Communication in game
i want to press a buttom and talk to my team mates like any other game in 2014
Nobody likes getting yelled at…so no….
Having a way of organizing your friend list would reallllyyy save me some time when I’m looking for people to do dungeons, tpvp with, etc.
Aside from that, I have nothing else to say other than we need some way to form bigger raid groups for wvw, etc.
What can the game do to improve communication between teammates in-game through the UI?
if you talking about PvE 5 men groups then it is fine as is…
If you talking about PvE large 150 map group events like (wurm, scarface, teq….), then you need to send some ANet devs with red commander tags leading the events instead of some random PvE commander who bought a tag 100 golds, shouting in map chat and telling everyone what to do…
You make the game the way you want us to play, they you have to have the resources to lead us on how to do it instead of throwing random boss fights at us….
i want to press a buttom and talk to my team mates like any other game in 2014
Nobody likes getting yelled at…so no….
Right click > Report > Verbal Abuse
Team Voice Chat! <3 <3 <3
“Maybe I was the illusion all along!”
Team Voice Chat! <3 <3 <3
TS3 already exists and most servers and guild use it.
Hrm, lots of things:
- Tab to cycle target communications channel, especially when replying to a whisper. Meaning that if I press the reply button, while the bar is open Tab cycles recipients to whisper. When I open the chat bar via Enter, it instead cycles Say / Party / Map / Guild, etc.
- Guilds need officer chat.
- Ability to reply to invis whispers if they whisper you first (with a short timer window).
- Ability for a squad leader to do a /squadwarning which uses the popup text line. Alternatively, ability to a squad leader do use bold/italic/underlined text in /squad.
- Freeform chat channels?
How about a keyboard shortcut to thank/to be grateful to those who resurrect you, so we don’t have to type “ty” over and over again. Pressing the shortcut during the downtime or after someone ressed you.
I think this will work in PvE too.
- I’m always cant see myself on the mini map at a glance. Please improve the self marker icon.
- Remove the bug/feature that when a players dies then spawns and the location where he deads is away from spawn he temporariliy ,like 1-2sec, removed from party UI then put back into last. It is like he is removed during loading screen.
- Shotcuts for “Follow me”, “Protect the points” with mousever and hit key like in wot.
- Improve the marking target icon so it doesnt removed when the players goes far way. This is also usefull for marking our leader in wvw/pvp/pve
- Whatever u do, please do something about 1+ ppl just waiting on the cap point for just getting points. Once i see the whole party went to same cap point at start. This might be considered “deal with it” or “it is ur problem” yes it is but ppl just wont learn.
For people against solo queue because third party programs exist, you’d leave it out even for pug groups in solo queue or dungeons? Even when you could opt out? Or do you actually suggest that if able players should always invite the random people they’re playing with to some hosted program not everyone has on their computer? Or use commands like Smite does and hope it’s good enough for in combat situations?
How about a keyboard shortcut to thank/to be grateful to those who resurrect you, so we don’t have to type “ty” over and over again. Pressing the shortcut during the downtime or after someone ressed you.
I think this will work in PvE too.
Do you say thank you for killing an enemy? Do you say thank you every time someone gives you swiftness or might? Resurrection is like that, you just do it, it’s part of game play. There’s no need to say thank you. When I resurrect you I’m just doing my job.
A necessity for competitive PvP should not be a third party program that is impossible to get people into with pugs and a waste of time to setup and get people in it prior to a match in tPvP, it should just be in the game as it improves every single aspect of the game. I mean people have been complaining about new people being in the game and them doing the wrong things all the time and that would be greatly improved with the addition of voice chat.
VOIP is a bad idea. In lord of the rings online it was implemented and really nobody used it, not it PvE not in PVP. Waste of ressources to implement it.
I’d like to see more emotes ; actually I’d like to have all the GW1 emotes back.
Currently when typed in game in GW2 they do nothing*, it does not even say “command unknown”.
GW1 has a much wider range of emotes like catchbreath or highfive (different from cheer), etc…
Providing voice chat commands (which are actually a part of any modern fps online game) would be a good start. If this would really have any meaningful impact on strategy and not be abused to spam the chat remains to be seen.
Providing additonal icons for calling besides the cross-hair would be nice too.
All those additions should be available in any group-play, not only pvp.
I do not VOIP in game for this reason:
It will usually hurt the team more than benefit. Usually the most chatty players are the worst ones. This way they will have more power as they will speak and naturally most people will listen to them and therefore make bad calls. It’s better like this when we have 5 brains instead of just one that would happen in most cases.
This was a bug introduced with the ‘Force-Respawn’ feature. It will be fixed in the feature patch. My bad.
Nice to hear! It was allways one of the bigger issues i think.
I would also like a feature to distiguish certain payers.
For example i had a match against 3 Mesmers. And it was impossible to tell if there is one Mesmer attacking our close point, or two or maybe all 3.
Another example: If the opponent has two warriors, lets say one is condition and one hambow. I would like to know if the guy who is hunting my guard is the condition war or the hambow war.
Maybe add small numbers inside the symbols, based on the position on the match-overview (press b-button)
Also dont hide players if they are closed to map objects (Trebuchet on kylo or channel-buffs on temple of silent storm).
I’m also against VoIP!
I sometimes have players drawing swastikas or sexual themes on the minimap. I really dont want this ppl to have the possibility to talk to me.
I personaly thing the communication is technically in a good spot. The biggest issue are people that dont want to listen. If i play thief and have to hold close vs 3 ppl while my team is fighting to bunkers on mid, then this is nothing that can be fixed with better communication. I can already ping on the map and the ppl can already see red symbols showing how many enemys are fighting where.
You can do improvements to the communication, but i dont think that the current state is bad or needs improvement.
Automated Tournaments!
(edited by Tranassa.4968)
It’s 2014, come on we should be able to speak to them in game, just like every other game out there. Nobody wants to type while in combat.
VOIP is intrusive. It’s not always possible to be on VOIP because of what’s going with your surroundings. Not everybody wants to be in a call, especially with potentially annoying or abusive strangers.
Teamspeak exists for a reason, if you need those features, everyone has it. Implementing voice chat into the game seems to be redundant. I remember voice chat being implemented into another MMO that I played, and it was low quality as well as hardly ever used.
So, that’s why I am all for empowering team-wide voice emotes.
VOIP should be implemented, because using a teamspeak has more problems if the group is not coordinated – soloq, you need a server, same version of the program, locked channel, program increases lag, you have a small window to log in etc. If a group is coordinated they can use whatever they want already.
I do not understand this fear of talking to strangers – what is wrong with people nowadays? Oh noes he may yell at me, oh noes he may be rude or loud. Well that is where a mute button comes into play, or maybe looking at your gameplay and actually understanding that the person yelling was actually right – you did something wrong? How come writing something rude in a loud manner (for example “You are a TOTAL * why did you do X INSTEAD of X?!!!111”) is better than hearing it in a voice?
A good example is counter strike – any newer version, even 1.6. You can say it has the same system as smite, you can press a button to get a list of commands that then are said to everyone in your team. Noone uses it because mic chat is a lot easier to operate, has a lot more useful information. CS: GO has actually made a thing that was only a mod in CSS servers – an ability to use voicechat after you are dead, making ts meaningless, unless you know that people are spectating and may use your secret tactics for themselves, then TS comes into play, but its only used in tournaments.
(edited by Lukin.4061)
Team Voice Chat! <3 <3 <3
TS3 already exists and most servers and guild use it.
Yes cuz there is clearly no value to having an in game voice communication? Let’s get everyone in solo queue (or soloing team queue) to type in a new server every match. Or continue to harm teams because one person isn’t able or willing to use a 3rd party program for w/e reason. (Lag, crappy comp, needs to update, ect.)
Let’s have everyone not in ts to use an awkward vague ping, or leave them to type when certain things roam or float.
“But the mutes aren’t going to talk anyways” k well at least they can listen to strategies instead of players crossing their fingers hoping to god they are reading chat.
Clearly the communication is fine as long as we have a 3rd party programs.
“Maybe I was the illusion all along!”
Mr. Corpening I have a huge suggestion from GW1, make an audible sound for calling targets. I want a high pitched sound effect that plays for all party members and sounds the same, it should not be a yelled dialogue based on race and gender, and its volume should be unform, it should not be louder or softer based on location. I want my teammates and myself to always know when a new target is called especially in the middle of combat.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
i want to press a buttom and talk to my team mates like any other game in 2014
nobody uses those in mmos tbh
I know one MMORPG with this system. It’s Runes of Magic. Once you are in party, you are automatically connected to a dedicated channel on a voice server. The voice server is not the same physical machine as the game server, to avoid lags.
So yes, I want this too. I want to press key and talk to my teammates.
What about pinging and drawing without pressing swift button? Only with left mouse click like Gw1 did.
Idea: Visual 3d markers on the battleground.
A colored beam of light shoots up in the air displaying one of the commands given:
-Guard
-Attack
-Help
-Capture
-Priority
-Ignore
How to give commands: stand on the position you want the command to appear Click your party UI, and pick a command from a dropdown menu.
Changing Commands: Click Party UI> Marker>Choose command from dropdown menu.
(players can also preset two command and bind it to a key to swap commands after they set their 3d marker.)
Players can only put down one 3d marker and give 5 commands per game
Before the game starts players have access to the map and can run around to explore and set their personal markers down
Extra:
-[I] “READY UP” before any match starts and auto kick with a timer reset untill both parties are full[/i]
-Party UI showing s necro’s DS HP in a different color-
Quote: What about pinging and drawing without pressing swift button? Only with left mouse click like Gw1 did.
^this too.
E.A.D.
1. At the end of the match players are awarded a further ‘x’ amount of rank points for voting for ‘man of the match’ – based on positive and inspiring team play/communication.
2. The player with the most votes wins ‘x’ gems (example of 50). To be eligible to win you must of voted for a ‘man of the match’ & cannot vote for yourself.
tldr; In game communication is fine, the community just needs a positive geared reward to inspire ‘team play’ in solo queue.
(edited by aussieheals.6843)
More emotes, obviously.
1. Voice chat is totally not needed. Pings are enough. Make one ‘red’ and another ‘yellow’, like in LoL – first for attack, second for retreat. With sound.
2. I don’t know who my teammates are. Give me information about their stat distribution around their portraits in a ring, so I know what to expect from them. For example: red color means power, orange crit, green condi damage, blue healing power, purple vitality, some-other-blue toughness.
So, a player with dominating red color is a berserker, and another one with dominating blue color is a bunker.
OR simplify it, and set red for all combined offense, and blue for all combined defense.
It would be nice if this was also visible on enemies.
lol @ some people with the voice chat thingy
“some people dont have the tools” who the f doesnt have a mike at 2014 ? lol
“i dont want to get yelled at” you mute them? well if the system is built properly obviously
tbh i dont even like to hear other people when im playing (other than the people that i know) and probably if we have it i will have it off but still sometimes i wake up sociable and i would love to hear how xXguardianXx is doing in mid.
stop trying to cover anet, spvp was always incomplete. the fact that we dont have a ingame voice tool in a part of the game that was ment to be “competitive” its just bad.
Some FPS games have a menu hierarchy (2 or 3 key presses, one to activate the menu system, 2 or 3 more for specifics).
Ex: from TF2
http://wiki.teamfortress.com/wiki/Voice_commands#Voice_menu_1
3 incoming to home? I don’t have time to type that out, I need rapid communication to my team as I will be in combat in microseconds.
Officer chat channel for guilds
- Colin Johanson while spamming key 1 in GW2
Team Voice Chat! <3 <3 <3
TS3 already exists and most servers and guild use it.
Yes cuz there is clearly no value to having an in game voice communication? Let’s get everyone in solo queue (or soloing team queue) to type in a new server every match. Or continue to harm teams because one person isn’t able or willing to use a 3rd party program for w/e reason. (Lag, crappy comp, needs to update, ect.)
Let’s have everyone not in ts to use an awkward vague ping, or leave them to type when certain things roam or float.
“But the mutes aren’t going to talk anyways” k well at least they can listen to strategies instead of players crossing their fingers hoping to god they are reading chat.
Clearly the communication is fine as long as we have a 3rd party programs.
With all the server lag issue and legacy net code used in GW2, I highly doubt we want to add VoIP overhead to the servers. It won’t happen so it is waste of time talking about it here….
i want to press a button and talk to my team mates like any other game in 2014
PLEASE Do not do this. Though it would be nice to be able to speak with team-mates -I am myself a big fan of chatting with guild members thanks to Teamspeak/Raidcall- and though it is now a feature in most games, consequences of adding such a feature would be disastrous: being a member of a Dungeon speed-clearing guild, I know for a fact that we would require players to use this feature for greater coordination during the runs, whether they be in the guild or not.
Point is, many players do not have the equipment needed or just do not want to use such a feature, for they are shy or for whatever else be their reasons. This would split our community and that is not -as I believe- what you guys at Anet want, for we have obviously been led to playing with all the other players in open maps and not just in closed communities requiring applications, the use of a microphone or else.tl;dr: In-game voice-chat feature would split the community and is not needed, for our Teamspeak network is vast.
Here here. Speaking as someone whose connection still gives him fits, I don’t need anything else competing on that line. I also don’t particularly need to see any more elitism in this game. On top of that, I don’t have the best hearing or telephone voice, so with everyone I know kvetching that I need to get on a form of communication I positively despise, I’m going to find myself less involved in just about everything.
@ People arguing for voice chat: Ask WoW how well that worked out. =P
How about a keyboard shortcut to thank/to be grateful to those who resurrect you, so we don’t have to type “ty” over and over again. Pressing the shortcut during the downtime or after someone ressed you.
I think this will work in PvE too.Do you say thank you for killing an enemy? Do you say thank you every time someone gives you swiftness or might? Resurrection is like that, you just do it, it’s part of game play. There’s no need to say thank you. When I resurrect you I’m just doing my job.
Depends on the situation. If I’m about to get overwhelmed and someone rushes in to save the day, I’ll thank them. If I do the same for someone else, I’ll usually bow. With the current Living Story, I don’t generally say thank you or acknowledge resses from strangers because the fighting is too frenetic and I’ll likely return the favor soon enough. Other situations, sure.
- The ability to see party chat after you leave the party.
- The ability to send offline messages to friends… The limited mail system isn’t good when you want to send some information to multiple friends/guildies.
(Had both of these in City of heroes and worked perfectly – especially the party chat after leaving the party)
- Voice comms ONLY if you can make it so everyone is muted as soon as you join the team – optional options kinda thing… I don’t want to join a team and then have to listen to people while playing.
RIP City of Heroes
@ People arguing for voice chat: Ask WoW how well that worked out. =P
Could you tell us how, or at least link sources where we can read about it? I never played WoW and I’d like to know.
I would like to have a Push to Talk button for communication.
Reason: We can be easily punished by communicating to our team. This can happen by the time it takes to type out a simple message to help your team.
Example: Ever See a message where it looks like there was something being typed followed by a string of weird character (typically a combination movement commands and skill use ) and then in a few moments you realize the person was attacked while typing and frantically tried to leave the chat to get back to combat.
Personal Thoughts: I feel this is counter-intuitive & it encourages people to not communicate.
Good Scenario: I communicate and make a positive impact on my team because I provided them with information useful to winning the match.
Bad Scenario: I communicate and make a negative impact on my team because I wasted time communicating when I could have been participating in combat. The Team didn’t notice the message in chat and someone noticed me suddenly stop moving all together and decided to attack me. I am now slightly panicked because my reflex tells me to move my avatar and use defensive skills, however what happens is my team sees this message.
“Ranger home, Guard going mid, two going far 1 missingaaaaaaaaaaaaaadddddsss11dsadwaaadw
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
It’s 2014, come on we should be able to speak to them in game, just like every other game out there. Nobody wants to type while in combat.
VOIP is intrusive. It’s not always possible to be on VOIP because of what’s going with your surroundings. Not everybody wants to be in a call, especially with potentially annoying or abusive strangers.
Teamspeak exists for a reason, if you need those features, everyone has it. Implementing voice chat into the game seems to be redundant. I remember voice chat being implemented into another MMO that I played, and it was low quality as well as hardly ever used.
So, that’s why I am all for empowering team-wide voice emotes.
This is how I feel about VOIP in-game as well.
If anyone could actually read the dev’s question, this world would be a much better place.
He is asking for suggestions for improving the in-game communication through the UI
Adding VoIP is not a feature in the UI.
It’s 2014, come on we should be able to speak to them in game, just like every other game out there. Nobody wants to type while in combat.
VOIP is intrusive. It’s not always possible to be on VOIP because of what’s going with your surroundings. Not everybody wants to be in a call, especially with potentially annoying or abusive strangers.
Teamspeak exists for a reason, if you need those features, everyone has it. Implementing voice chat into the game seems to be redundant. I remember voice chat being implemented into another MMO that I played, and it was low quality as well as hardly ever used.
So, that’s why I am all for empowering team-wide voice emotes.
This is how I feel about VOIP in-game as well.
Good luck using TeamSpeak in SoloQ
I know this is a more PvP focused thread on communication, but some guild tools could help across all areas of gameplay. I multi-guild because guilds often have different purposes (such as PvE, WvW, and PvP). It’d be nice if I could have separate chat tabs for each guild instead of having to represent to hear what members of those guilds have to say. In game guild calendars would also help schedule and organize events; whether they be private PvP tournaments, WvW events, or dungeon night.
One always have to consider plusses and minusses of all suggestions.
So here are some
About voice communication
Plus
- Fast communication
Minus
- Either waste of development time if not used or people are expected to use it
- Deaf/mute people can’t use it
- Language barrier – on Eu servers, some are french, some are spanish, some are germans…
- Increased lag for people with slow connection
About keybind for effect or icon drag on map
Plus
- Somewhat fast
- Possibility for user to select their language or no need for langage
Minus
- Learning curve of too much shortcuts
About color outline
Plus
- Fast way to see who can fullfil which role
Minus
- No use for color blind people
Solution
- Also allow for shape around class icon
Plus
- Everyone can know who can fulfill which role
Minus
- If on minimap, might clutter the screen (possibility to add shape in team UI)
These minus and plus might not be complete; feel free to add to them!
But a mix of shortcuts and map drags seems a good option (drags can be red/blue class icons and attack/defense flags, that can also trigger simple messages in team chat)
(edited by Jocksy.3415)
Standarize Team Colors.
You have no idea how many players get confused by the simple fact of switching constantly between red and blue teams. In one match you’re red, in the other blue, and you have to switch that mentality constantly between games. If you could always see your team as blue and the others as red, it would greatly increase the average person’s perception speed of who their teammates are in the minimap.
Before implementing the mini map class identifiers, this wasn’t that much of an issue communication wise. You might get confused identifying whether the capture point was really yours or not, but the identification speed isn’t as critical as making a fast reaction decision by watching your minimap and immediately identifying who your teammates are, where they need help or whether you’re outnumbering the opponent.
How many times have you seen the minimap class colors and then watched your own color to verify? I’ve currently played 4k+ spvp games, and I think I get more confused the more I play! The key in all this is the speed of detection, speed of communication should be improved, and its better if new players start learning their colors (blue) from the start.
Recorded Voice message is the the best option., imho
A message like this “(player name) needs help at (location name)”
Example:
Mark is at Mansion and see 2 people incoming.
Message will be
“Mark needs help at Mansion”! (or something like that).
Maybe could be possible create “combos” for Help button like
Help + button 2 = 2 people inc.
Help + button 3 = 3 people inc.
etc.
In minimap we can see people involved in a teamfight (but it’s not very easy if people use stealth or there is a mesmer) so a command/message from a teammate would be great. People need to know how many people are BEFORE the fight stars, because they need time to move.
Direction commands are great too, for example:
A teammate press “ATTACK” button and select another teammate from menu or directly click on him. After that, click on minimap and a message appears: (player name) attacks there!" Very easy. Example:
“I have Frank with me in my team, i press “ATTACK” button and select Frank from menu and after that i click on Mansion on minimap (Nifhelm)" A message appears “Frank goes to attack Mansion”
(edited by MarkPhilips.5169)
In-game voice chat would be very cool. Especially if you allowed open voice chat within a /say radius, and or within a /group.
Barring that, if you could mark a rally flag on the map and have it persist for say ~20 seconds rather than rapid pinging. Or, mark an intent for yourself on the map by map clicking and having the map show a basic line between your character and the place you clicked. The current map drawing goes away too fast and is generally too much trouble for most people to draw. Also, a lot of people don’t know they can draw on the map.
It’s 2014, come on we should be able to speak to them in game, just like every other game out there. Nobody wants to type while in combat.
VOIP is intrusive. It’s not always possible to be on VOIP because of what’s going with your surroundings. Not everybody wants to be in a call, especially with potentially annoying or abusive strangers.
Teamspeak exists for a reason, if you need those features, everyone has it. Implementing voice chat into the game seems to be redundant. I remember voice chat being implemented into another MMO that I played, and it was low quality as well as hardly ever used.
So, that’s why I am all for empowering team-wide voice emotes.
This is how I feel about VOIP in-game as well.
You should be able to turn it off, and easily mute specific people. For PvP, I’d use it. For PvE I wouldn’t. I wouldn’t expect everybody to use it.
Voice emotes are helpful but robotic. They’d be a step in the right direction but in a PvP game I’d prefer to be able to illustrate ideas beyond the scope of what they’d likely implement via voice emotes. I don’t want voice emotes to become a restriction on game content, either.
Implement WoW’s Raid Leader / Raid Assistant. Basically this was a system that allowed certain players, either leaders or assistants, the ability to type warning messages that would appear on your screen.
PVE dungeons: Instance creator gets the Raid Leader Hat.
PVE Open World: Doritos get the Raid Leader Hat. Message gets sent to everyone who is part of the Dorito’s squad.
PvP: Player with highest rank (pick one: leaderboards, pvp rank, etc) gets Raid Leader Hat.
To the settings menu, add the ability for players to create ~5 custom messages that they can bind to a key. This would be useful for all game modes and let players have the power to create their own specialized messages without introducing much automation/scripting.
(edited by Thedenofsin.7340)
“Smart ping” and a combination of the voice commands system would work wonders. It has the added advantage of being communicable across language boundaries, something that VOIP is not capable of doing. If you add voice chat in game, on the EU side and you had 3 different spoken languages in your match, communication breaks down, and gives the other team the advantage. Voice commands and smart pings can be translated automatically based on the user settings, and can be nearly just as effective in actual play.
Simple, help, attack, defend, wait, retreat commands can go a long way, as well as being useable in the entire game.
Apathy Inc [Ai]
i mentioned this in grouch’s stream you should be able to press a button and then in teamchat it’ll say like “need help at mid!” or “going down soon. gonna need res!” or something like that.
the style like in l4d2 is great. no shame in copying it hold the button down for a circular menu and then mouse to what you want to say like so: http://www.l4dmaps.com/img/ss/left-4-dead-2-my-custom-radial-menu_54624.jpg or maybe press a button to open a menu and then press 1-9 to choose from a list of predetermined things you can say in team chat.
and then finally make it customizable. i want to be able to edit the chat options. maybe i want to change “defend mid” to “help! thief on me!” or whatever. or maybe people who don’t pvp can edit it to things for pve like “stack on me!” or “stack might” or along those lines.
(edited by ellesee.8297)
I’d like to bring up one problem that always arises when we talk about these kinds of features. How would these systems work across different game modes? Either the functionality has to be generic enough for multiple game modes, or have specifics for each map type (which can be harder to learn).
1) Adjustable commander tags/pvp player icon(guild/earned/diff colors).
2) Size of tag=size of squad/party.adjustable map pings/audio for squad/party function.
3) Basic audio phrases; “Attack”, “Defend”, “Hold this position”.
4) Place ables like banners, turrets(when placed but disappears when moved) can be toggled to show on the map for sqaud/party.
5) New skill that gives all Toons a choice of “placable skills”.
6) Once a “placable skill” is picked by a Toon, it becomes bound, and the unselected skills cant be picked by that toon.
7) Perhaps the skill could be re-selected at cost.
8) Game type specific counsumable/infinite use item (earned by achievement/purchase?).
9) placeable item on the map, usable in your zone, anywhere on the map.
(edited by RusShiro.9241)