never blinking “specialist”,
Corrupts: Powercreep or just stupid?
never blinking “specialist”,
It’s powercreep AND it’s stupid design.
Both boon-spamming and condition spamming is out of control, the correct design to change that would be to limit boon-spamming and condition spamming and make their applications more tactical.
But arenanet always chooses the easy way out.
There’s no balance, only power creep. No shaving, no toning down, no balls to take unpopular measures (nerf everything), no will to do a decent job, nor the brain to do it, no knowledge as they don’t even know their own game, no interest either as people already bought HoT, nothing really.
Balance team are a bunch of clowns, hurting the game to the full extent of their abilities. /clap
Necro does need more boon corruption though imo.
Well actually boons in general need to be nerfed across the board. This is mammoth task that will never happen though.
Anet do not like nerfing things at all because it is bad PR
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
They went with power creep route and if it hasn’t already, will strike them back at some point.
Technically, adding more boon corrupt to Necro is not a bad thing, but they plan to add it to every build with Scepter. First I was excited that we will no longer have to run Spite because Curses doesn’t have required amount of boon corruption, but on second look I realised that I will probably keep triple signet Spite, ignore Curses again and have even more boon corruption. This change cannot go in without having to trait for it, possibly Curses .
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Well… If Necros have terrible boon application and can delete all of everyone elses’ boons, 0 versus 0 boons is balance.
You can’t prove otherwise.
Warlord Sikari (80 Scrapper)
Well, the problem is there’s a powercreep in both ways. Oh now we have too much boon generation? Let’s add boon removal. Too much boon removal? Let’s add more boons. What they needed to do was just so simply nerf every single thing and go from there, but meanwhile they’re just adding on the pile of broken things.
We didn’t have so many boons before, it was mainly the survival mechanics/support of ele and guardian, but today? Nearly every class has some access to it. It seems like they’re going the direction ‘’when in doubt, just slap a boon on it.’’ On the other hand, right now the boon generation is insane also because of mesmers sharing it. Once they’re gone? Who knows, but adding more power creep is not the way they should be heading.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.
I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.
Warlord Sikari (80 Scrapper)
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.
I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.
Somehow, I think a 60 sec cd shouldn’t be countered by AA.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.
I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.
Somehow, I think a 60 sec cd shouldn’t be countered by AA.
Has been forever by mesmers, no one says anything. And shatter removal is worse.
Edit: Besides, that’s sort of how a niche works. It is intended to be relatively “over powered” as a means of specialization. Consider how mobility feels when comparing Necro to Thief. Balance isn’t about 1:1 but the tool kit.
(That’s not to say it won’t be too much. Time till tell. A niche can go too far.)
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.
I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.
Somehow, I think a 60 sec cd shouldn’t be countered by AA.
Warriors can get Quickness on a 15 second cooldown and Revenants get Stability on much shorter cooldowns.
Not saying your point isn’t correct, far from it, just saying that trying to tie boon types with particular cooldowns doesn’t work.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
It is the third in a chain. In reality its impact will be beyond minimal. Think how rarely you get off the third in a chain. Its pretty rare. And its often random dodged, blocked, etc
I think people are overestimating this change. i doubt it will be a big deal at all.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.
I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.
Somehow, I think a 60 sec cd shouldn’t be countered by AA.
Warriors can get Quickness on a 15 second cooldown and Revenants get Stability on much shorter cooldowns.
Not saying your point isn’t correct, far from it, just saying that trying to tie boon types with particular cooldowns doesn’t work.
I understand that, but it only proves my point. Some classes will be heavily punished if they have long cooldowns on stability (Armour of earth, Balanced stance) while other classes won’t be affected so much by the removal since they can generate the boon too quickly. Therefore, countering a 60/75 sec cd with AA is not right imo.
Never said, I thought it’s okay with mesmer either.
Just gonna leave this here for future proper use of thw term:
Power creep
The gradual unbalancing of a game due to successive releases of new content.44 The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place. As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this primarily to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average powerlevel within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extreme cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content.
Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.
It is the third in a chain. In reality its impact will be beyond minimal. Think how rarely you get off the third in a chain. Its pretty rare. And its often random dodged, blocked, etc
I think people are overestimating this change. i doubt it will be a big deal at all.
This. I can think of very few situations where I would rather sit there and auto attack instead of swapping weapons, using a skill, going into shroud, etc. This will have a very minor effect on balance. I personally don’t even care if it gets added or not.
Too much boonspam?
“I say nerf blighters boon again.”