Condition Mesmer vs D/D Ele

Condition Mesmer vs D/D Ele

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Hey, just looking for some constructive advice on fighting against D/D Elementalists 1v1.

My build goes as follows…
http://www.guildhead.com/skill-calc#mVmmmc0zMMLbFoMLbno0GG0xVaVaVkq8kiO7kiC7khf7070M7kGW70V7ow18ofj

Edit: Whoops, that’s an older version of my build.. sorry!

http://www.guildhead.com/skill-calc#mVmmmc0zMMLbloMLbno0GG0xVaVaVkq8kiO7kiC7khf7070M7kGW70V7ow18ofj

No, I don’t intentionally go looking for one on one fights, but when it does happen, the fight is either a LONG stalemate or a loss for me. I was wondering if there is something I should be looking for, a kitten in their armor of sorts. I try to watch for when they’re out of Water element, but the defenses of Earth and Armor of Earth cantrip seem to reliably protect them until Water recharges.

Mesmers, Elementalists, please assist.

(edited by Chaos Archangel.5071)

Condition Mesmer vs D/D Ele

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Posted by: Arheundel.6451

Arheundel.6451

If you want to play condition mesmer why are you using a sword rather than scepter with confusion stacks?
Also I’d suggets to use pistol for the daze when the ele try to heal up; unless you can throw conditions fast and reliably, an ele will just keep cleaning them, finally the duellist given the crit chance, will be able to stack bleeding consistently.

You’ll normally face 0/10/0/30/30 eles that can switch attunement every 10s or so, by switching in water they can clear 2 conditions ( as they use both cleansing wave and cleansing water) plus they have a trait which grants regeneration on cantrip use, hence thx to cleansing water trait they’ll remove a condition each.

As these eles don’t use cantrip master trait, they’ll have the following CD on their cantrips:
1) Armor of earth -90s ( some may use cleansing fire which clear 3 conditions and cause burning to nearby foes -50s CD)
2) Mist form -75s
3) Lightning flash – 45s

Most eles will use ether renewal as main heal and unless they’ve got stability up ( armor of earth) I’d use an interrupt for the obvious channeling animation ( swirling white/blue lines around the ele with a fire crown on his head) which is 3.5s, otherwise they’ll clear up most of your conditions.

As condition mesmer you want to fill your enemies with confusion and bleeding fast and reliably, against ele pressure them in using the cantrips, wait for for when they’re out of water and interrupt their main heal

P.S I’d use null field and remove veil, you’ve got too much defense and not enough pressure, I’d use null field at the right time, when you start to see the ele cornered , out of water and most cantrips used

(edited by Arheundel.6451)

Condition Mesmer vs D/D Ele

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Posted by: Avead.5760

Avead.5760

If the ele runs ether + cond removal traits in arcana,water (which is pretty much everyone :P) you will always lose unless you interrupt his heal.If you do that then it goes in full cd and he is kittened up,you win!
Im not familiar with cond mesmers since you very rarely meet them in spvp but a signet heal ele will go down to a flow of continuous condition application.Certainly not a stalemate without ether.
I dont know if you could eventually take down with condies a full bunker s/d or staff ele but those specs cant kill you either.
So my guess is they should have been using ether renewal(the ones you had stalemates with)

Condition Mesmer vs D/D Ele

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Oh man, I’d posted an older version of my build accidentally. I no longer have veil.

I also forgot to mention that Stealth is a big theme in my build, thus the torch/decoy/Mass invis. I’ve been playing around with the idea of switching out the Staff for Scepter-Pistol, but I’m not sure if it’d worth it for the loss of Phase Retreat, Chaos Armor, and Chaos Storm.

Condition Mesmer vs D/D Ele

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Posted by: elf.8295

elf.8295

just moa him down,…..with your lawn moa……

i want to start a mesmer just for this skill alone.