Well, Phantaram had a solid post about necromancers. I think it’s about time someone actually speaks up for the rangers who actually plays a ranger.
In the past 3 metas for a ranger nothing has really changed. The first meta was traps where we lay down our traps, wait, and lay down more traps. The second meta was beastmaster where we evade spam and let our pet and conditions kill over time. The third meta is spirits where we essentially play the same as the beastmaster. We wait until the enemy gets within our aoe range and spam our spirit buttons. The only difference between this and beastmaster is that the ranger does a bit more damage through sun spirit, buffs allies, and no longer has any “burst” through the pet (for the most part) but instead replaces that lack of pet DPS with storm spirit (3k aoe non-crit).
Many players believe ranger has a very low skill floor because with either s/t, sb, or a/d with energy sigils (that is 7 dodges in a row, with LR that is about 9, with runes of the adventure its about 11 or 12). When a ranger procs a 3s burn every 6s, with a pet that hits for 700-1k autoattacks, and a storm spirit that hits for 3k (potentially twice from active and on death) then the ranger can dish out a good amount of damage while remaining tanky. However, it is not the damage:survivability ratio that is what makes rangers considered OP and easy to play. It is the evade spam. With a minimum of 7 dodges in a row its pretty hard to die and since people stand on point to try to kill the point holder it is very easy to have the pet/spirit/condis take them down. If the ranger wants even more “training wheels” then he/she can bring shaman amulet and say dwayna runes to get permanent regen going on the side and more toughness too.
Sadly, ranger is forced into this. We NEED condition removal so we have to trait 30 into our toughness/condition damage line. Then it becomes a waste to do anything besides be tanky and still dish out as much condition damage as we can. There are ranger power builds that can kill spirit rangers but they do require a lot more skill than the spirit ranger. If one mistake is made then the power ranger will die. Not to mention, if the ranger is traited into healing power and has a shaman amulet then the damage from the power ranger will never be enough to kill them because of the evade spam. Since the damage just isn’t there for power builds and the name of the game is to outlast and hold we have no choice but to use condition damage and our condition weapons which have evades built into them.
We lack the damage to do anything besides condition damage. But at the same time we don’t. When my autoattacks hit for 3-4k on a shatter mesmer or a thief from 1500 range then I think i’m doing alright. When I get moment of clarity to proc and I hit for an 8k maul then I think i’m doing alright. However, once I’m not at max range and I’m forced to stop autoattacking my DPS goes down. If the enemy has protection, toughness, or regen then I won’t kill them unless I get them stunlocked for about 8s first.
We lack strong traits to do anything besides tank and condis. Power damage just isn’t there for being that glassy, pets don’t do a considerable more amount of damage if traited into BM anymore, and traps are so easily walked out of. Our only good utilities are, lightning reflexes, signet of renewal, storm spirit, and sun spirit. We can’t run another viable build.
I don’t really think there are many ranger’s out there that have dared to run anything besides the FOTM. But if there are. Got any ideas?
Am I good?… I’m good.