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Posted by: Cronos.6532

Cronos.6532

Now that Vault is no longer affected by quickness it feels pretty sluggish and unusable in sPvP

Ethereal Guardians [EG]
etherealguardians.com

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

no

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Supreme.3164

Supreme.3164

NO

required 15/char

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Posted by: Kumouta.4985

Kumouta.4985

no

I can apply over 3 stacks of bleeding.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

no

I am a teef
:)

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Posted by: Daishi.6027

Daishi.6027

no

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Velimere.7685

Velimere.7685

N O
O

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Cynz.9437

Cynz.9437

How about NO. Vault was (and still is) way too overloaded.

If you are actually good staff thief, you wouldn’t rely on vault as much anyway so patch wouldn’t exactly change much for you as far as weapon set goes.

All is Vain~
[Teef] guild :>

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Nerf 5
Leave 1 and 4 alone
buff 2 and 3

Currently staff is perfectly viable, the problem is the 5 ( Vault ) is just way too good and makes all the other skills on that bar a waste of initiative by comparison.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Nerf 5
Leave 1 and 4 alone
buff 2 and 3

Currently staff is perfectly viable, the problem is the 5 ( Vault ) is just way too good and makes all the other skills on that bar a waste of initiative by comparison.

2 already does like 7k+ burst with steal.
3 is way too strong for what it does.

Compare Staff 3 to SB 3. Both evade. One breaks immob. One does 2x as much damage, while the other hardly ever hits. One has 3x as much cripple duration as the other.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Zintrothen.1056

Zintrothen.1056

Thief simply can’t get buffs or nerfs (with a few exceptions) until Trickery is nerfed and/or traits are made baseline. There are so many traits that are just far too mandatory in any thief build.

First, we have Sleight of Hand. This trait reduces Steal CD and gives Steal a 1 second daze. The CD reduction should be made baseline for the entire profession. Also, I think a single daze on one skill isn’t worthy of a GM spot so maybe find a way to make it a Master trait.

Preparedness is the next on the list. Just make this trait baseline for the whole profession like Sleight of Hand’s Steal CD reduction.

Next we have Lead Attacks. For some reason it was Trickery that needed the damage bonus, which just makes Trickery more mandatory. So, my suggestion is to change this trait to increase crit chance and move it to Critical Strikes.

Onward to Bountiful Theft. This trait was already the best one and then Anet buffed it to steal 3 boons. Now if there was any doubt on whether this was the best trait, there’s no denying it now. This could be a contender to swap with Sleight of Hand, but then you have the problem of this trait being too good over the other two GMs, but I think this is a problem with Quick Pockets and Bewildering Ambush being terrible GMs, much like how Sleight of Hand would be without the CD reduction.

The main things that must be done are baseline 20% CD reduction on steal and baseline 12 initiative. Start from there and see if thieves can finally spec into a different trait line.

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Posted by: Ruru.1302

Ruru.1302

staff thief is fine

who the kitten had access to quickness as thief anyway

mag
[Mada] Apocryfia

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Posted by: Poelala.2830

Poelala.2830

no