Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.
Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.
Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.
Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.
I can totally see how condition damage is balanced. amirite?
I can’t tell if you are serious and have just never played a PvP match before or if you are just trolling…
I’m curious if you actually read what he wrote.
We can go through it step by step if that would help your comprehension:
1. You can go full tank and still have condition damage. True, but you can also do this with power, it is called solider gear. Both only increase 1 of 3 possible stats needed to do damage. (power/precision/ferocity) and (CD/expertise/precision). Of course condition builds also get between 40-50% of their damage from power so they actually need 5 stats to max out damage, which they can’t ever do. (see after match necro stats)
2. He claims that going glass canon makes him die under focus fire as a power build but somehow doesn’t as a condition build… If I equip Zerker gear and then switch to viper gear my vitality and toughness are the same so I have no idea what he is talking about. 2 points he is just plain wrong about.
3. AA on thief and DH are different than Necro. Well this is true. Necro AA can’t crit the main damage portion while thief and DH’s can meaning every necro AA will do ~2000 damage (over 5 seconds) while thief and DH will do 2000-5000 instantly. Another disadvantage to condition users… really starting to doubt he’s ever stepped into PvP…
4. retaliation doesn’t hit condition users…. Well now i’m sure he’s never stepped into PvP. Retaliation hits someone every time my necro does an attack just like it does for every other class. If I swing my scepter 3 times on necro I get 3 hits of retaliation. If I swing my daggers 3 times on thief I get 3 hits of retaliation. The difference being that after 3 swings and 3 seconds of fighting the thief has done 10,000 damage while the necro has only done 2000 with another 8000 if the target does nothing for the next 10 seconds.
5. He is correct they are not balanced, they are very different with an inherent disadvantage to condition specs which is why only 3 of the current 11 meta builds are condition while the other 8 are power or healing based.
Hope that helps you understand better
1. Good job on misrepresenting what was said. He said as a condition build you can build for durability as well “tank”. Where as to play a viable power build you give up the survivability that you can play with the tanky/condition build. NO, soldier gear doesn’t exist in this form of pvp. When was the last time you actually played spvp?
2. Referencing the speed at which you die to focus fire.
3. I will differ to the OP on this one. I don’t know what he meant.
4. He point blank states, “retaliation doesn’t hit back through condis” Every damage application of the condition is not affected by retaliation. This is true. Retaliation affects punishes power builds more.
5. The majority of the meta builds are built around conditions. Either application or a serious amount of cleansing.