[Brainstorm] The Perfect PvP

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

Now we all would love open world PvP but that’s just not gonna happen as I can see endless amounts of code and time so I figure this thread is focused on the arena PvP. I haven’t seen any threads like this, just posts here and there talking about a specific area of it but no overall generalization and lists. So, let your lists unroll and discuss and be respectful please. I posted some of this on another thread but it didn’t seem like that thread got much attention so I’m going to post some of it on this thread as well.

  • PvP Gametypes
    (I think we’re all tired of playing the same old domination no matter what game you go to) Team Deathmatch, Capture the Flag, Attack and Defend, FFA Deathmatch, etc.
  • Dueling Arenas
    I’m pretty sure we’ve all wanted this since the beginning and not to mention this would be integrated into the ladder system and would contribute to the “solo gametype” ladderso that you can get your name recognized. I feel this should be the only way to get your name on the ladder system as well as other solo gametypes (not being hot join or solo queue as those are still team games) and the other ladders are for “team names”.
  • Teams
    I mentioned this at the end of my last bullet and yes I know we already have guilds but I feel teams should be different than guilds. I mean nobody has over 100 players on a team and all compete for the same PvP team, that’s for guilds. One thing different about PvP is that you can play with people on different servers which is also a big downfall for PvP guilds. The downfall is that you get your guild points from only the server that the guild owner is on and the members that are from a different server don’t contribute and that’s why I think teams on PvP should be different than guilds on PvE and your team name will be what is posted on all team played gametype ladders. Not to mention in order to progress your guild there should be only PvP achievements and missions. Teams will have an easier time getting together and can setup scrimages as well as playing together. Playing PvP with someone is so much more fun than playing solo and implementing a feature like this will really get this game more competitive, more social, and overall a more core aspect of the game.
  • PvP Gear
    As far as PvP gear goes I would hope that it would look like “PvP Gear”. I liked some of what people were saying as far as having capes with a bronze, silver, or gold trim marking and distinguishing you in PvE as well as PvE. PvP legendaries was also another great idea. I also feel as though getting some gear should be more than just a random chest or random forge. Gear progression is a huge thing but the way it’s implemented in the game it’s completely random. There should be a way to get better gear and sets of gear by progressing through PvP and not just by getting lucky. Having to purchase the top tier gear would be one good idea as long as it’s with a currency you can only get in PvP and an achievement system would work as well but there really needs to be a better system for progression with gear on PvP instead of randoms.
  • Team Sizes
    A lot of people have the issue of playing Team Queue because they can’t find that one last player or they can’t find those 2 or 3 other players. Give the option of having 2v2, 3v3, 4v4, etc. I feel that unless you implement my idea on teams instead of guilds for PvP than it really is hard trying to gather a team together. I mean most all guilds focus on WvW with their large numbers so It’s really all about spamming the chat when you get there hoping someone will actually respond and then finding 3 more people.
  • Ranks
    This is one of the biggest complaints I’ve seen in the PvP community and I’m glad you’ve decided to keep them but I think it should be more than just a number and a finisher. Connect gear progression to this. Yes I know every 10 ranks that I’m pretty sure you have a chance of getting better gear but it’s still all random.
  • Integrated Voice Chat
    Another HUGE game changer to hot joins and solo queues would be an integrated voice chat. It would solve so much as far as acting as a team and communication. This would work for both PvE and PvP so that voice chat would be enabled while you’re in a group for dungeons, WvW, and regular team gameplay/progression as well as whenever you’re in a PvP match with other teammates.
  • AFK/People leaving midmatch
    Really just need to fix this in some way, I’ve seen a lot of great ideas out there and I’m sure you’re working on it and it will be fixed. If it will take a lot of time to be fixed in the current PvP then I would rather wait for it with the new ladder system so it comes sooner rather than later. If it’s an easy fix than please implement it now.

Continued onto next post as it’s too long >.>

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

  • Achieving Glory/Gold
    Whatever you want to call it in your new upcoming PvP changes, “PvP Currency/Gold/Whatever”. This currency that you use to purchase or obtain gear and/or other items as well as rank points should only be given out for wins. Period. I’m tired of running to point A and winning a 1v1 or 1v2 and then being able to cap the point and then see another player come running up to me and standing on the point with me for no purpose at all except to get points in the match to improve their score. Actually, points in a match should be taken out completely. If points in a match were taken out completely than nobody would be farming. Just basing it off of overall points in a match would be perfect. Individual score is meaningless unless you’re playing a gametype such as team deathmatch or ffa deathmatch. Those are literally the only gametypes that it would make any sense at all to provide individual player points. PLEASE implement this. I feel this would fix so many problems just by itself, farming, beginner players understanding how to contribute, team communication, etc.
  • Farming
    Please read previous bullet, I believe that would completely fix this issue
  • Matchmaking
    Players are often being matched up with players that are ranked all over the place and it is really really screwing with peoples leaderboards. It’s one of the most aggravating parts about PvP for sure. I feel there could be a couple fixes for this. My highest reccommended one would be to place everybody into a specific bracket aka lvl 1-10, 11-19, 21-29, etc. With that only let people comete with another in the same bracket. The other one which is make it so that you can only do solo q and team q if you’re level 20 or higher. I am only a lvl 13 but I personally feel that I really know my class well, play it well, and know the gametype well, BUT although there are people like me that do know these things I feel that the majority do not so I would rather personally sacrifice myself to stop playing soloq and teamq until level 20 just so that when I reach that rank I will have a more enjoyable time. I feel that the reason I know how to play the game and my class so well atm is because of time spent researching, watching, learning, practicing it before I started which is not what most people like to do. They just want to get into it right away.

Anyways that’s what I have to contribute at this moment. I’m sure I’ll think of more. Everyone else please feel free to give your own lists and even break down my own list and tell me what you disagree with. Thanks!

Cush

(edited by Cush.4063)

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

Hmmhmm; I remember how that was in another game I’ve played. It worked with chatcommands:

@duel playername —> sends a duel-request to said player
@accept --> accept duel-request
@deny —> deny duel-request
@duel x --> x is any number; opens a duel in which x amount of people can participate (all vs all; partymembers can’t hurt eachother)
@invite playername —> invites player to a duel (usually used for duels with more than two players participating)
@leave --> leaves a duel

Of course you could also make that /commands. You could also restrict the usage of those commands to certain maps, or maybe even parts of maps.

Now I obviously don’t know how hard it would be to code such a thing, but I felt like sharing this. ^^

I saw this on another thread and it seemed like a really cool idea for dueling/FFA’s. If the devs aren’t fueled by an idea for a dueling “arena” I think this would be a great substitute.

[Brainstorm] The Perfect PvP

in PvP

Posted by: aussieheals.6843

aussieheals.6843

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

IGN: Aussie Archer

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

agreed but their must be something to make it more fun than you think it already is. more fun is a very broad and open statement.

[Brainstorm] The Perfect PvP

in PvP

Posted by: Requiem.8769

Requiem.8769

A very nice list.

[Brainstorm] The Perfect PvP

in PvP

Posted by: aussieheals.6843

aussieheals.6843

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

agreed but their must be something to make it more fun than you think it already is. more fun is a very broad and open statement.

I suppose the main change for me would be focusing on builds or more specifically weapons that are already great fun but underwhelming. The other main change is game modes but since that is well underway on being worked on i’m not going to complain about that.

Don’t get me wrong there are so many great things about this game, the combat system, the design, the art, the character build modeling just to name a few.

I just feel like i’m playing a demo that I keep logging onto everyday hoping that this is the time I’ll have fun.

The more I think about it I just wish there were healers and tanks to make things easier to balance, the concept of not having them is sooooo good but it’s just not practical and support builds ARE NOT fun.

buttttt since this isn’t a practical solution then may I suggest that Anet start taking balance risks, what do you have to lose? The remaining 10 players? I don’t care if something is always OP as long as that rotates every two weeks and not two months. I mean, you are already close to balance as is and can’t take it much past that point while skills are so intertwined with pve so esports can’t happen yet anyway.

tldr Stop with the support builds or at least design a way to make them feel like they are actually contributing something. They obviously are helpful but they don’t feel that way when you can’t physically see numbers if you give group fury or prot even if it was a game changing play.

IGN: Aussie Archer

(edited by aussieheals.6843)

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

agreed but their must be something to make it more fun than you think it already is. more fun is a very broad and open statement.

I suppose the main change for me would be focusing on builds or more specifically weapons that are already great fun but underwhelming. The other main change is game modes but since that is well underway on being worked on i’m not going to complain about that.

Don’t get me wrong there are so many great things about this game, the combat system, the design, the art, the character build modeling just to name a few.

I just feel like i’m playing a demo that I keep logging onto everyday hoping that this is the time I’ll have fun.

The more I think about it I just wish there were healers and tanks to make things easier to balance, the concept of not having them is sooooo good but it’s just not practical and support builds ARE NOT fun.

buttttt since this isn’t a practical solution then may I suggest that Anet start taking balance risks, what do you have to lose? The remaining 10 players? I don’t care if something is always OP as long as that rotates every two weeks and not two months. I mean, you are already close to balance as is and can’t take it much past that point while skills are so intertwined with pve so esports can’t happen yet anyway.

tldr Stop with the support builds or at least design a way to make them feel like they are actually contributing something. They obviously are helpful but they don’t feel that way when you can’t physically see numbers if you give group fury or prot even if it was a game changing play.

Thank you! That was an awesome post compared to your first. I agree though about the PvP feeling like a demo. Makes me think back in the day when I was hardcore into Halo PC and only the demo was out and I played the map Blood gulch over and over and over again and even had clans in the demo. The only difference on GW2 is that its not the same map but the same game type.

Please contribute peeps. I see it on every other thread but its all focusing on what is bad and not what could make it better.

EDIT: This thread has over 240 views yet nobody has participated. Have I hit every point that needs to be made? If so reinforce the points I made. If not add to it. If you don’t agree with one, challenge me on it. Like I said before I feel as though everybody is ranting about what you dislike in the game in random threads rather than what could be an improvement. Hype it up with good ideas people. Devas don’t have every idea out there. When a dev makes a change to improve something people rant about how they did it wrong. If you know a better way then give them the idea that’s in your head before the change is implemented so that they have more ideas to go off of.

(edited by Cush.4063)

[Brainstorm] The Perfect PvP

in PvP

Posted by: gwawer.9805

gwawer.9805

no downstate option

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

no downstate option

I don’t understand why people don’t want downed state. Can they not finish what they started? I think it would be cool if there was an option to kill yourself in downed state for sure so that you’re not sitting there bleeding out if there is no option for you to be rezzed.

[Brainstorm] The Perfect PvP

in PvP

Posted by: Vuh.1328

Vuh.1328

I don’t think a intergrated VoIP is needed, however something like the VGS system in smite/tribes would be perfect imho http://smite.gamepedia.com/Voice_Guided_System (with spam protection) and shouldn’t be too hard to add?

Take your time to learn proper keybinding, it’s worth the struggle

(edited by Vuh.1328)

[Brainstorm] The Perfect PvP

in PvP

Posted by: Vuh.1328

Vuh.1328

Also i think overall TTK and Healing should be reduced abit.
And interrupting should be more rewarding imo, make skills go on full cooldown if it get interrupted or something.

Take your time to learn proper keybinding, it’s worth the struggle

[Brainstorm] The Perfect PvP

in PvP

Posted by: Cush.4063

Cush.4063

I don’t think a intergrated VoIP is needed, however something like the VGS system in smite/tribes would be perfect imho http://smite.gamepedia.com/Voice_Guided_System (with spam protection) and shouldn’t be too hard to add?

That’s actually a pretty cool system. The only thing I see being an issue is it messing with people’s hotkeys so I’m not too sure. I would still rather have voice chat within groups as Neverwinter does as you can communicate more clearly without having to press anything.