Buff Defense for Hammer Guardian

Buff Defense for Hammer Guardian

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Posted by: Storms Fury.9307

Storms Fury.9307

The 3rd Hammer Auto Attack (for Guardian, Symbol of Protection) should Block while activating.

This would make the 1 1/4 sec cast time viable in PvP:
(right now your just prone to damage/cc from long cast time)

Mighty Blow should also have some defensive property while activating (like Scrapper) such as reflect projectile or something.

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Posted by: Kicast.1459

Kicast.1459

This is a good idea….
Anet will certainly do it on rev sword aa then.

Buff Defense for Hammer Guardian

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Posted by: Yannir.4132

Yannir.4132

Hammer AA would actually be pretty good if they just shaved 1/4 s out of all cast times in it. Mighty Blow could have an evade frame in it. The other hammer skills need some more work, though. They have unreliability issues that need to be solved before the weapon can be competitive.

BTW, this thread belongs to the guardian sub-forum.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Hammerguard.9834

Hammerguard.9834

“Bunker Ruins the Game” – Storms Fury.9307

… I still want tengu.

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Posted by: Sorel.4870

Sorel.4870

A cast time reduction would be nice, but please, no more block/evades and the such. If anything, some of the skills that now have a built-in evade should have it removed.

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Posted by: Jourdelune.7456

Jourdelune.7456

“Bunker Ruins the Game” – Storms Fury.9307

I thought it was conditions meta that make in unfun to play.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

Buff Defense for Hammer Guardian

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Posted by: Pyriall.1683

Pyriall.1683

The 3rd Hammer Auto Attack (for Guardian, Symbol of Protection) should Block while activating.

This would make the 1 1/4 sec cast time viable in PvP:
(right now your just prone to damage/cc from long cast time)

Mighty Blow should also have some defensive property while activating (like Scrapper) such as reflect projectile or something.

The last thing this game needs is more defensive abilities added to offensive ones.

Buff Defense for Hammer Guardian

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Posted by: Ragnarox.9601

Ragnarox.9601

Hammer qol changes:

  1. → 1/2 1/2 3/4 →remove symbol
  2. → 600 range + buff dmg by 30% + gives 2 might for 2 sec
  3. → 3/4 cast time + something instead of immob (throw hammer for aoe dmg that cripple + vulnerability )
  4. → 3/4 + evade while casting
  5. → cast while walking + retal inside

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Posted by: Arcaedus.7290

Arcaedus.7290

This is a good idea….
Anet will certainly do it on rev sword aa then.

LOL! The cruelty lies within the fact that your comment is actually completely true when we switch from talking about guardian hammer to guardian sword auto attack.

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Posted by: Wolfric.9380

Wolfric.9380

For hammer guard reduction in cast times would be enough. OK 1 second less rechare on mighy blow too would be great and the always anoying problem to cast ring while moving. So shave 1/4 from all hammer attacks and 1 second from mighty blow recharge would be easy an great.

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Posted by: Keksmuffin.1450

Keksmuffin.1450

i doubt that they will improve hammer auto since its already stupidly strong in pve. maybe if they finally split pvp and pve.

Bullet Punch

Buff Defense for Hammer Guardian

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Posted by: Kyon.9735

Kyon.9735

Rather than buff more defenses, I think everything offensive needs to get toned down along with all passive defenses and that is for both power and condi builds.

Buff Defense for Hammer Guardian

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

BTW, this thread belongs to the guardian sub-forum.

not really. not many pvp players visit all profession sub forums.
posting it in the pvp forum means all pvp players could provide feed back.

and yes i agree that guardian hammer should be buffed.

Buff Defense for Hammer Guardian

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Posted by: Arcaedus.7290

Arcaedus.7290

i doubt that they will improve hammer auto since its already stupidly strong in pve. maybe if they finally split pvp and pve.

This is a good point but there are certain changes or buffs that would make a world of difference for guardians in pvp without overtuning it in pve.

For example: Reduce cast times for the auto chain, but also take a tick off of the symbol on the third attack (add extra duration of protection to compensate). This would make the auto chain more reliable in pvp, but wouldn’t hurt the pve dps.

Honestly the only thing devs have to worry about for hammer in pve is the auto attack chain. Buffs could be made to hammer 3, 4 and 5 without really affecting its pve performance all that much.