(edited by Mega Skeleton.8259)
Class swap gives no win...
What I don’t understand is this: People are apparently penalized for swapping classes, yet there is absolutely no punishment when a full premade team with 4 bunkers and a zerker are running around against solo queue-ers. Just before this last engi update, they were so commonly teams with 3+ turret engis.
How is this fair? I can’t swap my class but they can create some lame team comp that can’t die because there’s constantly 2 or 3 bunkers on the same point spamming fear and knockbacks? More importantly, if the matchmaking is supposed to be so righteous, exactly how come its letting pre-made teams run cheese comps, let alone against solo-queuers?
So if I feel like playing a class because I enjoy it, but know that it can’t do anything against a team of full bunkers, instead of switching to something more suitable to bring down tank builds, I have to just suck it up and say better luck next time?
There was literally a team of 5 power rangers the other day. They lost, but that’s beside the point. Over 30 “Evades” popped up when I dodged ONCE. Can you imagine all the rapid firing going on? I don’t get how premade teams can do whatever they want, and the opposing solo-queuer team can do nothing about it lest they be punished. And even though they lost, it didn’t make the match any more enjoyable.
If it was a normal team comp premade and they were actually good, then that’s just good for them. But if it’s a premade team comp that literally only wins because they’re all abusing the same build on one point, I have a problem with that if I can’t do a single thing to counter it after the match is created.
It goes back to the days of Guild Wars 1 when there was Team Arena. It would always be something like 3 Ride the Lightning eles and one monk, all synchronized and spiking one target. The upside to that was if you were in team arena, you most likely too were synchronized if not playing as a team.
Here? The same thing is going on. I don’t have a problem if solo-queuers go up against premades. My problem is that they can set up their team comp with whatever abusive non-sense they like and still be allowed in the match. Meanwhile, Solo-Qs have to sit back and accept whatever the mess team they are put with. 3 Thieves a mes and an engi? Alright! 3 Guards and 2 wars? That works too!
Not everyone has a group of people to play with at every given time, so basically Ranked Arena is just pre-made or goodluck? If solo-Qers are able to swich their char during the warmup, what difference does that make compared to a premade team of 3 Shoutbow warriors, a guard and a fresh air ele? Or don’t forget 3 power necros (lich*3) and 2 bunkers!
It’s completely ridiculous. If there’s going to be a penalty, then why isn’t the MMR better? What’s funny is this system encourages more rage quits because they get one look at the other premade team and see completely trumps their own, and the minute they die once and start losing – quit.
^ Yes, this is scaring me. You’re allowed to switch during the 1:30 minute window before a match starts right?!
No, you get the complete penalization (deserter, loss and 0 points, and dishonor if enabled)
So it means I better just go afk if I get a dc right?
The new system now has “Profession-based” MMR. So when you enter the queue, the system starts searching for a match based on your current profession’s MMR. If you change professions during the queue, then you’re circumventing the selection process. Hence, the penalty.
This is the part of the reasoning behind locking profession. The other is to avoid Build Wars 2 and lower the amount secret knowledge that only experienced players know.
To make it more full proof, ANet should have it automatically dump you from the queue if you switch characters.
You will automatically leave the queue if you leave your character to switch professions. However, due to a bug, that isn’t working at the moment. A fix is incoming.
Lol, this system benefits pre-made the most just so you know. If your MMR grant a team that’s like 3 thieves, now “good players” wouldn’t be able to switch classes anymore, while premade already set things all up and would never suffer from this system. No wonder celestial classes are so popular now. They’re jack of all trades, master of all, able to fit in any team composition. (Even 3 Ele is fine!)
Not to mention you also add those silly profession specific daily, so there’s a higher chance you’ll see team with 3 same profession, and none of them are able to swap lol.
Way to go Anet. Your logical reasoning is better than anyone. No wonder so few people enjoy your pvp mode.
(edited by Toxsa.2701)
slit
Indeed it is just benefiting pre-mades and pre-mades only. Can’t believe they’re putting so much emphasis on stopping “Build Wars,” yet they don’t even realize that Build Wars 2 is living right beneath them.
I can’t even truly have fun anymore in PvP solely because even against other SoloQers, they’re all just using Shoutbow, D/D Ele, Lich (are they even necros anymore? would be much more fitting to just call them Liches seeing as it’s always 2+ on the same team nowadays), Medi guard.
Though the claim that “mesmer sucks in spvp” isn’t true, it really makes some classes completely useless because there is no random aspect whatsoever to this horrible matchmaking system. In Guild Wars 1, you won because you played well and smart with your team; not because you were simultaneously abusing builds with the rest of your team. Even though more and more people started “syncing,” the best anyone could do on average was get 2 players in the same match and that wasn’t necessarily are game breaking event.
Now everyone is using literally the same build. I can’t tell you how tired I am of seeing shoutbow warriors every single match. There are 8 classes yet 4 of them are being abused; Shoutbow Warriors, Liches, Medi Guards and D/D eles.
What about the other 4 classes? I find it quite sad that now that turrets have become vulnerable, I see no turret engi whatsoever and only a couple grenade/bomb engis if anything.
I don’t have a problem with thieves, they are what they are. I never see many mesmers even though they can quickly turn the tides. I truly don’t have a problem with rangers because if there’s just 1, they serve their purpose and go down quickly if focused. I do have a problem when 3 are on one team (I was literally just on a team with 3 rangers, solo-q…). And then there’s engis, like I said, since turret nerf, I haven’t fought against one yet.
Now if you want to cure Build Wars by penalizing people that want to actually balance their team out, all you’re doing is curing the population of populace. I’ve always been one to not necessarily follow “meta” builds (there aren’t enough combinations for anything to be considered meta to be honest), but there really is no point in actually playing the game when I want to play on a class I enjoy, but quite literally become a hindrance to my team just because the other team is abusing the same builds (premade and solo-q with very bad matchmaking as well, which is all too common).
(edited by Ashern.5328)
the one weird thing i get is that i usually have to select my choice (both map and accept/cancel) 2-5 times before the system accepts it. its the only place in the entire game that i have run into a problem like this.
I’ve seen this before too. I think it’s because the UI doesn’t register clicks while its being updated (which it does whenever someone else’s click is registered). I’ll ping Evan about it.
Wanted to point out that I’m still encountering this issue. I solve by double and triple clicking on my chosen map… after the single click doesn’t work. (because I always fall for it, trying to single click first)
the one weird thing i get is that i usually have to select my choice (both map and accept/cancel) 2-5 times before the system accepts it. its the only place in the entire game that i have run into a problem like this.
I’ve seen this before too. I think it’s because the UI doesn’t register clicks while its being updated (which it does whenever someone else’s click is registered). I’ll ping Evan about it.
Wanted to point out that I’m still encountering this issue. I solve by double and triple clicking on my chosen map… after the single click doesn’t work. (because I always fall for it, trying to single click first)
While incredibly off topic, this is getting fixed.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Why is this 3 month old topic being bumped? I thought they already fixed it so that swapping classes is included in the 1 minute grace period.
Svanir Appreciation Society [SAS]
Why is this 3 month old topic being bumped? I thought they already fixed it so that swapping classes is included in the 1 minute grace period.
Did they? Can you provide a link for that? I am not sure, but it seems that every time I swap characters before match my points go down when we win. I am sick of fighting premades with having team of 3 thiefs, mesmer and ele, that’s why I always try to change to something more appropriate and help as much as possible because I would like to have some decent fights with chance to win. I have lost many points because of this, but I just don’t care, MMR and leaderboards are broken anyway…
@ Justin, is it possible to make the Ready Up (I am ready button) A Bit more obtrusive, I am always forgetting to click I am ready and honestly I hate holding up the teams just out of sheer forgetting. Make it an on top function ect? Or larger off to the side?
(edited by Nightshade.2570)
Why is this 3 month old topic being bumped? I thought they already fixed it so that swapping classes is included in the 1 minute grace period.
Did they? Can you provide a link for that? I am not sure, but it seems that every time I swap characters before match my points go down when we win. I am sick of fighting premades with having team of 3 thiefs, mesmer and ele, that’s why I always try to change to something more appropriate and help as much as possible because I would like to have some decent fights with chance to win. I have lost many points because of this, but I just don’t care, MMR and leaderboards are broken anyway…
I get tired of fighting teams with two sets of 2 classes using the exact same build or 3 rangers or 3 anything! Yes I’d like to see proof that swapping doesn’t count either. Lately I’ve been playing on Mesmer more often and I really hate when I get a team with 2 thieves or 2 rangers or both on the same team, and since I’d apparently be penalized for swapping out, I just stick on it.
Why is this 3 month old topic being bumped? I thought they already fixed it so that swapping classes is included in the 1 minute grace period.
Did they? Can you provide a link for that? I am not sure, but it seems that every time I swap characters before match my points go down when we win. I am sick of fighting premades with having team of 3 thiefs, mesmer and ele, that’s why I always try to change to something more appropriate and help as much as possible because I would like to have some decent fights with chance to win. I have lost many points because of this, but I just don’t care, MMR and leaderboards are broken anyway…
If you insist:
https://forum-en.gw2archive.eu/forum/game/pvp/PSA-Off-season-Ladder-Starts-Saturday/first#post4695895
Svanir Appreciation Society [SAS]
I sincerely thought swapping classes to even out my team comp was encouraged and better help to my team than sitting on a class we already have three of. I thought anet would encourage players to master as many classes as possible (if only to get players spending more time on their game) instead of only knowing and playing one class.
Suggesting that one class/build can overcome any challenge in any situation is ignorance of the game mechanics, so it makes sense to me that someone who can play a variety of classes and builds should have an advantage over someone who only knows one. On the other hand if someone sees my class and tries to hardcounter me, but I outskill them, that is penalty enough for them.
My two cents.
Thanks! I was not aware of this change.
I’m actually surprised that this thread hasn’t being closed yet, since the issue was already solved 3 months ago.
Svanir Appreciation Society [SAS]