Bodyblock

Bodyblock

in PvP

Posted by: Maganda.8179

Maganda.8179

Q:

I’m not sure if this question has been raised but i would like to know if bodyblock is ever gonna be implemented in spvp. That was the best part in gw1, where u could actually prevent someone from getting to monk just by standing in front and keeping the monk safe. Thx

Bodyblock

in PvP

Posted by: nearlight.3064

nearlight.3064

You can already body block some projectiles to an extent, all though strafing and targeting tends to negate it. The best example I can think of is using a mesmer clone to body block a downed state warriors knockdown when stomping.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Bodyblock

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Posted by: Ross Biddle.2367

Ross Biddle.2367

http://eightball.tridelphia.net/

I asked the question “is bodyblock ever gonna be implemented in spvp?”

The magic 8 ball said “My answer is no.”

Bodyblock

in PvP

Posted by: Maganda.8179

Maganda.8179

not body block projectile, body block players so they cant move forward, basicly stoping them or at least trying to stop them.

Bodyblock

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

Norn / charr op.

Bodyblock

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

yeah, bodyblocking was amazing in GW1 and I think it could work in theory in GW2, but I think there might be some problems with the engine or another really good reason why they didn’t implement it in GW2. I think it has something to do with the jumping which makes bodyblocking weird….

Bodyblock

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Posted by: Exedore.6320

Exedore.6320

Whether or not to implement player collision is a decision with a huge impact and is usually made early in development. It’s unlikely to change.

I’d also like to point out that if you run into Line of Warding with enough speed and latency, you end up on the other side of it after being knocked down.

Kirrena Rosenkreutz

Bodyblock

in PvP

Posted by: Random Weird Guy.3528

Random Weird Guy.3528

They should make it a norn racial skill:

For 10 seconds you prevent enemies from running through you. 5% chance to crush enemy asura when running into it.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

Bodyblock

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Posted by: Maganda.8179

Maganda.8179

Just imagine what u get from just that little change. It would be so much better, so much more intense, so much more of everything. I get it why it wouldnt work in open world or wvw, but spvp would be so much more better with that implemented.

Bodyblock

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Posted by: Exedore.6320

Exedore.6320

It’s not a little change. It’s simple to understand, but it has widespread repercussions for both gameplay mechanics and technical aspects of the game.

Kirrena Rosenkreutz

Bodyblock

in PvP

Posted by: Maganda.8179

Maganda.8179

that’s why u change it only in spvp. i admit im not programer so i dont know how much work it is, but u have to admit that it would totally change pvp.

Bodyblock

in PvP

Posted by: Exedore.6320

Exedore.6320

that’s why u change it only in spvp. i admit im not programer so i dont know how much work it is, but u have to admit that it would totally change pvp.

On the technical side, calculating collisions will increase server load, has to be done server-side or with server-side checks to avoid hacking, and can get pretty messy if players have high latency (hence my earlier comment about line of warding).

On the gameplay side, it will dramatically change how a lot of abilities interact. Many movement skills become far less effective because they can’t go through or over players. What do you do about pet, turrets, minions, etc? Unlike GW1, there’s a lot of terrain. Players could body block enemies into a corner, which becomes chain CC. Teleports become extremely powerful because they can go around. I can keep going, but you get the point. It’s not simple.

Kirrena Rosenkreutz

Bodyblock

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Posted by: Sorel.4870

Sorel.4870

I’m pretty sure this doesn’t exist in GW2 because of the multiplayer aspect of the game. GW1 was not really a MMO: most of the content was instanced, with just 5-10 players in a map. Imagine the lag induced by body blocking in WvW or on a World Boss…

In a few years, in a different game, maybe.