(edited by nicknamenick.2437)
Berserk VS Celestial Avatar
Because berserk mode and Celestial Avatar are two completely different things. They have nothing in common.
Because berserk mode and Celestial Avatar are two completely different things. They have nothing in common.
@UmbraNoctis, i edited my question so you (druid) dont feel attacked by my question, its not to nerf druid but to ask why berserk gets punished
@your statement:
Gaining energy (astral force/adrenaline) to become a form (celestial/Berserk)
Seems the same to me.
(edited by nicknamenick.2437)
CA replaces weapon skills, Berserk not. Different energy gain. Completely different skills, effects and purpose (healing vs dmg). Nothing in common outside of being a “special form”.
And of course signets from different classes are not the same (outside of being called sigents and having a passive and active effect). Different classes, different skills, different cd and so on. Just because skills/traits/froms of different classes are similar in some regards, they don’t have to be the same in everything.
If you want to have 10s cd on berserk mode, ok, maybe there are some good reasons to reduce the cd, but comparing it to CA is not a reasonable argument.
Btw i rarely play druid and don’t care if it gets nerfed or not.
tbh, dev designed berserker to be the counterpart of reaper
so tbh, i think you should compare berserker mode to reaper shroud
CA replaces weapon skills, Berserk not. Different energy gain. Completely different skills, effects and purpose (healing vs dmg). Nothing in common outside of being a “special form”.
And of course signets from different classes are not the same (outside of being called sigents and having a passive and active effect). Different classes, different skills, different cd and so on. Just because skills/traits/froms of different classes are similar in some regards, they don’t have to be the same in everything.If you want to have 10s cd on berserk mode, ok, maybe there are some good reasons to reduce the cd, but comparing it to CA is not a reasonable argument.
Btw i rarely play druid and don’t care if it gets nerfed or not.
Well:
-CA sure gives different weapon skills but ALSO on different cooldown (they dont share with your weapon cooldown skills)
-Berserk still need to build adrenaline between burst skills unlike CA
-Different energy gain sure but in the end its not that much different, Astral on heal and dmg / Adrenaline on dmg and getting dmg (needs trait)
Anyways, like i told ya, i didnt made this to nerf CA, but i find it strange that CA can have 10sec but berserk does not, why punish berserk for that? sure two completely different classes, that doesnt mean that there cant be balance between simular stuff.
Berserk + the 33% reduction trait feels very normal to me, why didnt Anet made that baseline 10sec in the first place. now we waste a trait just to feel that it should be like that in the first place.
tbh, dev designed berserker to be the counterpart of reaper
so tbh, i think you should compare berserker mode to reaper shroud
Could do that also.. it the end it doesnt matter if its Reaper or druid.
I find it bad that berserk has a extra long cooldown, berserk + 33% reduction trait feels normal to me so i ask myself why Anet made it like that in the first place.
I had a whole write up but “something went wrong” and I didn’t copy it like a kitten. So, what other people said will be my response.
In addition to this, these 2 elite specs have a major trait in the adept tier which removes condis and break stuns when activating them. For druids, it removes 13 condis while the berserker trait removes 2. Why the double standards?
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