Conditions and pvp....
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Return
http://wiki.guildwars2.com/wiki/Shadow_Return
http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace
http://wiki.guildwars2.com/wiki/Trickster
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Lyssa
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Purity
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Cleansing
http://wiki.guildwars2.com/wiki/Sigil_of_Generosity
http://wiki.guildwars2.com/wiki/Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Resistance
These are all ways to combat condition damage on thief.
The main way to avoid conditions (or any damage) though would be not getting hit. Something that thieves are rather good at with their easy access to Stealth and teleports.
Krall Peterson – Warrior
Piken Square
Aye the amount of Direct Damage people can spam with a few buttons is insane, so can we nerf condition damage please.
RIP City of Heroes
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Return
http://wiki.guildwars2.com/wiki/Shadow_Return
http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace
http://wiki.guildwars2.com/wiki/Trickster
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Lyssa
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Purity
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Cleansing
http://wiki.guildwars2.com/wiki/Sigil_of_Generosity
http://wiki.guildwars2.com/wiki/Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Superior_Rune_of_ResistanceThese are all ways to combat condition damage on thief.
The main way to avoid conditions (or any damage) though would be not getting hit. Something that thieves are rather good at with their easy access to Stealth and teleports.
They’re not all the ways – signet of agility removes a single condition (will refill endurance so it’s actually a useful option). Trickster requires dropping boon ripping from steal – a harsh trade off if you’re d/d, d/p, but probably good with s/d.
However, then you need to take tricks – probably withdraw for the shorter cooldown (s/d, d/p works well), otherwise you’re going to be trading one of shadow step, shadow refuge or your stun break/signet of agility for a single condition cleansing trick. I personally wouldn’t… the others are too valuable to me.
But withdraw doesn’t remove damaging conditions – so you need to use something else to clear more than 1 other condition though. Could use shadows embrace. However, shadows embrace only removes 1 condition every 3s, removing the first condition after 3s – so you have to endure 3s of conditions and something to give you stealth. You can take hide in shadows as well, but that won’t remove torment or confusion so no point using any of those to clear it unless there are other conditions masking it that need removing to allow your other means of condi removal getting to the damaging one.
Shadowstep is the best way to remove conditions quickly, but sadly it only does that on return to the scene of the crime. Same for infiltrators – but that requires init as well.
From memory sigil of cleansing isn’t in pvp is it? Generosity – does that wait until you’ve a condition before triggering? Isn’t that reliable is it so would not rely upon it. Lyssa would go well with the basi venom as that’s a short cooldown, so could maybe try it.
It may be better to just try experimenting with build/runes for breathing space – if you’re zerk then you’re so glassy that the cast times for heals and or stealth means you die too quick anyway – and if they interrupt you…
If you can recognise the “condi bomb” moves then start to dodge them it’s a good start. I’m still trying to learn them all too
Just play d/d ele and enjoy infinite cleansing
As a thief right now, it isn’t so much about cleansing conditions as it is about not allowing them to be applied to you in the first place. Thieves have to alternate between blinding peoples’ attacks, stealth, blinding peoples’ attacks, dodges rolls, kiting out of LoS, and yeah, blinding peoples’attacks. You don’t have enough options to negate every attack from a single player in most situations so it’s important to limit how much time you actually spend fighting. This also means you really really have to limit how much time you spend within striking range of multiple people in team fights.