Conditions supposed to be damage over TIME
Protip: you can dodge/block/invul the attacks that apply conditions.
usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.
Don’t feed the trolls.
Protip: you can dodge/block/invul the attacks that apply conditions.
usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.
Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.
YouTube
Protip: you can dodge/block/invul the attacks that apply conditions.
usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.
Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.
you mean two. necro and a thief. also mesmer if played well.
The only dangerous condition dealers in terms of burning are guardians
On the other hand however, burn damage is really a dangerous condition and it could see a slap to the face from about -20% to even -40% of the damage.
Kind of a self contradicting logic here.
Guardians are the only ones dangerously using Burn according to you, so everyone else that uses Burn is not dangerous.
Yet you then say that Burn as a Condition should get nerfed. Harshly.
Explain to me why everyone should get their Burn nerfed because one class that is strong with Burn, rather than nerfing Guardians specifically?
Protip: you can dodge/block/invul the attacks that apply conditions.
lollllllllllllllllllllllllllllllllllllll, you are the perfect example of a GW2 player
Protip: you can dodge/block/invul the attacks that apply conditions.
usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.
Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.
you mean two. necro and a thief. also mesmer if played well.
Condi necro has a long ramp up time, long cast times, and low mobility. It takes almost 10 seconds for condi necro to ramp it’s bleeds up. Moreover condi necro has significant sustain issues and is heavily support dependent.
Condi thief meanwhile presses 2 buttons and creates 12 stacks of poison with 7 cover condis.
YouTube
It’s gotten so bad they had to invent a whole new boon just to give immunity to conditions. They never should have let things get to the point where Resistance was ever needed.
Anyways my issue with conditions being so strong is that they invalidate so many traits and builds. With power damage you can compensate by proper positioning, line of sight, well timed dodges, while conditions it’s always which skills well give me the most cleanse, and it’s created this weird meta were you really don’t care which condition you do you (save for burns) you care how many conditions you do, or you bring all the cleanse you can. (Most condis are aoe too so your going to get hit and once your hit your hit)
Yet another issue is if you get a ping spike, while your lagging the condis are still kittening you up horribly
Yet another issue is the condition meta makes conditions loose some if their uniqueness, remember when torment and confusion would only hurt you if you over or used a skill thus making you want to stay still that’s an example of actually interesting play.
Now it’s how many I can do at once, hell most fights now I’m looking at my buff bar more than the enemy player (when you have to stand on point and most condis are aoes with classes that can blink your going to get hit)
PS why did they have to change the zerker meta everyone loved it and condis were still there back in day people would actually run hybrids
Anyways my issue with conditions being so strong is that they invalidate so many traits and builds. With power damage you can compensate by proper positioning, line of sight, well timed dodges, while conditions it’s always which skills well give me the most cleanse, and it’s created this weird meta were you really don’t care which condition you do you (save for burns) you care how many conditions you do, or you bring all the cleanse you can. (Most condis are aoe too so your going to get hit and once your hit your hit)
Yet another issue is if you get a ping spike, while your lagging the condis are still kittening you up horribly
Yet another issue is the condition meta makes conditions loose some if their uniqueness, remember when torment and confusion would only hurt you if you over or used a skill thus making you want to stay still that’s an example of actually interesting play.
Now it’s how many I can do at once, hell most fights now I’m looking at my buff bar more than the enemy player (when you have to stand on point and most condis are aoes with classes that can blink your going to get hit)
PS why did they have to change the zerker meta everyone loved it and condis were still there back in day people would actually run hybrids
This post sums up the current PVP experience in a perfect manner. I miss the days when people had to use their reflexes and thinking, instead of slapping some aoe crap on a point and reap in the rewards. Condis should be a secondary source of damage, something that punishes you if you are careless, not something that bursts you down, that’s power’s function. Anet really messed up.
Maybe it would be better if conditions were a health degeneration along time and not x damage every y seconds.
I.e you have 5 conditions applied on you, you have 20k health. Instead of receiving 4000 damage every 3 seconds, you will have a big health degeneration for 15 seconds or more.
Maybe it would be better if conditions were a health degeneration along time and not x damage every y seconds.
I.e you have 5 conditions applied on you, you have 20k health. Instead of receiving 4000 damage every 3 seconds, you will have a big health degeneration for 15 seconds or more.
If damaging condition would stack duration instead of intensity every piece of armor with “+ X condition damage” or “+ X expertise” will be trash.
Double trash when in the same piece.
Dot’s should never be bursty. The damage should be spread overtime, 2 ticks shouldn’t kill you, and if it does, it needs to be fixed.
Burn damage scaling needs to be reduced by 20-30%
Poison traits need to be switched to bleed traits, as poison already has an effect of reduced healing. It does not make sense for poison to be able to tick for 3k + an additional effect.
IMHO entire game is too spammy and DPS based limiting tactical and counterplay. Too many builds can 1 combo (nearly 1 shot) others. This is what needs to change, across the board.
The lack of more tank / support / heal style build variety is what has led so many players to ditch this game mode. Not saying its the only thing, but it is a very large contribution to it.
maybe a hard cap on sum deez
maybe a hard cap on sum deez
There is no cap on how much power damage you can take at any given time nor for how many sources can deal it to you. No reason it should be any different for condition damage.
Maybe it would be better if conditions were a health degeneration along time and not x damage every y seconds.
I.e you have 5 conditions applied on you, you have 20k health. Instead of receiving 4000 damage every 3 seconds, you will have a big health degeneration for 15 seconds or more.
I feel like so many people did not play GW1, which arguably had a superior system when it came to conditions in my opinion. The game had its issues, but conditions running rampant without a reasonable way to address them was not one of them.
Conditions did fixed damage, and each had either a side effect that was utility, or did lower amounts of damage and were therefore easier to apply rapidly. You could perhaps increase their duration (and thereby increase your potential damage per “hit”) with a few pieces of equipment, but real damage was done by what we would call “power” builds,
I don’t know how they took the experience they had with GW1 conditions and ended up with this mess. Is nobody from the old team at ANET now?
^The condition damage system in GW1 was brilliant and it worked flawlessly. Completely agreed. It’s so shameful we ended up with this utter mess. It’s only going to get worse with new elite specs.
They should scrap the condition system from PvP and WvW and learn from GW1 to implement something similar, the game would improve sooo much. Can you imagine GW2 PvP without having to get as much condition cleansing as you can get in 100% of your builds within the limits of viability? One can only dream.
Agreed on most arguments against condi builds, they should always perform worse than power ones since they take way less risk to play, period.
Yes it is that simple. Most if not all low risk/high reward builds are condi, in fact go check WvW too. Yup, literally every part of the game is plagued with condi builds because they are much safer and easier to play.
(edited by XxsdgxX.8109)
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
(edited by Daharahj.1325)
Conditions are fine. Just a bunch of people stuck in the old mmo mentality that condition damage should be slow damage over time effects that can be easily cleansed or ignored.
Condition damage is no more cheesy or easier than power builds. Time to l2p at this point already guys.
Just a bunch of people stuck in the old mmo mentality that condition damage should be slow damage over time effects that can be easily cleansed or ignored.
But conditions can be easily cleansed…
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
Protip: hit tab enough and you’ll eventually target the “untargetable” person. Hope this helps.
http://www.Twitch.tv/BringYourFriends
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
Protip: hit tab enough and you’ll eventually target the “untargetable” person. Hope this helps.
I appreciate the tip, but reading comprehension is not your strength.
(edited by Daharahj.1325)
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
Protip: hit tab enough and you’ll eventually target the “untargetable” person. Hope this helps.
I appreciate the tip, but reading comprehension is not your strength.
Your lack of detecting sarcasm astounds me. But if you’re looking for a legit argument, just go to page 1 and read what I’ve put there.
http://www.Twitch.tv/BringYourFriends
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
Protip: hit tab enough and you’ll eventually target the “untargetable” person. Hope this helps.
I appreciate the tip, but reading comprehension is not your strength.
Your lack of detecting sarcasm astounds me. But if you’re looking for a legit argument, just go to page 1 and read what I’ve put there.
Right, when I contribute nothing of value to a discussion I also like to say I’m being sarcastic (I don’t actually do that, see? that’s sarcasm).
Your argument is comparing power to condition damage, which I agree with but has nothing to do with the post you quoted initially, so I’ll have to reiterate my previous comment.
Conditions are fine, the problem is being allowed to spread them while being untargetable yourself (evade frames for thieves and distortion for condi mesmers). Likewise, playing a condi build against a class with heavy condi cleanses feels hopeless on all imaginable fronts. I play as and against these builds on a regular basis, so this isn’t just another rage induced post.
ANet needs to hire a (or several) competent developer(s) to fix this whole mess, sometimes I wonder why such a beautiful and fluid game is so unpopular (600 regular viewers on twitch), then I play some pvp matches and realize why.
Protip: hit tab enough and you’ll eventually target the “untargetable” person. Hope this helps.
I appreciate the tip, but reading comprehension is not your strength.
Your lack of detecting sarcasm astounds me. But if you’re looking for a legit argument, just go to page 1 and read what I’ve put there.
Right, when I contribute nothing of value to a discussion I also like to say I’m being sarcastic (I don’t actually do that, see? that’s sarcasm).
Your argument is comparing power to condition damage, which I agree with but has nothing to do with the post you quoted initially, so I’ll have to reiterate my previous comment.
I get what you’re trying to say, but in order for your logic to be “fair” you’d have to get rid of any trait that does damage while you are evading or dodging such as Unrelenting Assault, blurred frenzy, Stalker’s Strike, Death Blossom, etc, which would be terrible imo. You might as well be unbiased and just go with traits that deal damage period, instead of going after abilities that are condition specific because “reasons”. But if you go down this road then it becomes a fair argument to get rid of any trait that gives you anything while in the safety of evade frames rather than just dealing damage. So I wouldn’t really advise it.
http://www.Twitch.tv/BringYourFriends
If you get focussed and targeted, no matter if condi-burst, boon corruption or vanilla build, you get blown up like a firecracker on 4th July.
I can handle conditions over time but to be honest, mid-fight first push can be somehow interesting who can dodge, cleanse, apply conditions and supports their team mates within 30 seconds. In that case again, condition over time should be secondary problem, because you should be able to cleanse or support should kick in from team mate, but hey, team comps are a different problem overall.
Anyways my issue with conditions being so strong is that they invalidate so many traits and builds. With power damage you can compensate by proper positioning, line of sight, well timed dodges, while conditions it’s always which skills well give me the most cleanse, and it’s created this weird meta were you really don’t care which condition you do you (save for burns) you care how many conditions you do, or you bring all the cleanse you can. (Most condis are aoe too so your going to get hit and once your hit your hit)
Yet another issue is if you get a ping spike, while your lagging the condis are still kittening you up horribly
Yet another issue is the condition meta makes conditions loose some if their uniqueness, remember when torment and confusion would only hurt you if you over or used a skill thus making you want to stay still that’s an example of actually interesting play.
Now it’s how many I can do at once, hell most fights now I’m looking at my buff bar more than the enemy player (when you have to stand on point and most condis are aoes with classes that can blink your going to get hit)
PS why did they have to change the zerker meta everyone loved it and condis were still there back in day people would actually run hybrids
Amen brother.
Loved that playstyle and WvW roamers loved that meta too… Now WvW roaming is dead