etherealguardians.com
Buff Staff Thief
etherealguardians.com
no
I Bought Hot – Revenant | [QQ]
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no
:)
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“Maybe I was the illusion all along!”
N O
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How about NO. Vault was (and still is) way too overloaded.
If you are actually good staff thief, you wouldn’t rely on vault as much anyway so patch wouldn’t exactly change much for you as far as weapon set goes.
[Teef] guild :>
Nerf 5
Leave 1 and 4 alone
buff 2 and 3
Currently staff is perfectly viable, the problem is the 5 ( Vault ) is just way too good and makes all the other skills on that bar a waste of initiative by comparison.
Nerf 5
Leave 1 and 4 alone
buff 2 and 3Currently staff is perfectly viable, the problem is the 5 ( Vault ) is just way too good and makes all the other skills on that bar a waste of initiative by comparison.
2 already does like 7k+ burst with steal.
3 is way too strong for what it does.
Compare Staff 3 to SB 3. Both evade. One breaks immob. One does 2x as much damage, while the other hardly ever hits. One has 3x as much cripple duration as the other.
I Bought Hot – Revenant | [QQ]
Thief simply can’t get buffs or nerfs (with a few exceptions) until Trickery is nerfed and/or traits are made baseline. There are so many traits that are just far too mandatory in any thief build.
First, we have Sleight of Hand. This trait reduces Steal CD and gives Steal a 1 second daze. The CD reduction should be made baseline for the entire profession. Also, I think a single daze on one skill isn’t worthy of a GM spot so maybe find a way to make it a Master trait.
Preparedness is the next on the list. Just make this trait baseline for the whole profession like Sleight of Hand’s Steal CD reduction.
Next we have Lead Attacks. For some reason it was Trickery that needed the damage bonus, which just makes Trickery more mandatory. So, my suggestion is to change this trait to increase crit chance and move it to Critical Strikes.
Onward to Bountiful Theft. This trait was already the best one and then Anet buffed it to steal 3 boons. Now if there was any doubt on whether this was the best trait, there’s no denying it now. This could be a contender to swap with Sleight of Hand, but then you have the problem of this trait being too good over the other two GMs, but I think this is a problem with Quick Pockets and Bewildering Ambush being terrible GMs, much like how Sleight of Hand would be without the CD reduction.
The main things that must be done are baseline 20% CD reduction on steal and baseline 12 initiative. Start from there and see if thieves can finally spec into a different trait line.
staff thief is fine
who the kitten had access to quickness as thief anyway
[Mada] Apocryfia