Condition Immunity/Reflect Skills

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Posted by: R O C.6574

R O C.6574

What does the community think about adding a couple new skills to balance Condi Crap Bombs:

Condition Immunity – would basically be a block skill for condition application. So if you run into a fight with Mesmers and Necros, you cant pop a skill that gives you like 5 seconds of Immunity or something.

Condition Reflect – needs a cooler name, but you get the idea. Any condition cast at you would be applied to the source. That’ll make condi spammers think twice about dumping all their conditions on you

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Posted by: roamzero.9486

roamzero.9486

Or how about toning down Mesmers and Necros instead of upping this condi/anti condi arms race?

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Posted by: phokus.8934

phokus.8934

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Varezenem.2813

Varezenem.2813

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

And Revenants had condi copy.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: R O C.6574

R O C.6574

If you have resistance up you still have the condition applied to you correct? What i’m saying is when you are attacked with a condition the word Immune would pop up like block does and the condition would fail completely.

This would allow condi builds to continue without nerf but you would have a better defense

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Posted by: R O C.6574

R O C.6574

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

But the condition has to be applied first in those situations. I’m saying you reflect the condition without ever receiving it.

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Posted by: Sigmoid.7082

Sigmoid.7082

These threads are getting more ridiculous by the day.

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Posted by: R O C.6574

R O C.6574

These threads are getting more ridiculous by the day.

Sorry, but after playing venom share thief a little bit (my first condi build) i realized how much EASIER condi builds are to play. I understand you feel like i’m trying to mess up your faceroll OP build, but the truth is, I am.

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Posted by: Silverkey.2078

Silverkey.2078

You know that those actually exist:

  • a block skill for condition application: any block skill prevents condi applications too
  • Condition Reflect: a reflect skill will reflect any reflectable conditions (LB on warrior and SB on ranger and thief for example).

I know this is not what you had in mind, but I’m just trying to remind you that condis don’t just appear on you, they came with an attack that you can counter the same way you counter a physical attack AND you can on top of that cleanse or resistance. There is already more counter to condi than to physical damage. What condi lacks is mitigation (toughness/protection/many traits and runes benefits).

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Posted by: R O C.6574

R O C.6574

You know that those actually exist:

  • a block skill for condition application: any block skill prevents condi applications too
  • Condition Reflect: a reflect skill will reflect any reflectable conditions (LB on warrior and SB on ranger and thief for example).

I know this is not what you had in mind, but I’m just trying to remind you that condis don’t just appear on you, they came with an attack that you can counter the same way you counter a physical attack AND you can on top of that cleanse or resistance. There is already more counter to condi than to physical damage. What condi lacks is mitigation (toughness/protection/many traits and runes benefits).

I don’t think it works like that on AOE conditions. And what i’m talking about would ONLY apply to the conditions so if you pop a condition block skill against a physical attack w/ conditions, you would still receive the direct damage.

(edited by R O C.6574)

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Posted by: Sigmoid.7082

Sigmoid.7082

You know that those actually exist:

  • a block skill for condition application: any block skill prevents condi applications too
  • Condition Reflect: a reflect skill will reflect any reflectable conditions (LB on warrior and SB on ranger and thief for example).

I know this is not what you had in mind, but I’m just trying to remind you that condis don’t just appear on you, they came with an attack that you can counter the same way you counter a physical attack AND you can on top of that cleanse or resistance. There is already more counter to condi than to physical damage. What condi lacks is mitigation (toughness/protection/many traits and runes benefits).

I don’t think it works like that on AOE conditions. And what i’m talking about would ONLY apply to the conditions so if you pop a condition block skill against a physical attack w/ conditions, you would still receive the direct damage.

No he is right, unless the attack is unblockable you wont take the hit and therefore the condition. You yourself have to be blocking though but there are some special cases since the attack holds other properties, such as being a projectile.
Warrior had a stance that did that but it was changed to resistance to give it better counterplay. Same with diamond skin and automated response.

@silver
if you could mitigate more condition damage then the ways it can be completely removed would have to be reduced. else kill times for condition builds would become far to long and the entire playstyle would be unviable against running a power build.

(edited by Sigmoid.7082)

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Posted by: Ithilwen.1529

Ithilwen.1529

Uhm condi inmunity is already being spammed so hard that players appear to be having more than 50% uptime on immunity. Yet another kitten to Mesmer. If anything, the immunity is too high as it is.

Mesmerising Girl

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Posted by: Silverkey.2078

Silverkey.2078

@silver
if you could mitigate more condition damage then the ways it can be completely removed would have to be reduced. else kill times for condition builds would become far to long and the entire playstyle would be unviable against running a power build.

I absolutely agree. My ideal goal for conditions (and there actually is currently an active post about that) would be to split debuff (vuln, immob, fear, chill, cripple) and damaging condi (burning, bleeding, confusion etc…) and make cleanse only affect debuffs (and much less cleanse overall) while condi would be rebalanced and can only be mitigated and not negated.

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Posted by: Sigmoid.7082

Sigmoid.7082

@silver
if you could mitigate more condition damage then the ways it can be completely removed would have to be reduced. else kill times for condition builds would become far to long and the entire playstyle would be unviable against running a power build.

I absolutely agree. My ideal goal for conditions (and there actually is currently an active post about that) would be to split debuff (vuln, immob, fear, chill, cripple) and damaging condi (burning, bleeding, confusion etc…) and make cleanse only affect debuffs (and much less cleanse overall) while condi would be rebalanced and can only be mitigated and not negated.

This would then have the problem gw1 had at times where your class/build could easily deal with condi or hex but never both. You would then see people complaining about impairing/ debilitating conditions being annoying or not having enough removal for damaging condis.

Also some condi fall into both groups

Fear also just needs to be a control effect already..

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Posted by: Sirendor.1394

Sirendor.1394

Uhm condi inmunity is already being spammed so hard that players appear to be having more than 50% uptime on immunity. Yet another kitten to Mesmer. If anything, the immunity is too high as it is.

Anyone who enjoys playing condition mesmer is just to bad to play anything else. Srsly, condi mesmer was always broken cheese. I tried it out once, saw how cheese it was, went back to shatter mesmer.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: R O C.6574

R O C.6574

So mesmer / necro wells are blockable?

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Posted by: Silverkey.2078

Silverkey.2078

So mesmer / necro wells are blockable?

Mesmer is blockable. Condi mesmer don’t have a single way to be unblockable afaik.

Necro marks (staff) are usually unblockable. Also their condi transfer (signet) is unblockable. So for necro, you usually want to keep your block for when they are in shroud (or scepter).

Being unblockable is a very necro-thing. They are the class designed to eat bunkers: boon corruption, unblockable damage and CC, high sustain damage etc…

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Posted by: Anapxist.5314

Anapxist.5314

Necro signet blockable too. Necro well’s blockable, and condi necros dont use wells anyway. Necro staff unblockable only with trait, not by itself, but this trait in meta so yes, staff mark’s usually unblockable.
So what we have in sum of topic:
Dat necro killing me with that things, wells or something, i dont know. I dont try to use any exist conter skills vs them, i dont even read wiki to learn what they use or make necro to understand they skills. But i have nice idea, we could add xx yy zz in the game

(edited by Anapxist.5314)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

God pls no. Give certain classes more cleanses maybe, but not more reflection and invulnerabilities.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

plague signet.
Sigil of generosity.
Resistance can be stripped or corrupted.
Mesmer have strip. Necro has corruption. Either way, resistence as a condition control tool is useless them.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

my 2 cents worth..

Power has a lower end damage output and higher end dmg output. Weakness affects whhether you get higher or lower.
To get the higher end you need viable power stat, good or great precision and good or great ferocity and as much fury as possible.

Conditions to the same damage across the board, but expertise helps.

Have conditions also have lower and higher outputs. Critical hits that cause conditions do more tick damage or longer ticks, non crits do less. Then finally fix players over writing each others conditions so lower end conditions stop over writing higher end.

Adjust condition stacks so when they reach max stacks they get deleted, but cause a one off effect.

25 bleeds=hemophrage. All the remaining damage duration is applied all at once and is mitigated by protection.

Confusion=embolism. All remaining damage etc etc

Chill=hypothermia

poison=septicemia

(edited by CntrlAltDefeat.1465)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

If you have resistance up you still have the condition applied to you correct? What i’m saying is when you are attacked with a condition the word Immune would pop up like block does and the condition would fail completely.

This would allow condi builds to continue without nerf but you would have a better defense

that will not happen.
that is how berserker stance used to behave.

then came resistance boon.

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Posted by: Unterkiefer.8372

Unterkiefer.8372

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

plague signet.
Sigil of generosity.
Resistance can be stripped or corrupted.
Mesmer have strip. Necro has corruption. Either way, resistence as a condition control tool is useless them.

Could you please explain what strips condition mesmer/chrono uses? The only “effective” thing I can come up with is nullfield and I get the feeling it isn’t all that powerful if you know how to leave it.

Lem Semmel [SF]

Sorry for shattering your illusions

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Posted by: Varezenem.2813

Varezenem.2813

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

plague signet.
Sigil of generosity.
Resistance can be stripped or corrupted.
Mesmer have strip. Necro has corruption. Either way, resistence as a condition control tool is useless them.

Could you please explain what strips condition mesmer/chrono uses? The only “effective” thing I can come up with is nullfield and I get the feeling it isn’t all that powerful if you know how to leave it.

Sword AA and sword clones.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: phokus.8934

phokus.8934

Condition Immunity – this is the Resistance boon so more access to it?
Condition Reflect – Mesmers have Arcane Thievery which transfers conditions to a target and Necros have something similar I think.

Personally, I’d rather see more access to Resistance but not at the Warrior level.

plague signet.
Sigil of generosity.
Resistance can be stripped or corrupted.
Mesmer have strip. Necro has corruption. Either way, resistence as a condition control tool is useless them.

As Resistance should be countered…
People talk about build diversity so as of today, no one (99%) runs boon strip on Mesmer. Necro Corrupt Boon is an excellent counter to Resistance as there needs to be some counterplay to it.

Resistance is an extremely powerful tool to counter conditions. It makes the most sense to incorporate into more classes rather than a complete overhaul of classifying conditions and other abilities.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

No I think resistance in itself is too powerful. It would be better to make it for example reduce incomming condition damage by 50%. A boon that could totally annihilate any condi build without boonstrip is just a misplaced boon. It also forces you to take a condi class that has access to boonstrip, so mesmer or necro. This reduces build diversity, while we actually want more build diversity.

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Posted by: R O C.6574

R O C.6574

No I think resistance in itself is too powerful. It would be better to make it for example reduce incomming condition damage by 50%. A boon that could totally annihilate any condi build without boonstrip is just a misplaced boon. It also forces you to take a condi class that has access to boonstrip, so mesmer or necro. This reduces build diversity, while we actually want more build diversity.

I’m fine with less condi build diversity. Every OP build is a condi build

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Or just make toughness and protection effect conditions too.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: phokus.8934

phokus.8934

No I think resistance in itself is too powerful. It would be better to make it for example reduce incomming condition damage by 50%. A boon that could totally annihilate any condi build without boonstrip is just a misplaced boon. It also forces you to take a condi class that has access to boonstrip, so mesmer or necro. This reduces build diversity, while we actually want more build diversity.

You have to consider access to Resistance. For example, if a Guardian shout had Resistance (2s), then if they wanted that boon, they’d have to give up a trap or a meditation.

The rate at which you can apply conditions far outweighs the recharge timer and upkeep of Resistance currently. There is very little down time for clearing conditions as they’re quickly reapplied with potent stacks.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Mightybird.6034

Mightybird.6034

Complaining about wells? Bro you got legs, you walk outta them.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I’m fine with less condi build diversity. Every OP build is a condi build

You don’t really got the point. A certain condi build could be OP (like mesmer with mercenary), but that does not mean that every other class should not be able to run a condi build.

You have to consider access to Resistance. For example, if a Guardian shout had Resistance (2s), then if they wanted that boon, they’d have to give up a trap or a meditation.

The rate at which you can apply conditions far outweighs the recharge timer and upkeep of Resistance currently. There is very little down time for clearing conditions as they’re quickly reapplied with potent stacks.

Ofc im not talking about just 2 secs of resistance. I am talking about warriors or revenants with a resistance uptime that can be way too long. Basically the only thing a condi build can do versus that is to run away, which is intrinsically bad. Just like a too long stability uptime is bad too.

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Posted by: R O C.6574

R O C.6574

I’m fine with less condi build diversity. Every OP build is a condi build

You don’t really got the point. A certain condi build could be OP (like mesmer with mercenary), but that does not mean that every other class should not be able to run a condi build.

There currently is no hard counter for condi. Resistance blah blah blah not effective. Rev’s access to resistance sucks all your upkeep.

Not saying it isn’t fun to watch my opponent’s HP drop to 0 as i hide in stealth and wait for the bleeds and poison to kill them, but after playing power builds and condi builds, condi is broken as kitten. If you don’t like the idea of a hard counter to condi, then maybe we should get rid of all the hard counters to Power.

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Posted by: Kaishina.6584

Kaishina.6584

Dude, there is 9999999 threads about the same issue on the forums and the answer remains the same :

LEARN TO PLAY .

KITE KITE KITE, DODGE, DODGE,DODGE, POSITION IS THE KEY.

Don’t walk into shatters, don’t walk into burning AOEs.

It’s time to get those condi cleanse sigils / traits .

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Posted by: R O C.6574

R O C.6574

Funny, when I pop my venoms and pew pew with my double pistols on my condi thief, motherkitteners are downed before I get into melee range.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I’m fine with less condi build diversity. Every OP build is a condi build

You don’t really got the point. A certain condi build could be OP (like mesmer with mercenary), but that does not mean that every other class should not be able to run a condi build.

There currently is no hard counter for condi. Resistance blah blah blah not effective. Rev’s access to resistance sucks all your upkeep.

Not saying it isn’t fun to watch my opponent’s HP drop to 0 as i hide in stealth and wait for the bleeds and poison to kill them, but after playing power builds and condi builds, condi is broken as kitten. If you don’t like the idea of a hard counter to condi, then maybe we should get rid of all the hard counters to Power.

There is in most situations a big difference between hard condi counter and hard power counter, since you can still attack with hard condi counter, however with most hard counter to power such as blocks, invulns, etc you can not.