Bunker engi is so OP/lame
You should play one OP.
The best strategy for both improving your PvP skills and maintaining a reasonable understanding of power distribution between classes is always to play the builds you feel are the most powerful.
Additionally you must always consider the player skill factor. Too often this is ignored.
Yeh the skill to click a button and make yourself immune to conditions PASSIVELY is so pro. Much skill is required for such passive bs
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Hahaha I had to check PvP out after reading this thread. Jumped into a random match and had to fight a condition spam: Ranger, Warrior, THIEF and 3 Necros. After dieing repeatedly from CONSTANT conditions over several matches it just made sense to tack on AR. Easy and understandable decision for an engi.
Maybe just figure out how to play a hybrid Necro…
Explain how to play a hybrid necro then? The scepter/d and staff dont scale AT ALL well with power. So hybrid really cannot be good until this is remedied. Unless you want to run dagger main hand and staff. Then you are power though and not hybrid at all
Here happy to do your homework for you…
Watch the video. Pretty much amazing break down of how to play your class.
Sorry I was talking about necro in tpvp. I should of clarified that
Just think that enemy players are mobs
Seafarer’s Rest EotM grinch
lmao 6 months later and your still going on about that silly trait that so very few use. <3 it shed more tears as you faceroll the board huehuehueing and as i continue to NOT use such a weak trait.
Duke tbh it doesnt make much sense i read over most of the responses here and i actually facepalmed myself…looks like my theory of only newbies to pvp checking the forums is actually true..i cant believe so many people actually defend passive play..
http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
^^ Trust me few of the top engis like AR. I hate it personally. If A-net would give an option to replace it with something not so broken I’d take it in a heart beat.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Duke tbh it doesnt make much sense i read over most of the responses here and i actually facepalmed myself…looks like my theory of only newbies to pvp checking the forums is actually true..i cant believe so many people actually defend passive play..
I don’t know, maybe when I played engi bunker I did something wrong, but in every tournament I had to be extremely careful not to get wiped out by people.
This because I couldn’t afford Elixir C in my build, and because there was always a thief jumping on me.
IMHO engi bunker (unless you are talking about condi bunker, but that’s a different story) made just to hold a point is extremely punishing to play: every immobilize might mean certain death, you have to actively avoid knockbacks AND you are weak to spike damage. (talking about builds like this: http://gw2skills.net/editor/?fcAQJAqel0picX3y5F17IxIFdW0hUYfDL6R+1vjB-ToAgzCmIuRdj7GzNybs3M+Y2A).
As you can see, I can’t afford an elixir C, because I have to fight multiple enemies, and power is as dangerous as condi. If I want to sit at 25% health, I have to be EXTREMELY careful, and prepare to get downed by a single heartseeker.
IMHO you can even nerf Automated Response, as long as engies are given decent passive regen.
because he doesn’t know it himself
So much facepalm in this thread. People try to teach Henry how to Play necro, with a PvE-background? This Forum is full of bullkitten and people, which like to post something, they have no idea about.
The players, which had an idea about PvP have all left this forum. Welcome to the new generation of incompetence and ignorance.
warriors are very mad at us because they can’t steamroll every spec in the game …. for shame on us!!!!
Duke tbh it doesnt make much sense i read over most of the responses here and i actually facepalmed myself…looks like my theory of only newbies to pvp checking the forums is actually true..i cant believe so many people actually defend passive play..
I don’t know, maybe when I played engi bunker I did something wrong, but in every tournament I had to be extremely careful not to get wiped out by people.
This because I couldn’t afford Elixir C in my build, and because there was always a thief jumping on me.
IMHO engi bunker (unless you are talking about condi bunker, but that’s a different story) made just to hold a point is extremely punishing to play: every immobilize might mean certain death, you have to actively avoid knockbacks AND you are weak to spike damage. (talking about builds like this: http://gw2skills.net/editor/?fcAQJAqel0picX3y5F17IxIFdW0hUYfDL6R+1vjB-ToAgzCmIuRdj7GzNybs3M+Y2A).
As you can see, I can’t afford an elixir C, because I have to fight multiple enemies, and power is as dangerous as condi. If I want to sit at 25% health, I have to be EXTREMELY careful, and prepare to get downed by a single heartseeker.
IMHO you can even nerf Automated Response, as long as engies are given decent passive regen.
He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.
He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.
cough read the title cough
This trait is, along with others, just bad design… This game by now consits of passive skills / passive traits / immunity skills / aoe condis / aoe stun / undodgeable on-crit blasts / stealth and a lot of cleave dmg, while the aoe skills are braindead spamming.
If Anet wants to improve the pvp they need to either go with another gamemode, so you can play more supporters (playing support while constantls splittig is awful) or tone down the dmg by flat 25%, remove a lot of aoe, make conds longer with higher cd (so that removing actually makes sense), remove on-crit traits (since they’re not predictable) and make non-dmg conds more important (like rework blind). Oh and btw. stun skills need higher cd. Having a stunbreak on ~30s cd while the other one got like 6 stuns/kb/kd in the same time seems strange…
He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.
cough read the title cough
This trait is, along with others, just bad design… This game by now consits of passive skills / passive traits / immunity skills / aoe condis / aoe stun / undodgeable on-crit blasts / stealth and a lot of cleave dmg, while the aoe skills are braindead spamming.
I did read the title, that’s what confused me.
Bunker engineers don’t have any on-crit traits because they have a 4% crit chance. Nor do they take aoe conditions (except for sometimes bomb kit in the really niche bunker engineer builds).
He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.
cough read the title cough
This trait is, along with others, just bad design… This game by now consits of passive skills / passive traits / immunity skills / aoe condis / aoe stun / undodgeable on-crit blasts / stealth and a lot of cleave dmg, while the aoe skills are braindead spamming.
I did read the title, that’s what confused me.
Bunker engineers don’t have any on-crit traits because they have a 4% crit chance. Nor do they take aoe conditions (except for sometimes bomb kit in the really niche bunker engineer builds).
Bunker engis spam cc’s while beeing hard to take down due to 3 passives. No conds under 25% health, less dmg while stunned (not sure, was about 20%), and protection (5s afaik) when they get cc’ed. +perma vigor aka. braindead evade spamming, means a lot of luck dodges…
I started playing bunker/cc engi with AR a few days ago after running a grenade/bomb condi build for a long time. I’m going to keep it simple:
1) AR is OP, requires little skill, and should be nerfed.
2) Bunker engi is still viable without AR.
3) Dec 10th patch will nerf vigor.
IMO the counter against AR bunker engi in the current meta is to 1v2 with 1 condi and 1 burst. If they both know what they’re doing even a very good bunker engi will die very quickly. However the fact there is a soft counter doesn’t make it any less stupid.
I think it might be good to rework the trait completely; anything that encourages you to stay below 25% is a bit silly even if it wasn’t OP. I would suggest removing X conditions at 25% with a long cooldown or maybe -67% condition duration at <50% HP.
The hilarity here is, AR doesnt kick in untill the engineer is below 25% and stops workin at or above 25%.
Thats a very low healthpool to be sitting on, a bit of direct-damage presure will punch through that easily. So if youre condition necro wants to deal with it, itll have to pick up some power/precision.
Its the same hilarity here with traits that proc things like extra conditions on crit, people complain about these aswell.
And then they turn around and complain condition builds only need condition-damage. When traits like AR and condition-on-crit are exactly why conditions builds dont need just condition damage.
But the biggest joke here is that this build isnt even new, its been around since forever but never had a chance to work before. Untill the meta shifted.
(edited by Terrahero.9358)
The hilarity here is, AR doesnt kick in untill the engineer is below 25% and stops workin at or above 25%.
Thats a very low healthpool to be sitting on, a bit of direct-damage presure will punch through that easily. So if youre condition necro wants to deal with it, itll have to pick up some power/precision.Its the same hilarity here with traits that proc things like extra conditions on crit, people complain about these aswell.
And then they turn around and complain condition builds only need condition-damage. When traits like AR and condition-on-crit are exactly why conditions builds dont need just condition damage.
But the biggest joke here is that this build isnt even new, its been around since forever but never had a chance to work before. Untill the meta shifted.
Right now there arent any cond-builds running def stats because toughness only helps very little. Either you get melted by conds (yay toughness) or being hold in stunlock, yay i survive 10s more with high toughness aka. just eating some more cc. When you’re focused by 3 guys toughness doesnt help at all.. Thats why you see most mesmer running without IoL. You need 2stunbreaks + port/invi. Same reason s/d is popular, you can change placement while stunned. Same reason you see 6/10 running lyssa. With the conds being spammed the removal isnt enough, so you jus take them completely down once and pressure the enemy so hard that he has to stop the spamming and use cds for defense.
Oh and btw.: ya engi bunker was around for a long time, but earlier you had signet ranger who actually killed ppl 1v1 and held a decent amount of time 1v2 and pre-ranger you had bunker-eles.
Ummm, what build are you even talking about? xD I’ve never, ever, ever had problems with “bunker” engies.
Engie has low access to stability, and if a decent necro condi stacks them when they get to like 40%, they are totally boned.
Engie has low access to stability, and if a decent necro condi stacks them when they get to like 40%, they are totally boned.
Completely right. But the OP is not talking about that. It is about passive-play, how it influences the skill-ceiling and hard-counters a whole damage-source. You rarely see that in any other game.
In your example, take away the trait Terror and you won’t be able to kill an engi with AR. Nowadays you can kill an engi, because Terror is existing, which is just a poor and lazy design. (please don’t use power-necro as an argument)
Completely right. But the OP is not talking about that. It is about passive-play, how it influences the skill-ceiling and hard-counters a whole damage-source. You rarely see that in any other game.
In your example, take away the trait Terror and you won’t be able to kill an engi with AR. Nowadays you can kill an engi, because Terror is existing, which is just a poor and lazy design. (please don’t use power-necro as an argument)
I don’t think the thread is even about bunker engineers, I think it’s just about AR. Yes, engineers are fine with AR being nerfed.
Even with AR I don’t think engineer has problems with the skill ceiling being too low.
Carrion necros can finish off AR engineers, with or without terror.
If this is indeed a thread about AR and passive play, rather than a thread about a specific engineer build, please rename the thread or, better yet, just go to the countless other threads complaining about passive play that already exist.
If this is indeed a thread about AR and passive play, rather than a thread about a specific engineer build, please rename the thread or, better yet, just go to the countless other threads complaining about passive play that already exist.
Pretty much it is about AR I admit it lol
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
AR is just badly designed. I am glad it has counter play to an extent (condi bombing someone) that takes skill to use but the game is better offwithout it. Change it to something that doesnt create a hard counter.
Can you change the thread title away from bunker engi (not viable) to just AR being silly or seomthing?
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
+1 for less passives and less hard counters
AR is just badly designed. I am glad it has counter play to an extent (condi bombing someone) that takes skill to use but the game is better offwithout it. Change it to something that doesnt create a hard counter.
Can you change the thread title away from bunker engi (not viable) to just AR being silly or seomthing?
/signed.
OP: Apologies for the arguments, if I had realized earlier it was just AR that you were against I would have been agreeing with you. Please remember that a good suggestion must be presented clearly and reasonably to be heard.