Curious about current meta..
There is always going to be a perceived “best” grouping in PvP in an MMO. These groupings will stay for as long as a patch cycle, be nerfed in one way or another, and another will then take its place. It has literally happened in every game with a large enough following that is willing to do the groundwork and find the match. GW2 is a few months old, literally. WoW is nearly a decade old and it STILL goes through this. It’s simply not possible for a team of < 100 to look at the picture and see as much as a group of > 10,000+. Being a dev for a MMORPG is the job of playing constant catch-up.
That being said, the other reason for these “metas” is the sheeple. It gets posted by a few folks that do the math and the vast majority fall in line, never looking for their own ways to improve upon the foundation.
That right there is a very well thought out and productive statement… The fact is every class has something they bring to the table… in forms of conditions/condition removal/group defense and group attack utility. Just because people don’t see it doesn’t make it viable. It is QUITE POSSIBLE to match the damage of some classes with say a ranger with GS and quickening zephyr/sharpening stone activated… the bleed damage alone just WRACKS up very fast. And even if one condition removal is used sharpening stone applies to the next 5 or 6 attacks…