Corrupts: Powercreep or just stupid?

Corrupts: Powercreep or just stupid?

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Posted by: Blackmoa.3186

Blackmoa.3186

So, we got our first look at balance changes on friday, and one thing stood out: the boon corrupt on scepter autoattack.

This seems quite strange of a change to me. Just think of all the classes that don’t use any boons (for help here the full list: )
Now think of all classes that dont get some passive boons (full list again: )

So when the game came out boon removal was used at precise timings to get an advantage, but as boon application went through the roof it kinda went to spam on cooldown as you will nearly always get some use out of it and with the corrupt boon nerf changing it to 5 boons only and later on the added randomness you probably wouldnt get stuff like stability anyway(and if you did, there was potentialy still stuff like berserker stance or resistance) so the strategic use kinda went out of the window.

Now instead of bringing boons back in line it seems like anet just wants to push the removal using teh same route, but that means we will have an environment with people having little control over the boons on them and necros corrupting those boons. This can potentialy mean you are getting perma feared by autoattacks, making all pulsing stability a liability if teh enemy team has a necro(not having stab obviously means you will be CCed to death aswell so kind of a lose/lose situation). And keep in mind that you cant realy dodge the corrupt, cause if you do, the next hit will be the same until the necro hits it at some point.
So with this change a last in first out system would be realy needed to give players some way to control what boon they will be losing, but last time i talked to devs about this they said they didn’t have the required tech for this, so it probably won’t be added in the near future.

So in my oppinion this is a very bad idea and not well thought through idea.

As a closing thought i would like to leave you with a GuildWars1 Skill that would in my oppinion be a way better addition to the game than this madness(as an elite well maybe? or a added effect of corrupt boon?): http://wiki.guildwars.com/wiki/Well_of_the_Profane

German Caster,
never blinking “specialist”,

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

It’s powercreep AND it’s stupid design.

Both boon-spamming and condition spamming is out of control, the correct design to change that would be to limit boon-spamming and condition spamming and make their applications more tactical.

But arenanet always chooses the easy way out.

Last of the Red Hot Swamis

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Posted by: Ara.4569

Ara.4569

There’s no balance, only power creep. No shaving, no toning down, no balls to take unpopular measures (nerf everything), no will to do a decent job, nor the brain to do it, no knowledge as they don’t even know their own game, no interest either as people already bought HoT, nothing really.

Balance team are a bunch of clowns, hurting the game to the full extent of their abilities. /clap

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Necro does need more boon corruption though imo.

Well actually boons in general need to be nerfed across the board. This is mammoth task that will never happen though.

Anet do not like nerfing things at all because it is bad PR

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Rym.1469

Rym.1469

They went with power creep route and if it hasn’t already, will strike them back at some point.

Technically, adding more boon corrupt to Necro is not a bad thing, but they plan to add it to every build with Scepter. First I was excited that we will no longer have to run Spite because Curses doesn’t have required amount of boon corruption, but on second look I realised that I will probably keep triple signet Spite, ignore Curses again and have even more boon corruption. This change cannot go in without having to trait for it, possibly Curses .

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Posted by: ronpierce.2760

ronpierce.2760

Well… If Necros have terrible boon application and can delete all of everyone elses’ boons, 0 versus 0 boons is balance.

You can’t prove otherwise.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Laraley.7695

Laraley.7695

Well, the problem is there’s a powercreep in both ways. Oh now we have too much boon generation? Let’s add boon removal. Too much boon removal? Let’s add more boons. What they needed to do was just so simply nerf every single thing and go from there, but meanwhile they’re just adding on the pile of broken things.

We didn’t have so many boons before, it was mainly the survival mechanics/support of ele and guardian, but today? Nearly every class has some access to it. It seems like they’re going the direction ‘’when in doubt, just slap a boon on it.’’ On the other hand, right now the boon generation is insane also because of mesmers sharing it. Once they’re gone? Who knows, but adding more power creep is not the way they should be heading.

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Posted by: foste.3098

foste.3098

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

see no evil ,until i stab you

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Posted by: ronpierce.2760

ronpierce.2760

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Laraley.7695

Laraley.7695

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

Somehow, I think a 60 sec cd shouldn’t be countered by AA.

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Posted by: ronpierce.2760

ronpierce.2760

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

Somehow, I think a 60 sec cd shouldn’t be countered by AA.

Has been forever by mesmers, no one says anything. And shatter removal is worse.

Edit: Besides, that’s sort of how a niche works. It is intended to be relatively “over powered” as a means of specialization. Consider how mobility feels when comparing Necro to Thief. Balance isn’t about 1:1 but the tool kit.

(That’s not to say it won’t be too much. Time till tell. A niche can go too far.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

Somehow, I think a 60 sec cd shouldn’t be countered by AA.

Warriors can get Quickness on a 15 second cooldown and Revenants get Stability on much shorter cooldowns.

Not saying your point isn’t correct, far from it, just saying that trying to tie boon types with particular cooldowns doesn’t work.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

It is the third in a chain. In reality its impact will be beyond minimal. Think how rarely you get off the third in a chain. Its pretty rare. And its often random dodged, blocked, etc

I think people are overestimating this change. i doubt it will be a big deal at all.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Laraley.7695

Laraley.7695

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

Somehow, I think a 60 sec cd shouldn’t be countered by AA.

Warriors can get Quickness on a 15 second cooldown and Revenants get Stability on much shorter cooldowns.

Not saying your point isn’t correct, far from it, just saying that trying to tie boon types with particular cooldowns doesn’t work.

I understand that, but it only proves my point. Some classes will be heavily punished if they have long cooldowns on stability (Armour of earth, Balanced stance) while other classes won’t be affected so much by the removal since they can generate the boon too quickly. Therefore, countering a 60/75 sec cd with AA is not right imo.

Never said, I thought it’s okay with mesmer either.

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Posted by: Ashkew.6584

Ashkew.6584

Just gonna leave this here for future proper use of thw term:

Power creep
The gradual unbalancing of a game due to successive releases of new content.44 The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place. As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this primarily to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average powerlevel within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extreme cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content.

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Posted by: Atharian.7092

Atharian.7092

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

It is the third in a chain. In reality its impact will be beyond minimal. Think how rarely you get off the third in a chain. Its pretty rare. And its often random dodged, blocked, etc

I think people are overestimating this change. i doubt it will be a big deal at all.

This. I can think of very few situations where I would rather sit there and auto attack instead of swapping weapons, using a skill, going into shroud, etc. This will have a very minor effect on balance. I personally don’t even care if it gets added or not.

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Posted by: Flumek.9043

Flumek.9043

Too much boonspam?

“I say nerf blighters boon again.”

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