(edited by Jelzouki.4128)
Blind condition Is given out like candy
So its fine for the classes with the most sustain while being full zerker to have access to yet another damage preventing tool while thieves only have stealth? Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades. But Thieves? Really? Stealth is next to useless against enemies with long casts (Ranger, Necro) if you are using stealth in short durations but frequently or enemies with tons of AoE and / or cleave (Ele, Engi, Guardian, Warrior) as a defensive mechanic if you’re still within melee range – which you have to be if you want to use Backstab. Seriously, Thieves have to be a 100% ontop of their game to have a chance at survival. Survival! Killing their enemy is a complete different story in the current meta. If you strap access to Blind from Thieves, they are even more kitten and can’t compete at all because D/P is the last functional weapon set, sadly. I sued to play S/D but i just can’t justify it anymore.
you cant evade instant skills on purpose.. so it changes nothing if it can be evaded… it just needs to be gone from shatter skills period or single target at least with a 10s icd
Of course you can evade instant skills – if your opponent uses them during your evade, it simply misses. Like Steal, Mantras, Sic’Em, Signet of Shadows, Lightning Strike and so on. Blinding Dissipation and Bestial Warden (the trait that causes Taunt on Ranger F2) hit through evades and blocks because they’re bugged. Not a single skill any playable profession has hits through evades besides area denial AoEs like Static Field, Guardian’s ring and line of YouShallNotPass (forgot their names), Spectral Wall, Ring of Fire and so on. Anything else doing this is bugged – its not even listed as a skill fact, though thats nothing you can count on nowadays. Hitting through blocks is one thing, but hitting through invulnerabilities and evades is another.
A small note, but Signet of Vampirism also hits you through Evades. That said, the debuf itself doesn’t do anything. It’s attacks following it that do.
So its fine for the classes with the most sustain while being full zerker to have access to yet another damage preventing tool while thieves only have stealth? Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades. But Thieves? Really? Stealth is next to useless against enemies with long casts (Ranger, Necro) if you are using stealth in short durations but frequently or enemies with tons of AoE and / or cleave (Ele, Engi, Guardian, Warrior) as a defensive mechanic if you’re still within melee range – which you have to be if you want to use Backstab. Seriously, Thieves have to be a 100% ontop of their game to have a chance at survival. Survival! Killing their enemy is a complete different story in the current meta. If you strap access to Blind from Thieves, they are even more kitten and can’t compete at all because D/P is the last functional weapon set, sadly. I sued to play S/D but i just can’t justify it anymore.
Thats what interrupts and shadowsteps are for.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
let’s completely ignore the fact that classes like guardians and eles have multiple heals, protection, invuls and blocks….
thief doesn’t have any of that but hey let’s nerf them even more, the dead horse wasn’t kicked often enough
[Teef] guild :>
In essence, a thief is an assassin, if they shouldn’t have blinding abilities/tricks, then no profession should.
Crystal Desert
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Warlord Sikari (80 Scrapper)
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:
Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:
Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.
The funny part is, you think I’d disagree…
Engineer and warrior should have never gotten Confusion. It doesn’t really make sense, but they were grasping for new ways to spin the class (I’d imagine the same with blind on Mesmers and Ele). Problem is, it has lead to classes feeling watered down and not unique.
Now confusion, to me, makes sense on a thief. Sleight of hand tricks (not the trait, the concept) delusions and venoms fit that idea.
Thieves should not have torment.
Warriors, a bit of torment makes sense, not confusion.
So that’s where I stand on all of this. Classes are rapidly losing definition.
Warlord Sikari (80 Scrapper)
I think ron has a pretty good handle on which conditions which classes would have.
I can see torment on the thief, but only from venoms (some venoms can be extremely painful after consumption). Torment on P/D 3 makes no sense. It shouldn’t even deal a DoT, IMHO.
The mesmer really has no flavor reason to have blinds, though.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Leave blind alone, every class has its own training wheel. it is not our problem to get pigeonholed into something. “Options”
Between a master and apprentice, i would love to see the differences.
Leave blind alone, every class has its own training wheel. it is not our problem to get pigeonholed into something. “Options”
Blind needs to be toned down, it rewards too much for little effort
It is a defensive mechanism against a Rampaging no brainer melee class. do i have to spoon feed you?
Between a master and apprentice, i would love to see the differences.
That’s a really lame excuse, as if stealth or Moa tranform wasn’t good enough to deal with a simple threat like that.
It is a defensive mechanism against a Rampaging no brainer melee class. do i have to spoon feed you?
One bad design doesn’t justify another. I think most of us are fairly positive Rampage has something coming for it…
Warlord Sikari (80 Scrapper)
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
Between a master and apprentice, i would love to see the differences.
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
You didn’t read what I said. I said rampage has “something coming for it” not “you can tell when it’s coming”. As in, it’s likely going to get nerfed.
Hence, one bad design doesn’t justify another.
Warlord Sikari (80 Scrapper)
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
You didn’t read what I said. I said rampage has “something coming for it” not “you can tell when it’s coming”. As in, it’s likely going to get nerfed.
Hence, one bad design doesn’t justify another.
My my, you dont understand. Rampage is fine if you cant manage rampage then im afraid to say it is a learn to play issue. my point is Blind condition is fine and running smoothly against burst like Rampage at least give them something useful when that happen, i will definitely drop that Blackpowder w/o hesitation. i do not know about them.
Between a master and apprentice, i would love to see the differences.
Seems like boon removal is the same way.
twitch.tv/doctorbeetus
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:
Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.The funny part is, you think I’d disagree…
Engineer and warrior should have never gotten Confusion. It doesn’t really make sense, but they were grasping for new ways to spin the class (I’d imagine the same with blind on Mesmers and Ele). Problem is, it has lead to classes feeling watered down and not unique.
Now confusion, to me, makes sense on a thief. Sleight of hand tricks (not the trait, the concept) delusions and venoms fit that idea.
Thieves should not have torment.
Warriors, a bit of torment makes sense, not confusion.
So that’s where I stand on all of this. Classes are rapidly losing definition.
I usually like to read what both of you say, but on this one, I have to agree with ronpierce. Wholeheartedly agree with the last line. I think mesmers (myself included) tend to be a bit oversensitive for being hardcountered for ages by thieves, who claim everything is fine, and our issues with them was merely a “l2p-issue”. It does tend to make you (me) a bit sensitive when it comes to loosing some defence.
let’s completely ignore the fact that classes like guardians and eles have multiple heals, protection, invuls and blocks….
thief doesn’t have any of that but hey let’s nerf them even more, the dead horse wasn’t kicked often enough
This.
I’ll be okay with less blinds after they do something about the over the top dps everyone and their mother has and the unfair base health pools as well as take a look at each profession’s defensive mechanics and balance them fairly across all the professions. Atm thief would not survive a second without blinds.
How do you burst down someone who has a higher health pool than you do or more heals and protection as well as blocks and invulnerability, consistent dps as opposed to your single target bursts and conditions that are over the top even without having to specifically trait for them? Why do people insist thief needs nerfs when in the current state of the profession you can barely kill anything aside from other thieves?
let’s completely ignore the fact that classes like guardians and eles have multiple heals, protection, invuls and blocks….
thief doesn’t have any of that but hey let’s nerf them even more, the dead horse wasn’t kicked often enough
This.
I’ll be okay with less blinds after they do something about the over the top dps everyone and their mother has and the unfair base health pools as well as take a look at each profession’s defensive mechanics and balance them fairly across all the professions. Atm thief would not survive a second without blinds.
How do you burst down someone who has a higher health pool than you do or more heals and protection as well as blocks and invulnerability, consistent dps as opposed to your single target bursts and conditions that are over the top even without having to specifically trait for them? Why do people insist thief needs nerfs when in the current state of the profession you can barely kill anything aside from other thieves?
including your own dps fine..
Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it..
Stopped reading after I read this.
Burst classes with MUCH less survivability should have LESS defensive mechanics and bunkers/bruisers need more? Ok.
Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it..
Stopped reading after I read this.
Burst classes with MUCH less survivability should have LESS defensive mechanics and bunkers/bruisers need more? Ok.
I never said they need more. I said what they have is fine. The fact of the matter is that thieves and mesmers can spam blinds and dazes. An ele and a guardian apply blinds but they can be avoided a lot easier, without outrageous damage.
Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it..
Stopped reading after I read this.
Burst classes with MUCH less survivability should have LESS defensive mechanics and bunkers/bruisers need more? Ok.I never said they need more. I said what they have is fine. The fact of the matter is that thieves and mesmers can spam blinds and dazes. An ele and a guardian apply blinds but they can be avoided a lot easier, without outrageous damage.
Thief blinding is fine, since it costs alot of ini but I agree mesmer blinding (trait) is too much and should have an ICD, but thats all..
True, the blinds are a bit too much on mesmers and thieves with d/p but I wouldn’t remove all the blinds obviously just a slight nerf so that they dont spam randomly blinds on their catch-up(thief D/P 3) skill or their burst(mesmer F1)
6k+ PvP games
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.
Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
When I grew up my mum raised me with candy only on saturdays
I used to be a power ranger, now not sure anymore
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
The most BURST not DPS IF properly timed and what if i want to play something else more durable ? why should there be just 1 mesmer build.
Thieves were never taken for utility but mobility.
The mesmer damage is mostly ranged thats it, There are much stronger classes.
Rampage 2 shots however…
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:
Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.
Losing condi dps that isn’t even viable at all for the ability to spam evade attacks without wasting dodge bars? Fair trade. Do it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
The most BURST not DPS IF properly timed and what if i want to play something else more durable ? why should there be just 1 mesmer build.
Thieves were never taken for utility but mobility.
The mesmer damage is mostly ranged thats it, There are much stronger classes.
Rampage 2 shots however…
Rampage is an elite skill that can be countered, you shouldn’t have even mentioned it because you basically just destroyed your credibility. Okay burst translates to DPS so I’m not sure what you’re getting at there. I can’t believe you think mesmer is in a good place right now! Literally everyone is complaining about them, even top tier players who compete in tournaments say they are too much! WHAT PLANET ARE YOU LIVING ON GUY??
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
The most BURST not DPS IF properly timed and what if i want to play something else more durable ? why should there be just 1 mesmer build.
Thieves were never taken for utility but mobility.
The mesmer damage is mostly ranged thats it, There are much stronger classes.
Rampage 2 shots however…Rampage is an elite skill that can be countered, you shouldn’t have even mentioned it because you basically just destroyed your credibility. Okay burst translates to DPS so I’m not sure what you’re getting at there. I can’t believe you think mesmer is in a good place right now! Literally everyone is complaining about them, even top tier players who compete in tournaments say they are too much! WHAT PLANET ARE YOU LIVING ON GUY??
Mesmers can be countered Learn to stunlock.
Dosent matter what you use.
Can be mesmer or thief (only on squishy builds with limited stealth or necromancer.
Warrior is a really bad choice to counter mesmer i admit that.
All mesmers use blink so bait it and cc.
Necro can be countered Learn to stunlock.
Fixed
The Dhuumfire thread
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
The most BURST not DPS IF properly timed and what if i want to play something else more durable ? why should there be just 1 mesmer build.
Thieves were never taken for utility but mobility.
The mesmer damage is mostly ranged thats it, There are much stronger classes.
Rampage 2 shots however…Rampage is an elite skill that can be countered, you shouldn’t have even mentioned it because you basically just destroyed your credibility. Okay burst translates to DPS so I’m not sure what you’re getting at there. I can’t believe you think mesmer is in a good place right now! Literally everyone is complaining about them, even top tier players who compete in tournaments say they are too much! WHAT PLANET ARE YOU LIVING ON GUY??
Mesmers can be countered Learn to stunlock.
Dosent matter what you use.
Can be mesmer or thief (only on squishy builds with limited stealth or necromancer.
Warrior is a really bad choice to counter mesmer i admit that.
All mesmers use blink so bait it and cc.
How do I stunlock on a class that has Blink and stealth as stun breaks?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Mesmers can indeed lose some blind, especially since Blinding Dissipation is bugged and hits through evades..
You dont know what you’re talking about WE need it to survive more than guardians!
and bugged because you cant dodge it you are clearly not playing mesmer
You cannot dodge something which happens instantly
If you already were dodging before it hits then yes.
Squishy mesmer with limited healing is designed not to get hit guardians are not.Mesmers most certainly do not need blinds. Mesmers have the most OP damage in the game coupled with your ports, your stealths, your moa, your blinds and your clones.
I think they can manage putting an icd on the trait because mesmer was still viable in the previous meta and mesmers have a lot of better utility than thieves now.
The most BURST not DPS IF properly timed and what if i want to play something else more durable ? why should there be just 1 mesmer build.
Thieves were never taken for utility but mobility.
The mesmer damage is mostly ranged thats it, There are much stronger classes.
Rampage 2 shots however…Rampage is an elite skill that can be countered, you shouldn’t have even mentioned it because you basically just destroyed your credibility. Okay burst translates to DPS so I’m not sure what you’re getting at there. I can’t believe you think mesmer is in a good place right now! Literally everyone is complaining about them, even top tier players who compete in tournaments say they are too much! WHAT PLANET ARE YOU LIVING ON GUY??
Mesmers can be countered Learn to stunlock.
Dosent matter what you use.
Can be mesmer or thief (only on squishy builds with limited stealth or necromancer.
Warrior is a really bad choice to counter mesmer i admit that.
All mesmers use blink so bait it and cc.How do I stunlock on a class that has Blink and stealth as stun breaks?
Don’t forget Staff 2 that some times magically places them on platforms waaaaay out of your reach.
1. Mesmer loses blind
2. Ele loses blind
3. Mesmer can no longer use mantras while stun/dazed/etc.
Start with that
1. Mesmer loses blind
2. Ele loses blind
3. Mesmer can no longer use mantras while stun/dazed/etc.Start with that
Than you defeat the purpose of the mantras. Instant cast=used while stunned. If we are going to do that all instant cast skills need to be unable to be used while stunned aside from stun breakers
1. Mesmer loses blind
2. Ele loses blind
3. Mesmer can no longer use mantras while stun/dazed/etc.Start with that
Than you defeat the purpose of the mantras. Instant cast=used while stunned. If we are going to do that all instant cast skills need to be unable to be used while stunned aside from stun breakers
That’s actually YOUR idea of purposes from mantras and/or instant skills. There are infact skill which are instant but cant be casted while CC’d..
1. Mesmer loses blind
2. Ele loses blind
3. Mesmer can no longer use mantras while stun/dazed/etc.Start with that
Than you defeat the purpose of the mantras. Instant cast=used while stunned. If we are going to do that all instant cast skills need to be unable to be used while stunned aside from stun breakers
As it stands right now a mesmer EASILY beats a burst post stun due just insta stunning them before the pain comes.
It needs to be removed.
Have shatters blind on actually landing dmg on somebody , not just when or wherever you do a shatter skill OR put an ICD on it and fix it going through evades (which is every blind application not just shatter blinds) so when you dodge shatters, you’re able to dodge the blind portion of it. This would help alot with it currently.
Right now it’s just silly
Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it. They already have access to stealth and ports which a big defensive mechanic and the blinds just make the class even more faceroll than it needs to be. Especially since they have so much access to it. This would be a nerf in the right direction, put an ICD on the mesmer trait and make other thief builds more viable instead of ones that rely on spamming a condition such as blind.
???
thief is one of the least problematic professions in the game as well as the most skill intensive and people want it nerfed? wasn’t Black Powder’s blind output already cut down by 50%?
blinds are absolutely crucial to d/p thief and at the same time very costly, requiring smart, efficient use and punishing anything but. all of thief’s blinds are fairly easy to avoid with clearly broadcasted projectiles from both Shadow Shot and Black Powder. we can’t magically apply blinds passively like ele can with Blinding Ashes (which needs an ICD nerf badly) nor can we apply them instantly via AoE like mesmer with Blinding Dissipation (which also goes through evades/blocks/etc. and NEEDS an ICD). both blind skills are also initiative eaters, making spamming them very, very punishable.
you are essentially demanding our primary defensive mechanic be destroyed on a profession with only one viable weapon set left after our only other defensive mechanic (evasion) has been gutted.
at this point, anyone calling for a nerf to thief loses a lot of credibility, even more so coming from a profession with a build as strong as celestial signet necro.
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
Between a master and apprentice, i would love to see the differences.
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
1. Cloaked in Shadow is a grandmaster trait, and deservedly so due to the strength of an AoE blind without an ICD. if you want Blinding Dissipation to behave like a GM trait then it needs to be made one, otherwise, an ICD is completely necessary. (please don’t try to argue that the on-fall portion of Cloaked in Shadows is what makes it GM worthy, that is the biggest joke of an excuse possible)
2. saying that the only way to fairly deal with a mechanic is to avoid an entire style of play (melee) is inadvertently admitting it’s in need of a nerf.
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
1. Cloaked in Shadow is a grandmaster trait, and deservedly so due to the strength of an AoE blind without an ICD. if you want Blinding Dissipation to behave like a GM trait then it needs to be made one, otherwise, an ICD is completely necessary. (please don’t try to argue that the on-fall portion of Cloaked in Shadows is what makes it GM worthy, that is the biggest joke of an excuse possible)
You nailed it, now people will see the difference between Master and Grandmaster.
2. saying that the only way to fairly deal with a mechanic is to avoid an entire style of play (melee) is inadvertently admitting it’s in need of a nerf.
Range him to death, i heard ranger is currently at lowest of low tier lately.
Between a master and apprentice, i would love to see the differences.
There are infact skill which are instant but cant be casted while CC’d..
That’s a falsity. Anything that is truly instant cast can be cast while stunned regardless of being a stun-break or not.
Edit: To elaborate things like Overcharge Shot and Updraft may seem to be instant cast but have an after-cast that prevents them from casting other things during that time, and similarly prevents them from being cast during CC.
(edited by Narcarsis.5739)
I am by no means against mesmers as long as Blinding Dissipation behave like Cloaked in Shadow, i am cool with the said trait. my advice is people need to stay out of his 240 radius if you are getting annoyed with Blind condition.
1. Cloaked in Shadow is a grandmaster trait, and deservedly so due to the strength of an AoE blind without an ICD. if you want Blinding Dissipation to behave like a GM trait then it needs to be made one, otherwise, an ICD is completely necessary. (please don’t try to argue that the on-fall portion of Cloaked in Shadows is what makes it GM worthy, that is the biggest joke of an excuse possible)
You nailed it, now people will see the difference between Master and Grandmaster.
2. saying that the only way to fairly deal with a mechanic is to avoid an entire style of play (melee) is inadvertently admitting it’s in need of a nerf.
Range him to death, i heard ranger is currently at lowest of low tier lately.
anyone who thinks an on-fall mechanic has any reliable, practical use is completely beside themselves. on-fall traits are completely useless, even more so in sPvP.
also
most professions can’t range mesmer to death because mesmer will usually out damage them at range with GS, many of their attacks will get body-blocked by clones, and they can reliably out-kite most professions through stealth and mobility. the point of #2 was to state that any single mechanic that completely hardcounters an entire playstyle (like diamond skin does to conditions) is overpowered and poorly designed.
there is no getting around this, Blinding Dissipation (amongst many other mesmer mechanics) needs a nerf.
There are infact skill which are instant but cant be casted while CC’d..
That’s a falsity. Anything that is truly instant cast can be cast while stunned regardless of being a stun-break or not.
And it needs to change.
Even Steal….