Can you make Larcenous cancelable?

Can you make Larcenous cancelable?

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Posted by: ensoriki.5789

ensoriki.5789

Cool change didn’t think it be two boons good stuff..
But can you make this thing cancel if you double tap so I can use Flanking again?
The new flexibility is great but because of the mechanics of chain skills certain situations are actually harder to survive now… wot?
It doesn’t feel exactly like I’ve netgained survivalbility but instead that I’ve gained conditional survivalbility and otherwise had it decreased.

Tried the double tap, tried storing weapon during both animations. No dice.
Feels bad man. I can’t stay on a point as long.

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Posted by: Daecollo.9578

Daecollo.9578

Cool change didn’t think it be two boons good stuff..
But can you make this thing cancel if you double tap so I can use Flanking again?
The new flexibility is great but because of the mechanics of chain skills certain situations are actually harder to survive now… wot?
It doesn’t feel exactly like I’ve netgained survivalbility but instead that I’ve gained conditional survivalbility and otherwise had it decreased.

Tried the double tap, tried storing weapon during both animations. No dice.
Feels bad man. I can’t stay on a point as long.

I like the change, it makes it where I’m able to choose. Sorry you don’t like it.

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Posted by: ensoriki.5789

ensoriki.5789

Didn’t say anything about loosing choice.
Said “ability to cancel”.

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Posted by: Volrath.1473

Volrath.1473

that would be more useful in sword #2 since the second ability (shadow return) lasts for 15 long long long seconds… sometimes i even forget it is there and accidently teleport myself to the other side of the map instead of entering combat…

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Posted by: ensoriki.5789

ensoriki.5789

Please no^.

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Posted by: Noctis Assassin.4035

Noctis Assassin.4035

Or make it so it doesn’t go to larcenous if it doesn’t hit anything.

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Posted by: ensoriki.5789

ensoriki.5789

But then you lose the FS spikes we were doing before.

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Posted by: Noctis Assassin.4035

Noctis Assassin.4035

But then you lose the FS spikes we were doing before.

Hmm,i see what you mean,it sure is a tough decision.

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Posted by: ensoriki.5789

ensoriki.5789

What they did is really cool and creates some awesome scenarios but
FS not being cancelable hurts survivalbility
The 2nd hit being unblockable kind of damages counterplay against it and it does hit hard.

viability-notstanding

If they let the chain cancel with another press and improve Dancing daggers it’ll be in a better place but enjoying myself.

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(edited by ensoriki.5789)

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Posted by: Puru.4217

Puru.4217

Keep pressing the key for a bit -> cancel the next move.
Would that work in your opinion? I agree while i actually enjoy the rework, the loss of evade potential is a bit saddening.

It’s not my fault if S/P is not popular !!!

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Posted by: ensoriki.5789

ensoriki.5789

^ I don’t mind. If I can get evade frames, am happy camper.

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