvW is FPS problem. Im sure Anet will fix it someday but for now it’s either getting seriously expensive rigs or staying out of WvW. I know some ppl enjoy WvW even with 15 FPs but for me it’s unplayable.
Question To You is, what kind/types of new battlegrounds/maps Would You like to see or small scale PvP games?