Blind condition Is given out like candy

Blind condition Is given out like candy

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Posted by: zapv.8051

zapv.8051

Just making mantra of distraction not castable while cc’d would be fair. It isn’t really fair that you can cast a cc after someone stunned you, it kind of makes landing your cc’s pointless unless you have stab. It would be ok if it was just 1 cc like thieves steal, but having 3 is just too strong defensively, not even mentioning the counterburst it sets up.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Narcarsis.5739

Narcarsis.5739

And it needs to change.

Even Steal….

That’s a very subjective and touchy subject. Certain skills I can agree with being instant cast (steal being one of them, and it’s not because of bias). My point of view is that huge damage or extremely large CCs should most likely have a tell. Steal’s damage is minimal and its CC is more of a reactionary interrupt (small) than a large control (things like 4s Fears, 3s Daze, Stuns, etc) – all of which is traited for. In addition it’s a teleport, which should also be instant (again, my opinion) in order to escape certain abilities properly or to be able to chain with your own abilities.

The only instant cast I really have an issue with is Mantra of Distraction – and that’s because of Confounding Suggestions, not the ability itself. As I stated I think small CCs can be instant cast, but when you have a trait that turns those into larger CCs for free then it becomes somewhat controversial.

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Posted by: Chapell.1346

Chapell.1346

anyone who thinks an on-fall mechanic has any reliable, practical use is completely beside themselves. on-fall traits are completely useless, even more so in sPvP.

I definitively did not say its useless,Options sir options i choose my trait wisely depends on enemy composition.

most professions can’t range mesmer to death because mesmer will usually out damage them at range with GS, many of their attacks will get body-blocked by clones, and they can reliably out-kite most professions through stealth and mobility. the point of #2 was to state that any single mechanic that completely hardcounters an entire playstyle (like diamond skin does to conditions) is overpowered and poorly designed.

there is no getting around this, Blinding Dissipation (amongst many other mesmer mechanics) needs a nerf.

If you dont mind, can you please give us something useful against them? i would gladly appreciate any input like tips and tricks. thank you in advance dear sir.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).

Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.

Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.

Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.

That’s my feels on this whole situation. Thanks for listening friends.

Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:

Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.

It makes perfect sense for warrior to have confusion on their traits, expecially on interrupt traits using stuns and dazes.
But anyway those traits are not viable in any warrior build because it require interrupt someone with telegraphed skills, making it harder to stack confusion. Besides the stuns and dazes already take away some damage confusion would make in that time. On top of that CC weapons are weak condition dealers.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

1. Mesmer loses blind
2. Ele loses blind
3. Mesmer can no longer use mantras while stun/dazed/etc.

Start with that

Than you defeat the purpose of the mantras. Instant cast=used while stunned. If we are going to do that all instant cast skills need to be unable to be used while stunned aside from stun breakers

As it stands right now a mesmer EASILY beats a burst post stun due just insta stunning them before the pain comes.

It needs to be removed.

This is true.

The daze mantra should not be available when CCed. The one that gives you stability should be used for that propose.

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Posted by: Jelzouki.4128

Jelzouki.4128

Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it. They already have access to stealth and ports which a big defensive mechanic and the blinds just make the class even more faceroll than it needs to be. Especially since they have so much access to it. This would be a nerf in the right direction, put an ICD on the mesmer trait and make other thief builds more viable instead of ones that rely on spamming a condition such as blind.

???

thief is one of the least problematic professions in the game as well as the most skill intensive and people want it nerfed? wasn’t Black Powder’s blind output already cut down by 50%?

blinds are absolutely crucial to d/p thief and at the same time very costly, requiring smart, efficient use and punishing anything but. all of thief’s blinds are fairly easy to avoid with clearly broadcasted projectiles from both Shadow Shot and Black Powder. we can’t magically apply blinds passively like ele can with Blinding Ashes (which needs an ICD nerf badly) nor can we apply them instantly via AoE like mesmer with Blinding Dissipation (which also goes through evades/blocks/etc. and NEEDS an ICD). both blind skills are also initiative eaters, making spamming them very, very punishable.

you are essentially demanding our primary defensive mechanic be destroyed on a profession with only one viable weapon set left after our only other defensive mechanic (evasion) has been gutted.

at this point, anyone calling for a nerf to thief loses a lot of credibility, even more so coming from a profession with a build as strong as celestial signet necro.

Who are you to judge who has credibility when valid points are raised? I didn’t exactly say nerf thief I said make other builds viable. D/p thief is not high skill at all, but it may seem high skill cap to people who are trigger happy and blow everything all at once and go balls to the wall. Shadow shot and blinding powder are part of the main burst/defensive rotation, how is that not spammable? And please get over yourself cele signet necro is the easiest thing to counter, how about you go play necro for 2 days and learn that it’s main source of healing comes from a 3.25 second cast time and a healing skill that glows and puts a signet over top of his head and can be interrupted just as easy as consume conditions. Don’t hit the necro when spectral armor is up, win.

Even metabattle understands that cele signet necro isn’t meta.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

(edited by Jelzouki.4128)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).

Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.

Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.

Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.

That’s my feels on this whole situation. Thanks for listening friends.

Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:

Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.

It makes perfect sense for warrior to have confusion on their traits, expecially on interrupt traits using stuns and dazes.
But anyway those traits are not viable in any warrior build because it require interrupt someone with telegraphed skills, making it harder to stack confusion. Besides the stuns and dazes already take away some damage confusion would make in that time. On top of that CC weapons are weak condition dealers.

Brah, my Distracting Strikes build is totally viable (Rampager Ammy varient in testing)!

But seriously, War having Confusion is far from a problem imo, especially since you have to land interrupts. It’s a totally different playstyle than just stunlocking, you gotta space your CC out so that the Confusion is actually useful.

P.S. Can Stomp become Warrior’s version of Blink only you just jump really high..please?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: lighter.2708

lighter.2708

blind on mesmer is just icing on the cake and the easy survive for the bads…

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Posted by: Kicker.8203

Kicker.8203

True, the blinds are a bit too much on mesmers and thieves with d/p but I wouldn’t remove all the blinds obviously just a slight nerf so that they dont spam randomly blinds on their catch-up(thief D/P 3) skill or their burst(mesmer F1)

D/P 3 should still cause blind except much shorter instead of 5sec it should be 2 sec.
Like evades don’t last longer than 0.75 sec why do blind last a year then?

Mesmer sshould have blinds removed from about 2 of their shatter skills

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Posted by: Jelzouki.4128

Jelzouki.4128

I support that ^

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: PowerBottom.5796

PowerBottom.5796

Blind is one of the things I miss the GW1-version of the most: Very short duration, often only around 3-4 seconds, but nearly everything missed, not only 1 attack. Also, only very few classes had access to it and to really use it frequently (like every 10 seconds), you needed an elite-skill.

Now blind is more or less spammed on many classes (like blinding ashes, which gives you little control over when you actually blind) and you just auto once to get rid of it.

In GW1, ppl had to use their blind to counter dmg-spikes and support had to time their cleanses extremely well to get it off the DD’s.

Also, for some classes, getting blinded can be a huge deal (like D/P-Thiefs), while others couldn’t care less about it.

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Posted by: Daishi.6027

Daishi.6027

The ONLY problem with blinding dissipation is the bug allowing it to go through evades.

It does not need an interal cooldown, as the cooldown is tied to shatters. Which only serves to make burst slightly safer, or to add counter play against thief being that mes has very little ability to set up or gain momentum against stealth.

The trait is not a GM trait due to being a 240 blind on 4 skills half of which have cooldowns upwards of 30 seconds, and Cry of confusion being upwards of 20. If a mesmer spams these skills to blind you, they are only losing momentum.

That being said I would have no real problem with swapping deceptive evasion with blinding dissipation if fencers finesse is swapped with mistrust. This would make it so mantra builds could no longer take blinding dissipation. You cannot however force shatter builds to give up DE in place of it without reverting the class to behing the historical theif food where now the balance in the matchup is atleast on even ground.

Lore wise I see no problem with a mage that can harm and affect the brain of a target magically being able to temporarily blind. (Hell if it was not mechanically broken perminetly blinding a target isn’t much of a stretch..)

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: sinject.4607

sinject.4607

Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it. They already have access to stealth and ports which a big defensive mechanic and the blinds just make the class even more faceroll than it needs to be. Especially since they have so much access to it. This would be a nerf in the right direction, put an ICD on the mesmer trait and make other thief builds more viable instead of ones that rely on spamming a condition such as blind.

???

thief is one of the least problematic professions in the game as well as the most skill intensive and people want it nerfed? wasn’t Black Powder’s blind output already cut down by 50%?

blinds are absolutely crucial to d/p thief and at the same time very costly, requiring smart, efficient use and punishing anything but. all of thief’s blinds are fairly easy to avoid with clearly broadcasted projectiles from both Shadow Shot and Black Powder. we can’t magically apply blinds passively like ele can with Blinding Ashes (which needs an ICD nerf badly) nor can we apply them instantly via AoE like mesmer with Blinding Dissipation (which also goes through evades/blocks/etc. and NEEDS an ICD). both blind skills are also initiative eaters, making spamming them very, very punishable.

you are essentially demanding our primary defensive mechanic be destroyed on a profession with only one viable weapon set left after our only other defensive mechanic (evasion) has been gutted.

at this point, anyone calling for a nerf to thief loses a lot of credibility, even more so coming from a profession with a build as strong as celestial signet necro.

Who are you to judge who has credibility when valid points are raised? I didn’t exactly say nerf thief I said make other builds viable. D/p thief is not high skill at all, but it may seem high skill cap to people who are trigger happy and blow everything all at once and go balls to the wall. Shadow shot and blinding powder are part of the main burst/defensive rotation, how is that not spammable? And please get over yourself cele signet necro is the easiest thing to counter, how about you go play necro for 2 days and learn that it’s main source of healing comes from a 3.25 second cast time and a healing skill that glows and puts a signet over top of his head and can be interrupted just as easy as consume conditions. Don’t hit the necro when spectral armor is up, win.

Even metabattle understands that cele signet necro isn’t meta.

except no valid points were raised. you simply stated “I GET BLINDED BY PEOPLE PLEASE REMOVE BLIND FROM THE GAME” without any meaningful analysis, comparison, suggestions, or anything resembling justification for your call for a nerf.

please, hop on thief and give it a try. just like every other person who cries “thief op” you’ll find it’s a lot harder than face tanking damage with perma weakness and ridiculously high healthpools like you’re accustomed to on necro.

maybe if you practiced more instead of making mundane posts like this ASAP Zerg would make it further in tournaments.

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Posted by: Jelzouki.4128

Jelzouki.4128

Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it. They already have access to stealth and ports which a big defensive mechanic and the blinds just make the class even more faceroll than it needs to be. Especially since they have so much access to it. This would be a nerf in the right direction, put an ICD on the mesmer trait and make other thief builds more viable instead of ones that rely on spamming a condition such as blind.

???

thief is one of the least problematic professions in the game as well as the most skill intensive and people want it nerfed? wasn’t Black Powder’s blind output already cut down by 50%?

blinds are absolutely crucial to d/p thief and at the same time very costly, requiring smart, efficient use and punishing anything but. all of thief’s blinds are fairly easy to avoid with clearly broadcasted projectiles from both Shadow Shot and Black Powder. we can’t magically apply blinds passively like ele can with Blinding Ashes (which needs an ICD nerf badly) nor can we apply them instantly via AoE like mesmer with Blinding Dissipation (which also goes through evades/blocks/etc. and NEEDS an ICD). both blind skills are also initiative eaters, making spamming them very, very punishable.

you are essentially demanding our primary defensive mechanic be destroyed on a profession with only one viable weapon set left after our only other defensive mechanic (evasion) has been gutted.

at this point, anyone calling for a nerf to thief loses a lot of credibility, even more so coming from a profession with a build as strong as celestial signet necro.

Who are you to judge who has credibility when valid points are raised? I didn’t exactly say nerf thief I said make other builds viable. D/p thief is not high skill at all, but it may seem high skill cap to people who are trigger happy and blow everything all at once and go balls to the wall. Shadow shot and blinding powder are part of the main burst/defensive rotation, how is that not spammable? And please get over yourself cele signet necro is the easiest thing to counter, how about you go play necro for 2 days and learn that it’s main source of healing comes from a 3.25 second cast time and a healing skill that glows and puts a signet over top of his head and can be interrupted just as easy as consume conditions. Don’t hit the necro when spectral armor is up, win.

Even metabattle understands that cele signet necro isn’t meta.

except no valid points were raised. you simply stated “I GET BLINDED BY PEOPLE PLEASE REMOVE BLIND FROM THE GAME” without any meaningful analysis, comparison, suggestions, or anything resembling justification for your call for a nerf.

please, hop on thief and give it a try. just like every other person who cries “thief op” you’ll find it’s a lot harder than face tanking damage with perma weakness and ridiculously high healthpools like you’re accustomed to on necro.

maybe if you practiced more instead of making mundane posts like this ASAP Zerg would make it further in tournaments.

I didn’t say remove all blinds from the game, go back and read my post I edited a couple things.

And you know once you try to throw a low blow you’ve already lost this argument. Besides we smashed your team in the last tournament we played in. So sorry to hear that you have trouble fighting necros. Especially since you have their main counters on demand with no cool down. Pretty sad you would even bring that up.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: sinject.4607

sinject.4607

Seriously, I understand that it’s somehow part of guardians class mechanic, and I even understand elementalists having it, but mesmers and thieves need to have a lot less of it. They already have access to stealth and ports which a big defensive mechanic and the blinds just make the class even more faceroll than it needs to be. Especially since they have so much access to it. This would be a nerf in the right direction, put an ICD on the mesmer trait and make other thief builds more viable instead of ones that rely on spamming a condition such as blind.

???

thief is one of the least problematic professions in the game as well as the most skill intensive and people want it nerfed? wasn’t Black Powder’s blind output already cut down by 50%?

blinds are absolutely crucial to d/p thief and at the same time very costly, requiring smart, efficient use and punishing anything but. all of thief’s blinds are fairly easy to avoid with clearly broadcasted projectiles from both Shadow Shot and Black Powder. we can’t magically apply blinds passively like ele can with Blinding Ashes (which needs an ICD nerf badly) nor can we apply them instantly via AoE like mesmer with Blinding Dissipation (which also goes through evades/blocks/etc. and NEEDS an ICD). both blind skills are also initiative eaters, making spamming them very, very punishable.

you are essentially demanding our primary defensive mechanic be destroyed on a profession with only one viable weapon set left after our only other defensive mechanic (evasion) has been gutted.

at this point, anyone calling for a nerf to thief loses a lot of credibility, even more so coming from a profession with a build as strong as celestial signet necro.

Who are you to judge who has credibility when valid points are raised? I didn’t exactly say nerf thief I said make other builds viable. D/p thief is not high skill at all, but it may seem high skill cap to people who are trigger happy and blow everything all at once and go balls to the wall. Shadow shot and blinding powder are part of the main burst/defensive rotation, how is that not spammable? And please get over yourself cele signet necro is the easiest thing to counter, how about you go play necro for 2 days and learn that it’s main source of healing comes from a 3.25 second cast time and a healing skill that glows and puts a signet over top of his head and can be interrupted just as easy as consume conditions. Don’t hit the necro when spectral armor is up, win.

Even metabattle understands that cele signet necro isn’t meta.

except no valid points were raised. you simply stated “I GET BLINDED BY PEOPLE PLEASE REMOVE BLIND FROM THE GAME” without any meaningful analysis, comparison, suggestions, or anything resembling justification for your call for a nerf.

please, hop on thief and give it a try. just like every other person who cries “thief op” you’ll find it’s a lot harder than face tanking damage with perma weakness and ridiculously high healthpools like you’re accustomed to on necro.

maybe if you practiced more instead of making mundane posts like this ASAP Zerg would make it further in tournaments.

I didn’t say remove all blinds from the game, go back and read my post I edited a couple things.

And you know once you try to throw a low blow you’ve already lost this argument. Besides we smashed your team in the last tournament we played in. So sorry to hear that you have trouble fighting necros. Especially since you have their main counters on demand with no cool down. Pretty sad you would even bring that up.

it was a team of random people we made a day before to just mess around, and we didnt even use a rampage warrior that you guys relied on to win. not to mention you guys have tried time and time again without getting 0-2’d in the second round.

but my offer still stands, how about you hop on thief and try to see how “faceroll” it is? or is that too hard?

the very fact you put thief in the same category as mesmer right now is laughable enough.

(edited by sinject.4607)

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Posted by: Jelzouki.4128

Jelzouki.4128

Whatever dude I’m not going to argue with you anymore lol, you clearly have a really big ego trying to bring up the past.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]