Condition Damage users, you'll want to know this.
condition damage in this game is lacking,
In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.
If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.
If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.
Thought of that, tested attacking once at a time, still not even close to the 2 second duration is was expecting, also tested on different classes with different skills, Runes are simply not working neither is Vigil of Chilling.
In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.
If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.
Thought of that, tested on different classes with different skills, Runes are simply not working neither is Vigil of Chilling.
Is this recent (IE, is this issue since the patch?) I ask because I know for a fact that my 2 piece afflicted/agony setup was giving me 25% longer bleeds all last week (though I haven’t tested since update)
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I’m pretty sure it is from the patch since I usually play DD with 3 Krait and 3 Afflicted and I used to get increased duration on bleeds, I don’t anymore. I find amazing that this is being completely ignored by Anet, post been on Game Bugs Forum for 12 hours now.
I’l test when I get home. Until then (assuming you can login), try re-slotting the runes. Maybe theres a minor bug and they need to be “reset” so to speak.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I’l test when I get home. Until then (assuming you can login), try re-slotting the runes. Maybe theres a minor bug and they need to be “reset” so to speak.
Done that, relogged, created a new Thief, tried different classes with different skills and no. Runes that increase Condition Duration (be it specific or general) are NOT working at ALL, neither is Vigil of Chilling.
Yeah condition is really lackluster, 120 damage per tick? Laughable.
Yeah condition is really lackluster, 120 damage per tick? Laughable.
What the..? That isn’t even related to the post
Yeah condition is really lackluster, 120 damage per tick? Laughable.
I can’t tell if you’re honestly misunderstanding the situation, or just trolling; regardless, this has absolutely nothing to do with Penace’s point.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Thanks for the heads up. I want to test this for myself on my Necro and if the runes are indeed broken I will have to figure out what to switch to until it’s fixed.
edit: I just did some testing and my bleed duration went up when I equipped the appropriate gear. Tested with Scepter and Staff bleeds on a necromancer.
(edited by Eurosdown.6072)
Thanks for the heads up. I want to test this for myself on my Necro and if the runes are indeed broken I will have to figure out what to switch to until it’s fixed.
Playing a Necromancer without proper Condition Duration, well that’s a sad story all by itself..
I made a necromancer with +100 percent frozen duration and it did in fact increase a 5 second duration to 10 seconds.