Condition Damage users, you'll want to know this.

Condition Damage users, you'll want to know this.

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Posted by: Penace.7304

Penace.7304

Made a post on the Bugs Forum about 12 hours ago that was completely ignored, so i’ll bring the news here, since you all should know too.

Runes that increase the duration of ANY condition (be it general or a specific one) are not working at ALL. Also found out that Vigil of Chilling isn’t working at all either.

For more information read my post on the bug forums: https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Multi-Hitting-Condition-Skills-and-Condition-Duration-increasers/first#post526222

Thank you for reading and please do something about this.

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Posted by: BishopX.6453

BishopX.6453

condition damage in this game is lacking,

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Posted by: evilapprentice.6379

evilapprentice.6379

In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.

If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Penace.7304

Penace.7304

In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.

If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.

Thought of that, tested attacking once at a time, still not even close to the 2 second duration is was expecting, also tested on different classes with different skills, Runes are simply not working neither is Vigil of Chilling.

Condition Damage users, you'll want to know this.

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Posted by: evilapprentice.6379

evilapprentice.6379

In actuallity, it might be something to do with venom’s from Residual Venom triggering. I recall testing a build with residual venom and leeching venoms – for both devourers and ice drake venom, rapid attacks caused the last venom proc (from residual) to not fire correctly – I gained the health from leeching, but the effect didnt stack.

If I hit Ice drake and shot 4 vital shots, the affect would happen 4 times, and I’d leech health 4 times. if I used a rapid attack such as sneak attack or pwhip, the affect would occur 3 times, but I’d leech health 4 times. This might not be the case with you, but your testing times(provided in the link) syncs up with this possibly being the issue.

Thought of that, tested on different classes with different skills, Runes are simply not working neither is Vigil of Chilling.

Is this recent (IE, is this issue since the patch?) I ask because I know for a fact that my 2 piece afflicted/agony setup was giving me 25% longer bleeds all last week (though I haven’t tested since update)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Condition Damage users, you'll want to know this.

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Posted by: Penace.7304

Penace.7304

I’m pretty sure it is from the patch since I usually play DD with 3 Krait and 3 Afflicted and I used to get increased duration on bleeds, I don’t anymore. I find amazing that this is being completely ignored by Anet, post been on Game Bugs Forum for 12 hours now.

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Posted by: evilapprentice.6379

evilapprentice.6379

I’l test when I get home. Until then (assuming you can login), try re-slotting the runes. Maybe theres a minor bug and they need to be “reset” so to speak.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Condition Damage users, you'll want to know this.

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Posted by: Penace.7304

Penace.7304

I’l test when I get home. Until then (assuming you can login), try re-slotting the runes. Maybe theres a minor bug and they need to be “reset” so to speak.

Done that, relogged, created a new Thief, tried different classes with different skills and no. Runes that increase Condition Duration (be it specific or general) are NOT working at ALL, neither is Vigil of Chilling.

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Posted by: edamber.1549

edamber.1549

Yeah condition is really lackluster, 120 damage per tick? Laughable.

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Posted by: Penace.7304

Penace.7304

Yeah condition is really lackluster, 120 damage per tick? Laughable.

What the..? That isn’t even related to the post

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Posted by: evilapprentice.6379

evilapprentice.6379

Yeah condition is really lackluster, 120 damage per tick? Laughable.

I can’t tell if you’re honestly misunderstanding the situation, or just trolling; regardless, this has absolutely nothing to do with Penace’s point.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Eurosdown.6072

Eurosdown.6072

Thanks for the heads up. I want to test this for myself on my Necro and if the runes are indeed broken I will have to figure out what to switch to until it’s fixed.

edit: I just did some testing and my bleed duration went up when I equipped the appropriate gear. Tested with Scepter and Staff bleeds on a necromancer.

(edited by Eurosdown.6072)

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Posted by: Penace.7304

Penace.7304

Thanks for the heads up. I want to test this for myself on my Necro and if the runes are indeed broken I will have to figure out what to switch to until it’s fixed.

Playing a Necromancer without proper Condition Duration, well that’s a sad story all by itself..

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Posted by: Cosmic Teapot.9162

Cosmic Teapot.9162

I made a necromancer with +100 percent frozen duration and it did in fact increase a 5 second duration to 10 seconds.