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Posted by: nicknamenick.2437

nicknamenick.2437

So is there any reason why Berserk has a longer cooldown compared to Celestial? doesnt feel right to me.

Celestial: 10 sec cooldown / 15sec active duration
Berserk: 15 sec cooldown / 15sec active duration

Some notes:
-Berserker does have an trait to reduce it by 33% (making it 10sec also) why does a warrior need to use a trait just to gain the same?
-No adrenaline on start and degenerate after combat, unlike Celestial.

A druid can get 100% astral force decent fast enough to switch to Celestial again after the cooldown, ofc Berserk have it more easy to gain adrenaline. but why punish berserk with a longer cooldown?

So yeah with this in mind, why doesnt berserk mode has a standard 10sec cooldown just like Celestial?

(edited by nicknamenick.2437)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Because berserk mode and Celestial Avatar are two completely different things. They have nothing in common.

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Posted by: nicknamenick.2437

nicknamenick.2437

Because berserk mode and Celestial Avatar are two completely different things. They have nothing in common.

@UmbraNoctis, i edited my question so you (druid) dont feel attacked by my question, its not to nerf druid but to ask why berserk gets punished

@your statement:
Gaining energy (astral force/adrenaline) to become a form (celestial/Berserk)
Seems the same to me.

(edited by nicknamenick.2437)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

CA replaces weapon skills, Berserk not. Different energy gain. Completely different skills, effects and purpose (healing vs dmg). Nothing in common outside of being a “special form”.
And of course signets from different classes are not the same (outside of being called sigents and having a passive and active effect). Different classes, different skills, different cd and so on. Just because skills/traits/froms of different classes are similar in some regards, they don’t have to be the same in everything.

If you want to have 10s cd on berserk mode, ok, maybe there are some good reasons to reduce the cd, but comparing it to CA is not a reasonable argument.

Btw i rarely play druid and don’t care if it gets nerfed or not.

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Posted by: lighter.2708

lighter.2708

tbh, dev designed berserker to be the counterpart of reaper
so tbh, i think you should compare berserker mode to reaper shroud

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Posted by: nicknamenick.2437

nicknamenick.2437

CA replaces weapon skills, Berserk not. Different energy gain. Completely different skills, effects and purpose (healing vs dmg). Nothing in common outside of being a “special form”.
And of course signets from different classes are not the same (outside of being called sigents and having a passive and active effect). Different classes, different skills, different cd and so on. Just because skills/traits/froms of different classes are similar in some regards, they don’t have to be the same in everything.

If you want to have 10s cd on berserk mode, ok, maybe there are some good reasons to reduce the cd, but comparing it to CA is not a reasonable argument.

Btw i rarely play druid and don’t care if it gets nerfed or not.

Well:
-CA sure gives different weapon skills but ALSO on different cooldown (they dont share with your weapon cooldown skills)
-Berserk still need to build adrenaline between burst skills unlike CA
-Different energy gain sure but in the end its not that much different, Astral on heal and dmg / Adrenaline on dmg and getting dmg (needs trait)

Anyways, like i told ya, i didnt made this to nerf CA, but i find it strange that CA can have 10sec but berserk does not, why punish berserk for that? sure two completely different classes, that doesnt mean that there cant be balance between simular stuff.
Berserk + the 33% reduction trait feels very normal to me, why didnt Anet made that baseline 10sec in the first place. now we waste a trait just to feel that it should be like that in the first place.

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Posted by: nicknamenick.2437

nicknamenick.2437

tbh, dev designed berserker to be the counterpart of reaper
so tbh, i think you should compare berserker mode to reaper shroud

Could do that also.. it the end it doesnt matter if its Reaper or druid.
I find it bad that berserk has a extra long cooldown, berserk + 33% reduction trait feels normal to me so i ask myself why Anet made it like that in the first place.

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Posted by: Zintrothen.1056

Zintrothen.1056

I had a whole write up but “something went wrong” and I didn’t copy it like a kitten. So, what other people said will be my response.

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

In addition to this, these 2 elite specs have a major trait in the adept tier which removes condis and break stuns when activating them. For druids, it removes 13 condis while the berserker trait removes 2. Why the double standards?

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